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Select Main Deck Cards

{3}{R}{W}
Agrus Kos, Wojek Veteran
Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
3 / 3
{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{3}{R}{W}
Alibou, Ancient Witness
Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4 / 5
{1}{R}{W}
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{R}{W}
Arcbound Shikari
Artifact Creature - Cat Soldier
First strike

When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{2}{R/W}{R/W}{R/W}
Balefire Liege
Creature - Spirit Horror
Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.
2 / 4
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{2}{W}
Blade Splicer
Creature - Phyrexian Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.
1 / 1
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{4}{W}
Bronze Guardian
Artifact Creature - Golem
Double strike

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other artifacts you control have ward {2}.

Bronze Guardian's power is equal to the number of artifacts you control.
* / 5
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{2}
Dolmen Gate
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
{1}{R/W}
Double Cleave
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{2}{R/W}
Duergar Hedge-Mage
Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
2 / 2
{2}{R}{W}
Fallaji Vanguard
Creature - Human Soldier
First strike

Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
2 / 3
{R}{W}
Fight to the Death
Instant
Destroy all blocking creatures and all blocked creatures.
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{1}{R}{R}{W}
Flame-Kin Zealot
Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
2 / 2
{1}{R}{W}
Forging the Tyrite Sword
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token.

III -- Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}
Foundry Helix
Instant
As an additional cost to cast this spell, sacrifice a permanent.

Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
{1}{R}{W}
General Ferrous Rokiric
Legendary Creature - Human Soldier
Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
3 / 1
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 / 5
{4}{R}{W}
Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{1}
Infiltration Lens
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip {1}
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{R/W}{ // }{2}{R}{W}
Integrity // Intervention
Instant // Instant
Target creature gets +2/+2 until end of turn.



Intervention deals 3 damage to any target and you gain 3 life.
{1}{R}{W}
Intimidation Bolt
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
{2}{R}{W}
Iroas, God of Victory
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.
7 / 4
{3}{R}{W}
Jor Kadeen, the Prevailer
Legendary Creature - Human Warrior
First strike

Metalcraft -- Creatures you control get +3/+0 as long as you control three or more artifacts.
5 / 4
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{1}{W}{ // }{3}{R}
Leave // Chance
Instant // Sorcery
Return any number of target permanents you own to your hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{3}{R}{W}
Lorehold Command
Instant
Choose two --

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.
{2}{W}
Losheel, Clockwork Scholar
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 4
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{3}{W}
Master Splicer
Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.
1 / 1
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
{2}{R/W}
Moonhold
Instant
Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R/W}{R/W}{R/W}{R/W}{R/W}
Nobilis of War
Creature - Spirit Avatar
Flying

Attacking creatures you control get +2/+0.
3 / 4
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
--
Pillar of the Paruns
Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}{W}
Radiant Scrollwielder
Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.

At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2 / 4
{1}{R}{W}
Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight
Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2 / 3
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.



Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{R}{W}
Rip Apart
Sorcery
Choose one --

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.
{R/W}{R/W}
Rise of the Hobgoblins
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{4}{W}
Sensor Splicer
Creature - Phyrexian Artificer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.
1 / 1
{2}{R}{W}
Showdown of the Skalds
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III -- Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}{W}
Solar Blaze
Sorcery
Each creature deals damage to itself equal to its power.
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
{R}{W}
Sunhome Guildmage
Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2 / 2
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{2}{R}{W}
Tajic, Blade of the Legion
Legendary Creature - Human Soldier
Indestructible

Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
2 / 2
{1}{W}{W}
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
{2}{R}
Thopter Engineer
Creature - Human Artificer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
1 / 3
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{2}{W}
Tocasia's Welcome
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
{1}{R}{R}{W}
Tori D'Avenant, Fury Rider
Legendary Creature - Human Knight
Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3 / 3
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{4}
Urza's Filter
Artifact
Multicolored spells cost up to {2} less to cast.
{5}{R}{W}
Velomachus Lorehold
Legendary Creature - Elder Dragon
Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 / 5
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{3}{R/W}{R/W}
Waves of Aggression
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)