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Select Main Deck Cards

{3}{B}{B}
Abomination
Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2 / 6
{1}{B}
Addle
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
{1}{U}
Aether Gust
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{1}{B}
Blightbeetle
Creature - Insect
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.
1 / 1
{2}{B}
Boggart Loggers
Creature - Goblin Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
2 / 1
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{2}{U}{U}
Breath of Dreams
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep {1}."
{4}{U}
Cerulean Wyvern
Creature - Drake
Flying, protection from green
3 / 3
{3}{U}
Chameleon Spirit
Creature - Illusion Spirit
As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
* / *
{1}{B}
Circle of Affliction
Enchantment
As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
{1}{U}
Coast Watcher
Creature - Bird Soldier
Flying, protection from green
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{U}
Controlled Instincts
Enchantment - Aura
Enchant red or green creature

Enchanted creature doesn't untap during its controller's untap step.
{U}
Coral Net
Enchantment - Aura
Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
{B}
Corrupted Roots
Enchantment - Aura
Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}{U}{U}
Dream Tides
Enchantment
Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{B}{B}
Dunerider Outlaw
Creature - Human Rebel Rogue
Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{1}{U}
Encase in Ice
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant red or green creature

When Encase in Ice enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{U}
Essence Leak
Enchantment - Aura
Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
{1}{U}
Flashfreeze
Instant
Counter target red or green spell.
{2}{U}{B}
Flooded Woodlands
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
{1}{U}{B}
Haunting Apparition
Creature - Spirit
Flying

As Haunting Apparition enters the battlefield, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
1+* / 2
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{U}
High Seas
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
{2}{U}{U}
Homarid Shaman
Creature - Homarid Shaman
{U}: Tap target green creature.
2 / 1
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{2}{U}
Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{B}{B}
Leshrac's Sigil
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.

{B}{B}: Return Leshrac's Sigil to its owner's hand.
{1}{B}{B}
Lifebane Zombie
Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3 / 1
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{B}
Nature's Ruin
Sorcery
Destroy all green creatures.
{1}{B}
Noxious Grasp
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{3}{U}
Out of the Way
Instant
This spell costs {2} less to cast if it targets a green permanent.

Return target nonland permanent an opponent controls to its owner's hand.

Draw a card.
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{2}{U}{U}
Permafrost Trap
Instant - Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{B}{B}
Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
{4}{B}
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
{3}{B}{B}
Reign of Terror
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
{2}
Sanctuary Blade
Artifact - Equipment
As Sanctuary Blade becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip {3}
{1}{B}
Self-Inflicted Wound
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{2}{U}{B}
Slinking Serpent
Creature - Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
{U}{U}
Surge Mare
Creature - Horse Fish
Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.

{1}{U}: Surge Mare gets +2/-2 until end of turn.
0 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
{5}
Thought Prison
Artifact
Imprint -- When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
{1}{U}{U}
Tidal Control
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
{1}{B}{B}
Tourach's Chant
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
{2}{U}{U}
Treetop Sentinel
Creature - Bird Soldier
Flying, protection from green
2 / 3
{U}{B}
Vodalian Zombie
Creature - Merfolk Zombie
Protection from green
2 / 2
{2}{U/B}{U/B}
Wanderbrine Rootcutters
Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
3 / 3
{2}{U}
Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
{U}{B}
Woodlot Crawler
Creature - Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green
2 / 1
{2}
Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
{U}{B}
Zombie Outlander
Creature - Zombie Scout
Protection from green
2 / 2