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{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{1}{G}
Alpha Guard
Creature - Elf Employee
When Alpha Guard enters the battlefield, choose a letter.

{T}: Untap another target permanent whose name starts with the chosen letter.
1 / 2
{1}{G}
An Incident Has Occurred
Sorcery
Choose one or both --

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.
{3}{G}
Atomwheel Acrobats
Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

{2}{G}: Roll a six-sided die.
3 / 2
{X}{B}{B}
Attempted Murder
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
{2}
Autograph Book
Artifact
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.

{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
{3}{B}
Black Hole
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
{G}
Blorbian Buddy
Creature - Alien Guest
Trample

{G}, {T}: You get {TK} (a ticket counter).
1 / 1
{5}{B}
Carnival Carnivore
Creature - Alien Crab Horror
Deathtouch

When Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
4 / 6
{1}{G}
Chicken Troupe
Creature - Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
{3}{G}
Clandestine Chameleon
Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4 / 3
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Crystal Grotto
Land
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{2}{B}
Dissatisfied Customer
Creature - Vampire Guest
Flying, haste

When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
2 / 1
{2}{G}
Done for the Day
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
{2}{B}
Down for Repairs
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}
Exit Through the Grift Shop
Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
--
Field of Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{1}{G}
Fight the _____ Fight
Enchantment - Aura
Enchant creature you control

When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.

Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
{2}{G}
Finishing Move
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{G}
Grabby Tabby
Creature - Cat Guest
Grabby Tabby has vigilance as long as you control a stickered permanent.
4 / 3
{3}{B}{B}
Gray Merchant of Alphabet
Creature - Zombie Performer
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
2 / 4
{7}
Greatest Show in the Multiverse
Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III -- Choose one of the exiled cards at random. You may cast it without paying its mana cost.
--
Hall of Oracles
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
--
Haunted Mire
Land - Swamp Forest
({T}: Add {B} or {G}.)

Haunted Mire enters the battlefield tapped.
{1}{G}
Icing Manipulator
Creature - Human Employee
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
1 / 3
{G}{G}
Jermane, Pride of the Circus
Legendary Creature - Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.

{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
2 / 3
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{3}{B}
Last Voyage of the _____
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.

Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.

When this Aura leaves the battlefield, sacrifice enchanted creature.
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
{1}{G}
Lineprancers
Creature - Centaur Performer
When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.

{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2 / 2
--
Maestros Theater
Land
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{1}{G}
Mistakes Were Made
Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
--
Nearby Planet
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters the battlefield tapped.

When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
{4}
Nyx Lotus
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{G}{G}
Pair o' Dice Lost
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
{1}
Park Map
Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
{2}{G}
Plot Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
{3}{B}
Questionable Cuisine
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
--
Riveteers Overlook
Land
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
--
Roadside Reliquary
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
{2}{B}
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
{2}{B}
Scampire
Creature - Vampire Employee
When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.

{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
1 / 3
{2}{B}
Scared Stiff
Creature - Zombie Coward Guest
Scared Stiff has menace as long as you control a stickered permanent.
3 / 2
{1}{B}
Scooch
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.

Draw a card.
{2}{B}
Six-Sided Die
Instant
Choose target creature. Roll a six-sided die.

1 -- It has base toughness 1 until end of turn.

2 -- Put two -1/-1 counters on it.

3 -- Six-Sided Die deals 3 damage to it and you gain 3 life.

4 -- It gets -4/-4 until end of turn.

5 -- Destroy it.

6 -- Exile it.
{4}{B}
Soul Swindler
Creature - Demon Employee
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
5 / 3
{3}
Souvenir T-Shirt
Artifact - Equipment
Gear Up, sponsored by Wizards of the Coast -- As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.

Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.

Equip {4}
{3}{B}{G}
Spinnerette, Arachnobat
Legendary Creature - Spider Performer
Reach

When Spinnerette, Arachnobat enters the battlefield, open an Attraction.

As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2 / 4
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
{3}{G}{G}
Stiltstrider
Creature - Rhino Performer
Reach

When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5 / 4
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}
Tchotchke Elemental
Creature - Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.

Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
1 / 1
--
The Big Top
Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{3}
Ticketomaton
Artifact Creature - Robot
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
2 / 2
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Urza's Fun House
Land - Urza's
{T}: Add {C}.

{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.

{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
{2}{G}
Vegetation Abomination
Artifact Creature - Plant Mutant Food
Deathtouch

{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
2 / 2
{3}
Wicker Picker
Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
2 / 3
--
Witherbloom Campus
Land
Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.
{3}{B}
Wolf in _____ Clothing
Creature - Wolf Guest
When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2 / 3
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{4}{G}{G}
_____-o-saurus
Creature - Alien Dinosaur
Trample

When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
3 / 3

--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
--
Centrifuge
Artifact - Attraction
Visit -- Each player draws a card from the library of the player to their right. You create three Treasure tokens.
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
--
Concession Stand
Artifact - Attraction
Visit -- Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
--
Costume Shop
Artifact - Attraction
Visit -- You may put a sticker on a nonland permanent you own.
--
Cover the Spot
Artifact - Attraction
Visit -- Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!

Prize -- You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
--
Dart Throw
Artifact - Attraction
Visit -- Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!

Prize -- Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
--
Gift Shop
Artifact - Attraction
Visit -- Choose one that hasn't been chosen.

• Create a 1/1 red Balloon creature token with flying.

• Create a 2/2 pink Teddy Bear creature token.

• Create two Food tokens.

• You get {TK}{TK}{TK}.

• You may put a sticker on a nonland permanent you own.
--
Guess Your Fate
Artifact - Attraction
Visit -- Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!

Prize -- Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
--
Kiddie Coaster
Artifact - Attraction
Visit -- Creatures you control get +1/+0 until end of turn.
--
Log Flume
Artifact - Attraction
Visit -- Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
--
Memory Test
Artifact - Attraction
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.

Visit -- Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!

Prize -- Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
--
Push Your Luck
Artifact - Attraction
Visit -- Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.

Prize -- Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
--
Roller Coaster
Artifact - Attraction
Visit -- Creatures you control get +2/+0 until end of turn.
--
Scavenger Hunt
Artifact - Attraction
Visit -- Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.

Prize -- You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
--
Squirrel Stack
Artifact - Attraction
Visit -- You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!

Prize -- Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
--
The Superlatorium
Artifact - Attraction
Visit -- An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!

Prize -- Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
--
Trivia Contest
Artifact - Attraction
Visit -- An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!

Prize -- You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
--
Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

--
Balloon
Token Creature - Balloon
Red

Flying
1 / 1
--
Clown Robot
Token Artifact Creature - Clown Robot
Colorless
1 / 1
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Squirrel
Token Creature - Squirrel
Green
1 / 1
--
Storm Crow
Token Creature - Bird
Blue

Flying
1 / 2
--
Teddy Bear
Token Creature - Teddy Bear
Colorless
2 / 2
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.