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Select Main Deck Cards

{1}{U}{R}
Adeliz, the Cinder Wind
Legendary Creature - Human Wizard
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2 / 2
{1}{U}{R}
Aegar, the Freezing Flame
Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3 / 3
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
{4}{U}{R}
Arjun, the Shifting Flame
Legendary Creature - Sphinx Wizard
Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5 / 5
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{U}{R}
Balmor, Battlemage Captain
Legendary Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
1 / 3
{3}{U}{U}
Body of Knowledge
Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

Whenever Body of Knowledge is dealt damage, draw that many cards.
* / *
{1}{U}
Borne Upon a Wind
Instant
You may cast spells this turn as though they had flash.

Draw a card.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{U}
Chilling Trap
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{5}{U}{U}
Cyclone Summoner
Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
7 / 7
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{U}
Defiler of Dreams
Creature - Phyrexian Sphinx
Flying

As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.

Whenever you cast a blue permanent spell, draw a card.
4 / 3
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}{R}
Fateful Showdown
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{1}{R}
Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}{R}
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
{3}{U}
Forgotten Creation
Creature - Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{R}
Harmonic Prodigy
Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
1 / 3
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}{U}
Invasion of Segovia
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
--
Caetus, Sea Tyrant of Segovia
Legendary Creature - Serpent

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{U}{R}
Jori En, Ruin Diver
Legendary Creature - Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
2 / 3
{U}{R}
Kaza, Roil Chaser
Legendary Creature - Human Wizard
Flying, haste

{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
1 / 2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{U}
Meeting of Minds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Draw two cards.
{2}{U}
Mentor's Guidance
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.
{4}{R}
Mindmoil
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}{U}{U}{R}{R}{R}
Niv-Mizzet, Parun
Legendary Creature - Dragon Wizard
This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.
5 / 5
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{2}{U}
Robe of the Archmagi
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip {4}

Equip Shaman, Warlock, or Wizard {1}
{4}{U}
Serum Sovereign
Creature - Phyrexian Sphinx
Flying

Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.

{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
4 / 4
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Shore Up
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5}{U}: Draw a card, then discard a card.
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{3}{R}
Storm-Kiln Artist
Creature - Dwarf Shaman
Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
2 / 2
{U}
Stream of Unconsciousness
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}{U}
Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
{4}{U}{R}
The Locust God
Legendary Creature - God
Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

{2}{U}{R}: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4 / 4
{3}{U}{U}
The Watcher in the Water
Legendary Creature - Kraken
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.

Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9 / 9
{2}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{3}{U}{R}
Thundering Djinn
Creature - Djinn
Flying

Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
3 / 4
{1}{U}
Triskaidekaphile
Creature - Human Wizard
You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.
1 / 3
{1}{R}
Volcanic Spite
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{1}
Wizard's Rockets
Artifact
Wizard's Rockets enters the battlefield tapped.

{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.

When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
{5}{U}{U}
Wizard's Spellbook
Artifact
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1--9 | Copy that card. You may cast the copy.

10--19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.