Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{W}{B}
A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
{5}{R}{G}
Abian, Luvion Usurper
Legendary Planeswalker - Abian
As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

-X: You deal X damage to any target.
L: 5
--
Aggressive Crag
Land
At the beginning of your combat step, tap Aggressive Crag.

{T}: Add {R} or {W}.
{3}{W}{W}
Banding Sliver
Creature - Sliver
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
3 / 3
--
Barry's Land
Basic Land - Cloud
{T}: Add {C}.
{1}{G}
Bear with Set's Mechanic
Creature - Bear
Vigilance

Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
2 / 2
{1}{G}{ // }{1}{W}
Bind // Liberate
Instant // Instant
Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.



Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{3}{U}
Biting Remark
Creature - Elemental
Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.)

Flying
3 / 3
{2}{B}
Blood Poet
Creature - Vampire Cleric
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)

+1: Blood Poet gains lifelink until end of turn.

-3: Target opponent discards a card. You gain life equal to its converted mana cost.
3 / 2
{R}
Bombardment
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
{1}{U}{R}
Bucket List
Enchantment
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.

☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
{1}{B}{B}{B}
Buried Ogre
Creature - Zombie Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
6 / 4
{3}{B}
Celestine Cave Witch
Creature - Human Warlock
When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
2 / 3
{4}{B}
Chimney Goyf
Creature - Lhurgoyf Imp
Flying

Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
* / *+1
{2}
Chronobot
Artifact Creature - Construct
When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2 / 2
{4}{U}{U}
Command the Chaff
Instant
Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.

Exile Command the Chaff.
--
Domesticated Watercourse
Land
Domesticated Watercourse enters the battlefield tapped.

{T}: Add {U} or {B}.

{U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}.

Whenever equipped creature deals combat damage to a player, draw a card.
--
Enchanted Prairie
Enchantment Land
Enchanted Prairie enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{W}
Enroll in the Coalition
Enchantment
You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
{G}
Experiment Five
Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1 / 1
{4}{U}
Form of the Mulldrifter
Tribal Enchantment - Elemental
When Form of the Mulldrifter enters the battlefield, draw two cards.

You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
{1}{G}
Frenemy of the Guildpact
Creature - Spirit
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
3 / 2
{1}{B}
Frogkin Kidnapper
Creature - Frog Rogue
When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
2 / 1
{W}
Frontier Explorer
Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2 / 1
{2}{G}{G}
Generated Horizons
Enchantment
At the beginning of your upkeep, create a Forest land token.
{R}
Geometric Weird
Creature - Weird
At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
1 / 1
{3}{B}{G}
Golgari Death Swarm
Creature - Bat Fungus Horror
Flying, vigilance
4 / 4
{1}{B/G}
Graveyard Dig
Sorcery
Return up to two target [black or green] creature cards from your graveyard to your hand.

You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.
{1}{G}{G}
Growth Charm
Instant
Choose one --

• Rampant Growth

• Giant Growth

• Regrowth
{2}{B}
Gunk Slug
Creature - Slug
When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2 / 3
{3}{R}
High Troller
Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4 / 1
{U/R}
How to Keep an Izzet Mage Busy
Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
{1}{R}
Impatient Iguana
Creature - Lizard Wizard
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste
2 / 1
{1}{U}{U}
Innocuous Insect
Creature - Eldrazi Insect
Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.
2 / 1
{1}{G}
Inspirational Antelope
Creature - Antelope
Legacy -- Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost {1} less to cast.
1 / 3
--
Jasconian Isle
Land Creature - Island Fish
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")

Jasconian Isle enters the battlefield tapped.

Jasconian Isle doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
3 / 4
{2}{W}{B}
Kaya, Ghost Haunter
Legendary Planeswalker - Kaya
0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.

-1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

-2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
L: 3
{G}
Krosan Adaptation
Enchantment - Aura
Enchant creature

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)

Enchanted creature gets +1/+0 and has vigilance.
{B}{B}{B}{B}
Largepox
Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
{R}
Lazier Goblin
Creature - Goblin
Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)

When Lazier Goblin enters the battlefield, it deals 2 damage to any target.
2 / 1
{U}
Learned Learner
Creature - Cephalid Wizard
As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."
0 / 3
{3}{R}{R}
Lightning Colt
Instant Creature - Horse
When Lightning Colt enters the battlefield, it deals 3 damage to any target.
3 / 3
{2}{U}
Loopy Lobster
Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 -- (1/4)

Stage 2 -- (4/1) Evolve

Stage 3 -- (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.

Stage 4 -- (4/4) Vigilance. {T}: Draw 2 cards.
? / ?
{2}{G}{U}
Louvaq, the Aberrant
Legendary Creature - Mutant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)

At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
3 / 4
{2}{R}
Mana Abundance
World Enchantment
If a player would add mana, instead all players add that mana.
{1}{U}
Memory Bank
Sorcery
Draw a card.

Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
{0}
Mirrored Lotus
Artifact
Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.)

{T}, Exile Mirrored Lotus: Add three mana of any one color.
--
Noxious Bayou
Land
{T}: Add {B} or {G}. You get a poison counter.
{B}
One with Death
Instant
You lose the game.
{2}{G}{G}
Patient Turtle
Creature - Turtle
Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
3 / 3
{5}{W}{U}
Personal Decoy
Planeswalker - Duck
Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.

+1: You gain 1 life.

-4: Draw a card.
L: *
{G}
Pick Your Poison
Sorcery
Choose one --

• Each opponent sacrifices an artifact.

• Each opponent sacrifices an enchantment.

• Each opponent sacrifices a creature with flying.
{2}
Pithing Spyglass
Artifact
As Pithing Spyglass enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
{1}{R}{R}
Problematic Volcano
World Enchantment
When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.
{8}
Puresteel Angel
Artifact Creature - Angel
Flying, indestructible

When Puresteel Angel enters the battlefield, exile all artifacts that aren't colorless.

Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
4 / 4
{3}{R}
Queue of Beetles
Creature - Insect
Haste

The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
3 / 3
--
Ral's Vanguard
Vanguard
Requirement -- Your starting deck contains only instant, sorcery, and land cards.

Starting hand size +1 Starting life total -5

If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
{U}
Recycla-bird
Creature - Bird
Flying

When Recycla-bird dies, put a flying counter on target creature you control.
1 / 1
{1}{R}
Red Herring
Artifact Creature - Clue Fish
Haste

Red Herring attacks each combat if able.

{2}, Sacrifice Red Herring: Draw a card.
2 / 2
--
Rift
Legendary Land
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)

Rift enters the battlefield tapped.

{T}: Add {C}.
{4}{W}{W}
Scaled Destruction
Sorcery
Choose one or more --

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5--8, and large is 9 or more.)
{2}{R}
Seasoned Weaponsmith
Creature - Bird Warrior
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
5 / 2
{4}{R}{R}
Siege Elemental
Creature - Elemental
Trample

Untapped creatures can't block.

Tapped creatures can block.
6 / 6
{2}{U}{U}{R}{R}
Sliv-Mizzet, Hivemind
Legendary Creature - Dragon Sliver
Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
4 / 4
{C}{W}{U}{B}{R}{G}
Slivdrazi Monstrosity
Legendary Creature - Sliver Eldrazi
Eldrazi you control are Slivers in addition to their other types.

Slivers you control have devoid and annihilator 1.

{3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."
8 / 8
{R}{ // }{5}{G}{ // }{1}{B}
Smelt // Herd // Saw
Instant // Sorcery // Sorcery
Destroy target artifact.



Create three 2/2 green Elk creature tokens.



Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
{2}{G}
Soulmates
Enchantment - Aura
Enchant two creatures

Enchanted creatures each get +1/+1 and have hexproof.

When one of the enchanted creatures dies, destroy the other.
{B}
Spellmorph Raise Dead
Instant
Return target creature card from your graveyard to your hand.

Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
{3}{U}{U}
Squidnapper
Creature - Squid Pirate
When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom -- {6} and 2 life
3 / 4
{W}
Stack of Paperwork
Enchantment
When Stack of Paperwork enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
{2}{W}{ // }{1}{R}
Start // Fire
Instant // Instant
Create two 1/1 white Warrior creature tokens with vigilance.



Fire deals 2 damage divided as you choose among one or two targets.
{4}{B}{B}
Sunimret
Sorcery
Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)

Exile all creatures.
{1}{B}
Swarm of Locus
Creature - Insect Locus
Flying

Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
1 / 1
--
Taiga Stadium
Land
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent.

{T}: Add {R} or {G}.
{1}{U}
The Grand Tour
Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
{1}{R}{R}
Throat Wolf
Summon Wolf
You may cast Throat Wolf during an opponent's combat phase.

Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)

After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
3 / 1
{1}{R}{R}
Tibalt the Chaotic
Legendary Planeswalker - Tibalt
+1: Cast a copy of one of the following cards chosen at random--Ignorant Bliss, Crack the Earth, Blazing Volley.

-3: Cast a copy of one of the following cards chosen at random--Seething Song, Dance with Devils, Flamebreak.

-6: Cast a copy of one of the following cards chosen at random--Hellion Eruption, Insurrection, Warp World.
L: 4
{4}{U}{U}{U}{U}
Time Sidewalk
Sorcery
Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
{1}{R}
Transcantation
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
{R}{R}
Trial and Error
Elemental Instant - Fire
Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy.

Trial and Error deals 3 damage to any target.
{4}{B}{B}
Underdark Beholder
Creature - Beholder
Underdark Beholder enters the battlefield with ten eyestalk counters on it.

If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.

Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
6 / 6
{2}
Unicycle
Artifact - Equipment Vehicle
First strike, haste

Equipped creature has first strike and haste.

Equip {1}

Crew 1
3 / 1
{3}{G}{G}{G}
Vazal, the Compleat
Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)

Vigilance, trample

Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7 / 7
--
Waste Land
Land
{T}: Add {C}.

{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)
{4}
Weaponized Scrap
Artifact Creature - Construct
Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6 / 6
{R}
Whammy Burn
Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
{1}{B}{B}
Witty Demon
Creature - Demon
Flying

When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
4 / 3
{W}{W}
Wizened Arbiter
Creature - Human Soldier Wizard
When Wizened Arbiter enters the battlefield, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2 / 1
{2}{G}{W}
Wrath of Sod
Sorcery
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
{2}{B}
Yawgmoth's Testament
Sorcery
Until end of turn, you may play face-up cards you own from exile.

If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
{1}{W}
You're in Command
Sorcery
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
{1}{U}{B}{B}
Zyym, Mesmeric Lord
Legendary Creature - Vampire Wizard
Flying, deathtouch

When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
3 / 4