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{2}{B}{G}
Acolyte of Affliction
Creature - Human Cleric
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
2 / 3
{2}{U}
Alirios, Enraptured
Legendary Creature - Human
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.

When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
2 / 3
{W}
Alseid of Life's Bounty
Enchantment Creature - Nymph
Lifelink

{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1 / 1
{3}
Altar of the Pantheon
Artifact
Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
{1}{R}{R}
Anax, Hardened in the Forge
Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
* / 3
{1}{B}
Aphemia, the Cacophony
Legendary Enchantment Creature - Harpy
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2 / 1
{4}{W}{W}
Archon of Falling Stars
Creature - Archon
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
4 / 4
{2}{U}{B}
Atris, Oracle of Half-Truths
Legendary Creature - Human Advisor
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
3 / 2
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{1}{R}
Blood Aspirant
Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
1 / 1
{6}{U}
Brine Giant
Creature - Giant
This spell costs {1} less to cast for each enchantment you control.
5 / 6
{G}{W}
Bronzehide Lion
Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3 / 3
{2}{G}{W}
Calix, Destiny's Hand
Legendary Planeswalker - Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

-3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

-7: Return all enchantment cards from your graveyard to the battlefield.
L: 4
{G}
Chainweb Aracnir
Creature - Spider
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

Escape--{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Chainweb Aracnir escapes with three +1/+1 counters on it.
1 / 2
{3}{W}
Commanding Presence
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{3}{W}{W}
Daybreak Chimera
Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying
3 / 3
{2}{U}
Deny the Divine
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{B}{B}
Drag to the Underworld
Instant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Destroy target creature.
{2}{W}
Dreadful Apathy
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{5}{R}
Dreamshaper Shaman
Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5 / 4
{2}{R}
Dreamstalker Manticore
Enchantment Creature - Manticore
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
4 / 2
{3}{B}
Eat to Extinction
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{W}{W}
Eidolon of Inspiration
Enchantment Creature - Spirit
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
2 / 2
{U}
Eidolon of Philosophy
Enchantment Creature - Spirit
{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
1 / 2
{3}{W}{W}
Elspeth Conquers Death
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile target permanent an opponent controls with mana value 3 or greater.

II -- Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III -- Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
{2}{W}{W}
Elspeth, Sun's Nemesis
Legendary Planeswalker - Elspeth
-1: Up to two target creatures you control each get +2/+1 until end of turn.

-2: Create two 1/1 white Human Soldier creature tokens.

-3: You gain 5 life.

Escape--{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
L: 5
{5}{B}
Enemy of Enlightenment
Enchantment Creature - Demon
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.
5 / 5
{3}
Entrancing Lyre
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
{X}{B}
Erebos's Intervention
Instant
Choose one --

• Target creature gets -X/-X until end of turn. You gain X life.

• Exile up to twice X target cards from graveyards.
{3}{B}
Erebos, Bleak-Hearted
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5 / 6
{R}
Escape Velocity
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape--{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{1}{G}{U}
Eutropia the Twice-Favored
Legendary Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
2 / 2
{2}{R}
Fateful End
Instant
Fateful End deals 3 damage to any target. Scry 1.
{2}{W}
Favored of Iroas
Creature - Human Soldier
Constellation -- Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
2 / 2
{2}{R}
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
{R}{G}
Gallia of the Endless Dance
Legendary Creature - Satyr
Haste

Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2 / 2
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{B}
Hateful Eidolon
Enchantment Creature - Spirit
Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
1 / 2
{1}{W}
Heliod's Punishment
Enchantment - Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.

Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
{4}{R}
Heroes of the Revel
Creature - Satyr Soldier
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
4 / 4
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{2}{R}
Impending Doom
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
{2}{B}
Inevitable End
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{3}{R}
Iroas's Blessing
Enchantment - Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.
{W}
Karametra's Blessing
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{1}{W}{B}
Kunoros, Hound of Athreos
Legendary Creature - Dog
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.

Players can't cast spells from graveyards.
3 / 3
--
Labyrinth of Skophos
Land
{T}: Add {C}.

{4}, {T}: Remove target attacking or blocking creature from combat.
{3}{G}
Mantle of the Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
{2}{B}
Minion's Return
Enchantment - Aura
Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-3.
{U}{R}
Mischievous Chimera
Enchantment Creature - Chimera
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
2 / 2
{B}
Mogis's Favor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-1.

Escape--{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{G}
Moss Viper
Creature - Snake
Deathtouch
1 / 1
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 / 3
{1}{G}
Nessian Hornbeetle
Creature - Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
2 / 2
{2}{B}{B}
Nightmare Shepherd
Enchantment Creature - Demon
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4 / 4
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample

Other creatures you control have trample.
5 / 3
{2}{G}
Nyx Herald
Enchantment Creature - Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
2 / 3
{1}{R}
Omen of the Forge
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.

{2}{R}, Sacrifice Omen of the Forge: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{2}{W}
Omen of the Sun
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

{2}{W}, Sacrifice Omen of the Sun: Scry 2.
{3}{R}{R}
Ox of Agonas
Creature - Ox
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape--{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.
4 / 2
{1}{W}
Phalanx Tactics
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
{4}{G}{G}
Pheres-Band Brawler
Creature - Centaur Warrior
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4 / 4
{1}{R}{R}
Phoenix of Ash
Creature - Phoenix
Flying, haste

{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.

Escape--{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Phoenix of Ash escapes with a +1/+1 counter on it.
2 / 2
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 / 1
{X}{R}
Purphoros's Intervention
Sorcery
Choose one --

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{3}{W}{B}
Rise to Glory
Sorcery
Choose one or both --

• Return target creature card from your graveyard to the battlefield.

• Return target Aura card from your graveyard to the battlefield.
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{3}{U}
Shimmerwing Chimera
Enchantment Creature - Chimera
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
3 / 2
{1}{G}{W}
Siona, Captain of the Pyleas
Legendary Creature - Human Soldier
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2 / 2
{B}{R}
Slaughter-Priest of Mogis
Creature - Minotaur Shaman
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

{2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.
2 / 2
{W}{U}
Staggering Insight
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
{2}{R}{R}
Storm's Wrath
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 / 3
{2}{R}{R}
Tectonic Giant
Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one --

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3 / 4
{3}{R}
The Akroan War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Gain control of target creature for as long as The Akroan War remains on the battlefield.

II -- Until your next turn, creatures your opponents control attack each combat if able.

III -- Each tapped creature deals damage to itself equal to its power.
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Create a 1/1 white Human Soldier creature token.

II -- Put three +1/+1 counters on target creature you control.

III -- If you control a creature with power 4 or greater, draw two cards.

IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{2}{R}
The Triumph of Anax
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III -- Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV -- Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{3}{U}{U}
Thryx, the Sudden Storm
Legendary Creature - Elemental Giant
Flash

Flying

Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
4 / 5
{4}
Thundering Chariot
Artifact - Vehicle
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{2}{U}
Vexing Gull
Creature - Bird
Flash

Flying
2 / 2
{1}{G}
Warbriar Blessing
Enchantment - Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.
{1}{R}{G}
Warden of the Chained
Creature - Minotaur Warrior
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.
4 / 4
{2}{U}
Wavebreak Hippocamp
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2 / 2
{2}{U}
Whirlwind Denial
Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
{2}
Wings of Hubris
Artifact - Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Woe Strider
Creature - Horror
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape--{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.
3 / 2

--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.