Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
{2}{B}{G}
Ancient Lumberknot
Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 / 4
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{1}{B}
Blight Pile
Creature - Phyrexian
Defender

{2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
3 / 3
{4}{B}{B}
Bloodsoaked Altar
Artifact
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{5}{R}
Charmbreaker Devils
Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4 / 4
{1}
Clay Revenant
Artifact Creature - Golem
Clay Revenant enters the battlefield tapped.

{2}{B}: Return Clay Revenant from your graveyard to your hand.
1 / 2
{W}
Clockwork Drawbridge
Artifact Creature - Wall
Defender

{2}{W}, {T}: Tap target creature.
0 / 3
{2}{W}
Cloudsteel Kirin
Artifact Creature - Equipment Kirin
Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 / 2
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{U}
Coastal Discovery
Sorcery
Draw two cards.

Awaken 4--{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}
Codex Shredder
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.)

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{1}{U}
Coralhelm Guide
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2 / 1
{1}{G}{W}
Cosmic Rebirth
Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.

You gain 3 life.
{3}{R}
Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{4}{G}
Crash of Rhino Beetles
Creature - Insect
Trample

Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
5 / 5
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{4}{G}{G}{G}
Cultivator Colossus
Creature - Plant Beast
Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
* / *
{4}{U}
Cyclone Sire
Creature - Elemental
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
3 / 4
{X}{B}{B}
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{2}{B}{B}
Deadly Derision
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Desecrated Tomb
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
{1}{U}
Doorkeeper
Creature - Homunculus
Defender

{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
0 / 4
{1}{R}{G}
Draconic Disciple
Creature - Human Shaman
{T}: Add one mana of any color.

{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
2 / 2
{3}{U}
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
{1}{G}
Emergent Sequence
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
{4}{W}
Excavation Elephant
Creature - Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3 / 5
{W}{B}
Feast of the Victorious Dead
Enchantment
At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
{5}{G}
Feed the Pack
Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
{5}{R}
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{G}
Floriferous Vinewall
Creature - Plant Wall
Defender

When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0 / 2
{1}{U}
Fumble
Instant
Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
{2}{W}
Gauntlets of Light
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "{2}{W}: Untap this creature."
{1}{R}
Ghitu Chronicler
Creature - Human Wizard
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
1 / 3
{2}{B}
Gibbering Barricade
Creature - Nightmare Wall
Defender

{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
2 / 4
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Whenever equipped creature and at least one other creature attack, draw a card.

Equip {1}{W}
{6}{R}{R}
Goldwardens' Gambit
Sorcery
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)

Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
{4}{B}{B}
Grip of Desolation
Instant
Devoid (This card has no color.)

Exile target creature and target land.
{1}{U}{B}
Halo Forager
Creature - Faerie Rogue
Flying

When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 1
{1}{U}{U}
Haughty Djinn
Creature - Djinn
Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost {1} less to cast.
* / 4
{3}{B}
Heartstabber Mosquito
Creature - Insect
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
2 / 2
{3}{W}
Hieromancer's Cage
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
{3}{R}{R}
Hoarding Dragon
Creature - Dragon
Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4 / 4
{3}{G}
Hoarding Recluse
Creature - Spider
Reach, deathtouch

When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
2 / 3
{3}{B}
Ill-Gotten Inheritance
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
{B}{R}
Kalain, Reclusive Painter
Legendary Creature - Human Elf Bard
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
1 / 2
{2}{U}
Kelpie Guide
Creature - Beast
{T}: Untap another target permanent you control.

{T}: Tap target permanent. Activate only if you control eight or more lands.
2 / 2
{5}{W}
Landscaper Colos
Creature - Goat Beast
When Landscaper Colos enters the battlefield, put target card from an opponent's graveyard on the bottom of their library.

Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
4 / 6
{1}{B}
Leech Gauntlet
Artifact Creature - Equipment Leech
Lifelink

Equipped creature has lifelink.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{1}{R}
Lightning Spear
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.

Equip {1}
{U}
Merfolk Windrobber
Creature - Merfolk Rogue
Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1 / 1
{4}{R}{R}
Meteoric Mace
Artifact - Equipment
Equipped creature gets +4/+0 and has trample.

Equip {4}

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{4}{W}
Mirran Bardiche
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+1 and has vigilance.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
{5}{U}{U}{U}
Myojin of Cryptic Dreams
Legendary Creature - Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3 / 3
{5}{B}{B}{B}
Myojin of Grim Betrayal
Legendary Creature - Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5 / 2
{5}{R}{R}{R}
Myojin of Roaring Blades
Legendary Creature - Spirit
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7 / 4
{5}{G}{G}{G}
Myojin of Towering Might
Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8 / 8
{2}{U}{U}{R}
Najal, the Storm Runner
Legendary Creature - Efreet Wizard
You may cast sorcery spells as though they had flash.

Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
5 / 4
{4}{U}{U}
Novijen Sages
Creature - Human Advisor Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0 / 0
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 / 2
{4}{G}{G}
Orchard Strider
Creature - Treefolk
When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6 / 4
{3}{U}{U}
Patient Rebuilding
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
{2}{R}
Patron of the Arts
Creature - Dragon Noble
When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 1
{G}
Permeating Mass
Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
1 / 3
{B}
Pilfering Imp
Creature - Imp
Flying

{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{2}{W}
Pilgrim of the Ages
Creature - Spirit
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

{6}: Return Pilgrim of the Ages from your graveyard to your hand.
2 / 1
{3}{W}{W}
Planar Outburst
Sorcery
Destroy all nonland creatures.

Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{4}{U}
Prosperous Pirates
Creature - Human Pirate
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 4
{R}
Rabbit Battery
Artifact Creature - Equipment Rabbit
Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{3}{R}{R}
Rain of Riches
Enchantment
When Rain of Riches enters the battlefield, create two Treasure tokens.

The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{2}{R}
Rebel Salvo
Instant
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)

Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{1}{R}
Reckless Fireweaver
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
1 / 3
{3}
Reito Sentinel
Artifact Creature - Construct
Defender

When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)

{3}: Put target card from a graveyard on the bottom of its owner's library.
3 / 3
{1}{U}
Riddleform
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
{1}{G}
Roaring Earth
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel -- {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
{1}{W}{U}
Roil Spout
Sorcery
Put target creature on top of its owner's library.

Awaken 4--{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{U}{U}
Scatter to the Winds
Instant
Counter target spell.

Awaken 3--{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{5}
Scytheclaw
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{R}
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{B}
Sewer Nemesis
Creature - Horror
As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.
* / *
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{4}
Shield-Wall Sentinel
Artifact Creature - Golem
Defender

When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
1 / 3
{4}
Skinwing
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}
{2}{U}
Skittering Crustacean
Creature - Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
2 / 3
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{X}{X}{G}{G}
Spinning Wheel Kick
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
{3}{R}
Storm-Kiln Artist
Creature - Dwarf Shaman
Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
2 / 2
{U}
Stream of Thought
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
{G}{G}{U}
Tatyova, Steward of Tides
Legendary Creature - Merfolk Druid
Land creatures you control have flying.

Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3 / 3
{2}{G}
Taunting Arbormage
Creature - Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.)

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
2 / 3
{1}{B}
Thieves' Tools
Artifact - Equipment
When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{5}
Timesifter
Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
{3}{R}
Trove of Temptation
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}
Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{B}
Undercity Scrounger
Artifact Creature - Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{4}{B}
Unhallowed Phalanx
Creature - Zombie Soldier
Unhallowed Phalanx enters the battlefield tapped.
1 / 13
{2}{B}
Unseal the Necropolis
Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
{4}{R}
Vandalize
Sorcery
Choose one or both --

• Destroy target artifact.

• Destroy target land.
{3}{G}
Vastwood Surge
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
{2}{G}{G}
Waker of the Wilds
Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
3 / 3
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{2}{W}
Wall of Resurgence
Creature - Wall
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0 / 6
{2}{B}
Waste Management
Instant
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
{2}{R}
Weaver of Lightning
Creature - Human Shaman
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
1 / 4
{3}{W}
Wingmantle Chaplain
Creature - Human Cleric
Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.
0 / 3
{3}{B}{B}
World-Weary
Enchantment - Aura
Enchant creature

Enchanted creature gets -4/-4.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)