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{1}{B}
Acquisitions Expert
Creature - Human Rogue
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1 / 2
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
{1}{U}
Anticognition
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
{W}
Archpriest of Iona
Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
* / 2
{3}{W}
Attended Healer
Creature - Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.

{2}{W}: Another target Cleric gains lifelink until end of turn.
2 / 3
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{2}{B}
Blackbloom Rogue
Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)

Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
2 / 3
--
Blackbloom Bog
Land

Blackbloom Bog enters the battlefield tapped.

{T}: Add {B}.
2 / 3
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{R}{G}
Brushfire Elemental
Creature - Elemental
Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall -- Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
1 / 1
{U}
Bubble Snare
Enchantment - Aura
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Enchant creature

When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{W}{B}
Cleric of Life's Bond
Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
2 / 2
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Crawling Barrens
Land
{T}: Add {C}.

{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
{4}{B}
Deadly Alliance
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.
{2}{B}
Demon's Disciple
Creature - Human Cleric
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
3 / 1
{5}{B}
Drana's Silencer
Creature - Vampire Rogue
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 2
{3}{B}{B}
Drana, the Last Bloodchief
Legendary Creature - Vampire Cleric
Flying

Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4 / 4
{3}{W}
Emeria Captain
Creature - Angel Warrior
Flying, vigilance

When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1 / 1
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{2}{W}
Farsight Adept
Creature - Kor Wizard
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
3 / 3
{1}{W}
Fearless Fledgling
Creature - Griffin
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
1 / 1
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.

When Fireblade Charger dies, it deals damage equal to its power to any target.
1 / 1
{1}{B}
Ghastly Gloomhunter
Creature - Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

Flying, lifelink

If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
1 / 1
{2}{U}
Glasspool Mimic
Creature - Shapeshifter Rogue
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
0 / 0
--
Glasspool Shore
Land

Glasspool Shore enters the battlefield tapped.

{T}: Add {U}.
0 / 0
{1}{B}{G}
Grakmaw, Skyclave Ravager
Legendary Creature - Hydra Horror
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0 / 0
{2}{R}
Grotag Night-Runner
Creature - Goblin Rogue
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
2 / 3
{2}{B}{B}
Hagra Mauling
Instant
This spell costs {1} less to cast if an opponent controls no basic lands.

Destroy target creature.
--
Hagra Broodpit
Land

Hagra Broodpit enters the battlefield tapped.

{T}: Add {B}.
{1}{G}
Inscription of Abundance
Instant
Kicker {2}{G}

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{3}{G}
Joraga Visionary
Creature - Elf Wizard
When Joraga Visionary enters the battlefield, draw a card.
3 / 2
{4}{W}
Journey to Oblivion
Enchantment
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.

{1}: Choose one that hasn't been chosen this turn --

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.
3 / 1
{5}{G}
Kazandu Stomper
Creature - Beast
Trample

When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
6 / 5
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Flying

When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 / 1
{1}{W}
Kor Blademaster
Creature - Kor Warrior
Double strike

Equipped Warriors you control have double strike.
1 / 1
{2}{W}
Kor Celebrant
Creature - Kor Cleric
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
1 / 4
{1}{W}{U}
Linvala, Shield of Sea Gate
Legendary Creature - Angel Wizard
Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3 / 3
{1}{W}
Luminarch Aspirant
Creature - Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
1 / 1
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 / 3
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.

Equip {2}{W}{W}
{3}{U}{U}
Merfolk Falconer
Creature - Merfolk Wizard
Flying

Whenever you cast a kicked spell, scry 2.
4 / 4
{U}
Merfolk Windrobber
Creature - Merfolk Rogue
Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1 / 1
{1}{G}
Might of Murasa
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
{G}{W}
Murasa Rootgrazer
Creature - Beast
Vigilance

{T}: You may put a basic land card from your hand onto the battlefield.

{T}: Return target basic land you control to its owner's hand.
2 / 3
{4}
Myriad Construct
Artifact Creature - Construct
Kicker {3}

If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4 / 4
{1}{W}{W}
Nahiri's Binding
Enchantment - Aura
Enchant creature or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{2}{B}
Nimana Skydancer
Creature - Human Rogue
Flash

Flying

When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
2 / 1
{1}{U}
Nimble Trapfinder
Creature - Human Rogue
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2 / 1
{2}{G}
Oran-Rief Ooze
Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2 / 2
{2}{W}
Paired Tactician
Creature - Human Warrior
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
3 / 2
{W}
Practiced Tactics
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
{3}{W}
Prowling Felidar
Creature - Cat Beast
Vigilance

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
2 / 3
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{B}{R}
Ravager's Mace
Artifact - Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip {2}{B}{R}
{2}
Relic Amulet
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
{2}
Relic Axe
Artifact - Equipment
When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip {2}
{W}
Resolute Strike
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
{3}{R}
Rockslide Sorcerer
Creature - Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
3 / 3
{1}{R}
Roil Eruption
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
{1}{R}
Scavenged Blade
Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
{7}
Sea Gate Colossus
Artifact Creature - Golem Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
7 / 5
{1}{W}
Sejiri Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
--
Sejiri Glacier
Land

Sejiri Glacier enters the battlefield tapped.

{T}: Add {W}.
{1}{R}{R}
Shatterskull Charger
Creature - Giant Warrior
Kicker {2}

Trample, haste

If Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.

At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
4 / 3
{4}{R}{R}
Shatterskull Minotaur
Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Haste
5 / 4
{U}
Shell Shield
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{4}{W}
Shepherd of Heroes
Creature - Angel Cleric
Flying

When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 4
{1}{R}
Sizzling Barrage
Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
{1}{W}{W}
Skyclave Apparition
Creature - Kor Spirit
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2 / 2
{2}{R}
Skyclave Geopede
Creature - Insect
Trample

Landfall -- Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
3 / 1
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
{4}{G}
Springmantle Cleric
Creature - Elf Cleric
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
2 / 3
{3}{W}
Squad Commander
Creature - Kor Warrior
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3 / 3
{2}
Stonework Packbeast
Artifact Creature - Beast
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.

{2}: Add one mana of any color.
2 / 1
{1}{B}
Subtle Strike
Instant
Choose one or both --

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.
{3}{U}
Sure-Footed Infiltrator
Creature - Merfolk Rogue
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
2 / 3
{2}{B}
Taborax, Hope's Demise
Legendary Creature - Demon Cleric
Flying

Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2 / 2
{G}
Tajuru Blightblade
Creature - Elf Rogue
Deathtouch
1 / 1
{1}{G}
Tajuru Paragon
Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker {3}

When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3 / 2
{2}{G}
Taunting Arbormage
Creature - Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.)

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
2 / 3
{1}{U}
Tazeem Roilmage
Creature - Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.)

When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2 / 1
{4}{W}
Tazri, Beacon of Unity
Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.

{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4 / 6
{2}{G}
Territorial Scythecat
Creature - Cat
Trample

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
2 / 1
{1}{U}
Thieving Skydiver
Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2 / 1
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{3}{R}
Thundering Sparkmage
Creature - Human Wizard
When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 2
{4}{B}{B}
Thwart the Grave
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
{1}{U}{R}
Umara Mystic
Creature - Merfolk Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1 / 3
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{2}{B}
Vanquish the Weak
Instant
Destroy target creature with power 3 or less.
{G}
Vastwood Fortification
Instant
Put a +1/+1 counter on target creature.
--
Vastwood Thicket
Land

Vastwood Thicket enters the battlefield tapped.

{T}: Add {G}.
{5}{G}
Veteran Adventurer
Creature - Human
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs {1} less to cast for each creature in your party.

Vigilance
5 / 5
{1}{G}
Vine Gecko
Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
2 / 2
{R}
Wayward Guide-Beast
Creature - Beast
Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
2 / 2
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2

--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
--
Clearwater Pathway
Land
{T}: Add {U}.
--
Murkwater Pathway
Land

{T}: Add {B}.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
--
Riverglide Pathway
Land
{T}: Add {U}.
--
Lavaglide Pathway
Land

{T}: Add {R}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)