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{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{W}
Born to Drive
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.

Channel -- {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
{5}{W}
Bounding Felidar
Creature - Cat Beast Mount
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4 / 7
{1}{W}
Bovine Intervention
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
{3}{W}
Bridled Bighorn
Creature - Sheep Mount
Vigilance

Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3 / 4
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Bucolic Ranch
Land - Desert
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.

{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
{3}
Careening Mine Cart
Artifact - Vehicle
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Conduit Pylons
Land - Desert
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{G}{W}
Congregation Gryff
Creature - Hippogriff Mount
Flying, lifelink

Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1 / 4
--
Creosote Heath
Land - Desert
Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.
{2}{W}
Dragonfly Suit
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 2
{2}{G}
Drover Grizzly
Creature - Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4 / 2
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}
Flywheel Racer
Artifact - Vehicle
Vigilance

{T}: Add one mana of any color. Activate only if Flywheel Racer is a creature.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Fortune, Loyal Steed
Legendary Creature - Beast Mount
When Fortune, Loyal Steed enters the battlefield, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1
2 / 4
{3}{G}
Giant Beaver
Creature - Beaver Mount
Vigilance

Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4 / 4
{2}{W}
Imperial Recovery Unit
Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{G}
Intrepid Stablemaster
Creature - Human Scout
Reach

{T}: Add {G}.

{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
2 / 2
{2}{G}
Kami of Whispered Hopes
Creature - Spirit
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
1 / 1
--
Lush Portico
Land - Forest Plains
({T}: Add {G} or {W}.)

Lush Portico enters the battlefield tapped.

When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{5}
Luxurious Locomotive
Artifact - Vehicle
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
{3}{G}
Map the Frontier
Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
{2}
Mechtitan Core
Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.

Crew 2
2 / 4
--
Mirage Mesa
Land - Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.

{T}: Add one mana of the chosen color.
{G}{W}
Miriam, Herd Whisperer
Legendary Creature - Human Druid
As long as it's your turn, Mounts and Vehicles you control have hexproof.

Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
3 / 2
{2}
Mobile Homestead
Artifact - Vehicle
Mobile Homestead has haste as long as you control a Mount.

Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{2}{W}
One Last Job
Sorcery
Spree (Choose one or more additional costs.)

+ {2} -- Return target creature card from your graveyard to the battlefield.

+ {1} -- Return target Mount or Vehicle card from your graveyard to the battlefield.

+ {1} -- Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
{2}{G}
Ornery Tumblewagg
Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Radiant Grove
Land - Forest Plains
({T}: Add {G} or {W}.)

Radiant Grove enters the battlefield tapped.
{2}{G}
Rambling Possum
Creature - Possum Mount
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3 / 3
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.
{W}
Requisition Raid
Sorcery
Spree (Choose one or more additional costs.)

+ {1} -- Destroy target artifact.

+ {1} -- Destroy target enchantment.

+ {1} -- Put a +1/+1 counter on each creature target player controls.
--
Restless Prairie
Land
Restless Prairie enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
{W}
Rustler Rampage
Instant
Spree (Choose one or more additional costs.)

+ {1} -- Untap all creatures target player controls.

+ {1} -- Target creature gains double strike until end of turn.
{1}{W}
Samite Herbalist
Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{G}{W}
Seraphic Steed
Creature - Unicorn Mount
First strike, lifelink

Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{W}
Steer Clear
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
{1}{G}
Stubborn Burrowfiend
Creature - Badger Beast Mount
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Trained Arynx
Creature - Cat Beast Mount
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3 / 1
{G}
Trash the Town
Instant
Spree (Choose one or more additional costs.)

+ {2} -- Put two +1/+1 counters on target creature.

+ {1} -- Target creature gains trample until end of turn.

+ {1} -- Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
{2}
Unlicensed Hearse
Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2
* / *
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{1}{G}{W}
Wylie Duke, Atiin Hero
Legendary Creature - Human Ranger
Vigilance

Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
4 / 2

--
Angel
Token Creature - Angel
White

Flying
3 / 3
--
Knight
Token Creature - Knight
White

Vigilance
2 / 2
--
Mechtitan
Token Legendary Artifact Creature - Construct
White, Blue, Black, Red, Green

Mechtitan is all colors.

Flying, vigilance, trample, lifelink, haste
10 / 10
--
Ox
Token Creature - Ox
White
2 / 2
--
Pilot
Token Creature - Pilot
Colorless

This creature crews Vehicles as though its power were 2 greater.
1 / 1
--
Sheep
Token Creature - Sheep
White
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.