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The real stars are everything CMC 3 or less, providing incremental advantages over other decks that can close out a quick game on their own with a good draw and all support the top end, started as Sunmare deck, but Sunmare might be completely superfluous.
Gameday Results:
Round 1 vs. Grixis Control: Two slow games highlighted by attrition, but the incremental value of Night Market, always exerting Glory-Bound, and Kambal lead to close victories.
1-0
Round 2 vs. UR Control: Mull to 4 game 1, put up reasonable defense before control taking over. Game 2 was a crazy game of Magic, get off to a quick start before control slowly taking over until I'm hellbent, eventual top deck Bruna to return Gisela when opp out of counters, meld to Brisela vs. 2 Torrential and Locust God. Brisela gains much life very good at keeping opponent at bay, eventually Night Market and Aethersphere allow me to chip in to opp life total and top deck Collective Brutality for win. (Opp probably could have killed Brisela with locusts, but with a very clogged board state and nearly decking himself with Locust God, east to be overlooked, would have needed to block with atleast 19 tokens, had up to 25, but can't remember if he attacked with them the turn before he had enough). With the epic game 2 only had 7 minutes for game 3, quickly close it out with triple Night Market and Kambal.
2-0
Round 3 vs. Jund Ramp: Epic Game 1 with Night Market and Aethersphere getting opp to 1 when he is able to kill Night Market while I am stuck on 4 lands. Opp sticks Bolas, takes top card, Night Market. I still have Aethersphere with plenty of outs, nearly any creature or untapped land to plat the Sunmare in hand to crew Aethersphere or Brutality would win, hit Shambling Vent. Opp takes last 2 cards from hand with Bolas and casts Ulamog to shut me out of game. Game 2 is quick win with Night Market, Glory-Bound, Thalia into Transgress to take his sweeper before he can cast it. Game 3 I keep a slow hand (probably should have mulled) and get out valued by huge spells.
2-1
Round 4 vs. UW Fliers: Game 1 attritions out until I hit Sunmare, crew Aethersphere with Night Market for 1 horse, on opp turn Blessed Alliance for 2nd horse, opp concedes facing down 2 indestructible horses with more on the way. Game 2 get stuck on only black mana until turn 6, can't play enough cards to keep up. Game 3 Night Market and double Aetherspheresare able to put in the damage and punch through after attrition war.
3-1
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 6 | August 6, 2017 | lightningphoenix | |||
Revision 5 | August 1, 2017 | lightningphoenix | ||||
Revision 4 | August 1, 2017 | lightningphoenix | ||||
Revision 3 | August 1, 2017 | lightningphoenix | ||||
Revision 2 | July 30, 2017 | lightningphoenix | ||||
Revision 1 | July 20, 2017 | lightningphoenix |