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{2}{R}
Agitator Ant
Creature - Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
2 / 2
{2}{G}
Arachnogenesis
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 / 5
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}{B}{B}
Clackbridge Troll
Creature - Troll
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.

At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
8 / 8
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Curse of Bounty
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
{2}{G}
Curse of Clinging Webs
Enchantment - Aura Curse
Enchant player

Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
{2}{B}
Curse of Disturbance
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{2}{B}{G}
Deathreap Ritual
Enchantment
Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{2}{R}{R}
Disrupt Decorum
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
{2}
Dolmen Gate
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
{2}{R}{R}{G}{G}
Dragonlair Spider
Creature - Spider
Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
5 / 6
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{R}
Frenzied Saddlebrute
Creature - Orc Warrior
Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5 / 4
{2}{R}{R}
Fumiko the Lowblood
Legendary Creature - Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)

Creatures your opponents control attack each combat if able.
3 / 2
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}{R}
Goblin Spymaster
Creature - Goblin Rogue
First strike

At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
2 / 1
{R}{R}
Grenzo, Havoc Raiser
Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one --

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2 / 2
{1}{B}{G}
Grismold, the Dreadsower
Legendary Creature - Troll Shaman
Trample

At the beginning of your end step, each player creates a 1/1 green Plant creature token.

Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
3 / 3
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{G}
Ignoble Hierarch
Creature - Goblin Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {B}, {R}, or {G}.
0 / 1
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
{3}{B}{R}
Karazikar, the Eye Tyrant
Legendary Creature - Beholder
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5 / 5
{3}{R}{R}
Kazuul, Tyrant of the Cliffs
Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
5 / 4
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{2}{B}{B}
No Mercy
Enchantment
Whenever a creature deals damage to you, destroy it.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}{R}{R}
Rite of the Raging Storm
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{6}{G}{G}
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{2}{R}
Shiny Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{B}
Slaughter Specialist
Creature - Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}{R}{G}{G}
Sunder Shaman
Creature - Giant Shaman
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
5 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
{3}{B}{R}{G}
Thantis, the Warweaver
Legendary Creature - Spider
Vigilance, reach

All creatures attack each combat if able.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
5 / 5
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Witch's Clinic
Land
{T}: Add {C}.

{2}, {T}: Target commander gains lifelink until end of turn.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{1}{B}{R}
Xantcha, Sleeper Agent
Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5 / 5
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{1}{B}{R}{G}
Ziatora's Envoy
Creature - Viashino Warrior
Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}
5 / 4
--
Ziatora's Proving Ground
Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

--
Beast
Token Creature - Beast
Green
3 / 3
--
Goat
Token Creature - Goat
White
0 / 1
--
Goblin
Token Creature - Goblin
Red

Creatures you control attack each combat if able.
1 / 1
--
Gold
Token Artifact - Gold
Colorless

Sacrifice this artifact: Add one mana of any color.
--
Human
Token Creature - Human
White
1 / 1
--
Insect
Token Creature - Insect
Green
1 / 1
--
Lightning Rager
Token Creature - Elemental
Red

Trample, haste

At the beginning of the end step, sacrifice this creature.
5 / 1
--
Ogre
Token Creature - Ogre
Red
3 / 3
--
Plant
Token Creature - Plant
Green
1 / 1
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Wurm
Token Creature - Wurm
Green
5 / 5
--
Zombie
Token Creature - Zombie
Black
2 / 2