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{3}
Arcane Encyclopedia
Artifact
{3}, {T}: Draw a card.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{B}
Arms of Hadar
Sorcery
Creatures target player controls get -2/-2 until end of turn.
{3}{B}
Astarion's Thirst
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
{4}{W}{B}
Astarion, the Decadent
Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink

At the beginning of your end step, choose one --

• Feed -- Target opponent loses life equal to the amount of life they lost this turn.

• Friends -- You gain life equal to the amount of life you gained this turn.
4 / 4
{B}
Bag of Devouring
Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it.

{2}, {T}, Sacrifice another artifact or creature: Draw a card.

{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
{1}
Bag of Holding
Artifact
Whenever you discard a card, exile that card from your graveyard.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{1}{R}
Burning Hands
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{1}{U}
Clan Crafter
Legendary Enchantment - Background
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
{3}{U}
Cone of Cold
Sorcery
Roll a d20.

1--9 | Tap all creatures your opponents control.

10--19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{B}
Cultist of the Absolute
Legendary Enchantment - Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward--Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one --

• Cure Wounds -- You gain 2 life.

• Dispel Magic -- Destroy target enchantment.

• Gentle Repose -- Exile target card from a graveyard.
1 / 3
{1}{R}{R}
Delayed Blast Fireball
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{U}
Displacer Kitten
Creature - Cat Beast
Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2 / 2
{3}{G}
Druid of the Emerald Grove
Creature - Dwarf Druid
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.

1--9 | Put those cards into your hand, then shuffle.

10--19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.
2 / 2
{3}
Dungeoneer's Pack
Artifact
Dungeoneer's Pack enters the battlefield tapped.

{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{5}{B}{B}
Elder Brain
Creature - Horror
Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
6 / 6
{3}{W}{U}
Elminster
Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.
L: 5
{3}{R}
Elturel Survivors
Creature - Tiefling Peasant
Trample, myriad

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
0 / 4
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{1}{W}
Folk Hero
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
{3}{U}{U}
Gale's Redirection
Instant
Exile target spell, then roll a d20 and add that spell's mana value.

1--14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
{2}{U}
Gale, Waterdeep Prodigy
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)
1 / 3
{1}{U}{U}
Grazilaxx, Illithid Scholar
Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.
3 / 2
{2}{W}
Guiding Bolt
Instant
Destroy target creature with power 4 or greater.

Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{R}
Guild Artisan
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{R}
Gut, True Soul Zealot
Legendary Creature - Goblin Shaman
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)
2 / 2
{3}{G}
Halsin, Emerald Archdruid
Legendary Creature - Elf Druid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.

Choose a Background (You can have a Background as a second commander.)
2 / 4
{4}{U}{ // }{X}{U}{U}
Illithid Harvester // Plant Tadpoles
Creature - Horror // Sorcery - Adventure
Ceremorphosis -- When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.



Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{3}{B}
Intellect Devourer
Creature - Horror
Devour Intellect -- When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

Body Thief -- You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2 / 4
{4}{G}
Jaheira's Respite
Instant
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.

Prevent all combat damage that would be dealt this turn.
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{1}{R}
Javelin of Lightning
Artifact - Equipment
Flash

When Javelin of Lightning enters the battlefield, attach it to target creature you control.

As long as it's your turn, equipped creature gets +2/+0 and has first strike.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}{G}
Kagha, Shadow Archdruid
Legendary Creature - Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1 / 4
{4}{R}
Karlach, Fury of Avernus
Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)
5 / 4
{3}{W}
Lae'zel's Acrobatics
Instant
Exile all nontoken creatures you control, then roll a d20.

1--9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10--20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{2}{W}
Lae'zel, Vlaakith's Champion
Legendary Creature - Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.

Choose a Background (You can have a Background as a second commander.)
3 / 3
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}
Mimic
Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.

{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
{2}{R}{G}
Minsc & Boo, Timeless Heroes
Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

-2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

Minsc & Boo, Timeless Heroes can be your commander.
L: 3
{R}{G}{W}
Minsc, Beloved Ranger
Legendary Creature - Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3 / 3
{2}{W}{B}
Minthara, Merciless Soul
Legendary Creature - Elf Cleric
Ward {X}, where X is the number of experience counters you have.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.

Creatures you control get +1/+0 for each experience counter you have.
2 / 2
{4}{U}
Modify Memory
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
{4}
Nautiloid Ship
Artifact - Vehicle
Flying

When Nautiloid Ship enters the battlefield, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3
5 / 5
{2}{B}
Nefarious Imp
Creature - Imp
Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{1}{B}{G}{U}
Nine-Fingers Keene
Legendary Creature - Human Rogue
Menace

Ward--Pay 9 life.

Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
4 / 4
{2}{G}
Owlbear Cub
Creature - Bird Bear
Mama's Coming -- Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
3 / 3
{1}{R}
Popular Entertainer
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
{2}{U}
Pseudodragon Familiar
Creature - Dragon
Flying

{2}{U}: Target creature gains flying until end of turn.
2 / 1
{3}{B}{R}
Raphael, Fiendish Savior
Legendary Creature - Devil Noble
Flying

Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.

At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
4 / 4
{2}{U}
Robe of the Archmagi
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip {4}

Equip Shaman, Warlock, or Wizard {1}
{3}{B}
Shadowheart, Dark Justiciar
Legendary Creature - Human Elf Cleric
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)
3 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Stoneskin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +0/+10.
{1}{R}
Street Urchin
Legendary Enchantment - Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
{1}{U}{U}
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
{3}{U}{B}
Tasha, the Witch Queen
Legendary Planeswalker - Tasha
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.

+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.

-3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.

Tasha, the Witch Queen can be your commander.
L: 4
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{1}{B}
Thieves' Tools
Artifact - Equipment
When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}{R}
Thunderwave
Sorcery
Roll a d20.

1--9 | Thunderwave deals 3 damage to each creature.

10--19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{2}{G}{U}
Volo, Guide to Monsters
Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
3 / 2
{2}{U}
Volo, Itinerant Scholar
Legendary Creature - Human Wizard
When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."

{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background
2 / 3
{2}{R}
Wyll's Reversal
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1--14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
{1}{R}
Wyll, Blade of Frontiers
Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)
1 / 1
{1}{U}{B}{R}
Zevlor, Elturel Exile
Legendary Creature - Tiefling Warrior
Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4 / 2

{2}{U}{ // }{R}
Frolicking Familiar // Blow Off Steam
Creature - Otter Wizard // Instant - Adventure
Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.



Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{U}
Owl Familiar
Creature - Bird
Flying

When Owl Familiar enters the battlefield, draw a card, then discard a card.
1 / 1
{R}{R}
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.