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Select Main Deck Cards

{1}{R}
Akki Ronin
Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1 / 3
{1}{R}
Antagonize
Instant
Target creature gets +4/+3 until end of turn.
{3}{G}{G}
Blossom Prancer
Creature - Spirit
Reach

When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4 / 4
{B}{R}
Body Dropper
Creature - Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.

{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{3}
Brute Suit
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{4}{G}
Caldaia Strongarm
Creature - Human Warrior
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.

Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2 / 3
{1}{G}
Civic Gardener
Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
2 / 2
{B}{R}{G}
Crew Captain
Creature - Human Warrior
Haste

Crew Captain has indestructible as long as it entered the battlefield this turn.
4 / 2
{B}
Cutthroat Contender
Creature - Vampire Warrior
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
1 / 1
{R}
Daring Escape
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
{4}{B}{B}
Dokuchi Shadow-Walker
Creature - Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
5 / 5
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{1}{B}
Fake Your Own Death
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{G}
For the Family
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
{4}{G}
Freelance Muscle
Creature - Rhino Warrior
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
4 / 4
{R}
Goldhound
Artifact Creature - Treasure Dog
First strike

Menace (This creature can't be blocked except by two or more creatures.)

{T}, Sacrifice Goldhound: Add one mana of any color.
1 / 1
{2}{G}
Grafted Growth
Enchantment - Aura
Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "{T}: Add two mana of any one color."
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample

Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 / 5
{3}{R}
Heiko Yamazaki, the General
Legendary Creature - Human Samurai
Trample

Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
3 / 3
{2}{G}
High-Rise Sawjack
Creature - Elf Citizen
Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
2 / 3
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{1}{B}
Inkrise Infiltrator
Creature - Human Ninja
Flying

{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.
1 / 2
{5}{R}
Ironhoof Boar
Artifact Creature - Boar
Trample, haste

Channel -- {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
5 / 4
{2}{G}
Jewel Thief
Creature - Cat Rogue
Vigilance, trample

When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{1}{R}
Kami's Flare
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
{1}{G}
Kappa Tech-Wrecker
Creature - Turtle Ninja
Ninjutsu {1}{G}

Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.

Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1 / 3
{1}{B}
Leech Gauntlet
Artifact Creature - Equipment Leech
Lifelink

Equipped creature has lifelink.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{1}{B}
Life of Toshiro Umezawa
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Choose one --

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Memory of Toshiro
Enchantment Creature - Human Samurai

{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
{1}{G}
Master's Rebuke
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{1}{B}{R}{G}
Mr. Orfeo, the Boulder
Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
2 / 4
{1}{B/R}{R}{R/G}
Ognis, the Dragon's Lash
Legendary Creature - Viashino Warrior
Haste

Whenever a creature you control with haste attacks, create a tapped Treasure token.
3 / 3
{1}
Ominous Parcel
Artifact
{2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
{2}{R}
Peerless Samurai
Creature - Human Samurai
Menace (This creature can't be blocked except by two or more creatures.)

Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2 / 3
{1}{G}
Prizefight
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Quick-Draw Dagger
Artifact - Equipment
Flash

When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Reckoner Shakedown
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
{5}{G}
Rhox Pummeler
Creature - Rhino Soldier
Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Rhox Pummeler has trample as long as it has a shield counter on it.
6 / 3
{B}{R}{G}
Riveteers Charm
Instant
Choose one --

• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.

• Exile the top three cards of your library. Until your next end step, you may play those cards.

• Exile target player's graveyard.
{1}{R}
Riveteers Initiate
Creature - Viashino Citizen
{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.
2 / 2
{R}
Simian Sling
Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.

Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}{G}
Social Climber
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, you gain 1 life.
3 / 2
{3}{G}{G}
Spring-Leaf Avenger
Creature - Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
6 / 5
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{R}
Unlucky Witness
Creature - Human Citizen
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
1 / 1
{1}{G}
Venom Connoisseur
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2 / 2
{2}{R}
Witty Roastmaster
Creature - Devil Citizen
Alliance -- Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
3 / 2