When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
4 /
3
{3}{B}
Clattering Skeletons
Creature - Skeleton
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
4 /
3
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{B}
Feign Death
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{B}
Feign Death
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{B}
Feign Death
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
{2}{W}
Gloom Stalker
Creature - Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
2 /
3
{2}{W}
Gloom Stalker
Creature - Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
2 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Planar Ally
Creature - Angel
Flying
Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 /
3
{3}{W}{W}
Planar Ally
Creature - Angel
Flying
Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
3 /
3
{2}{B}
Precipitous Drop
Enchantment - Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
{2}{B}
Precipitous Drop
Enchantment - Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
{2}{B}
Precipitous Drop
Enchantment - Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
{W}
Ranger's Hawk
Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1 /
1
{W}
Ranger's Hawk
Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1 /
1
{W}
Ranger's Hawk
Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1 /
1
{W}
Ranger's Hawk
Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{W}
Veteran Dungeoneer
Creature - Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
3 /
4
{3}{W}
Veteran Dungeoneer
Creature - Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
3 /
4
{1}{W}
You Hear Something on Watch
Instant
Choose one --
• Rouse the Party -- Creatures you control get +1/+1 until end of turn.
• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{1}{W}
You Hear Something on Watch
Instant
Choose one --
• Rouse the Party -- Creatures you control get +1/+1 until end of turn.
• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{1}{W}
You Hear Something on Watch
Instant
Choose one --
• Rouse the Party -- Creatures you control get +1/+1 until end of turn.
• Set Off Traps -- This spell deals 5 damage to target attacking creature.
{W}
You're Ambushed on the Road
Instant
Choose one --
• Make a Retreat -- Return target creature you control to its owner's hand.
• Stand and Fight -- Target creature gets +1/+3 until end of turn.
{W}
You're Ambushed on the Road
Instant
Choose one --
• Make a Retreat -- Return target creature you control to its owner's hand.
• Stand and Fight -- Target creature gets +1/+3 until end of turn.
{W}
You're Ambushed on the Road
Instant
Choose one --
• Make a Retreat -- Return target creature you control to its owner's hand.
• Stand and Fight -- Target creature gets +1/+3 until end of turn.
{2}{B}
Yuan-Ti Fang-Blade
Creature - Snake Rogue
Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 /
2
{2}{B}
Yuan-Ti Fang-Blade
Creature - Snake Rogue
Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 /
2
{2}{B}
Yuan-Ti Fang-Blade
Creature - Snake Rogue
Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 /
2
{3}{B}{B}
Zombie Ogre
Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
3 /
5
{3}{B}{B}
Zombie Ogre
Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)