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Select Main Deck Cards

{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.

{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 / 17
{4}{U}
Chromeshell Crab
Creature - Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3 / 3
{U}
Crab Umbra
Enchantment - Aura
Enchant creature

{2}{U}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{U}
Crystacean
Creature - Crab
Flash
1 / 6
{5}{U}{U}{U}
Deep Spawn
Creature - Homarid
Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
6 / 6
{4}{U}{U}
Dreadlight Monstrosity
Creature - Crab Horror
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
5 / 5
{9}
Drownyard Behemoth
Creature - Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
5 / 7
{3}{U}
Fortress Crab
Creature - Crab
1 / 6
{4}{U}
Giant Crab
Creature - Crab
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 3
{U}
Hard Evidence
Sorcery
Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
{4}{U}
Hightide Hermit
Creature - Crab
Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4 / 4
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 / 3
{2}{U}{U}
Homarid Shaman
Creature - Homarid Shaman
{U}: Tap target green creature.
2 / 1
{U}{U}
Homarid Spawning Bed
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
{4}{U}
Homarid Warrior
Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
3 / 3
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{U}
Iceberg Cancrix
Snow Creature - Crab
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
0 / 4
{2}{U}
Jwari Scuttler
Creature - Crab
2 / 3
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{1}{U}
Purple-Crystal Crab
Creature - Crab
When Purple-Crystal Crab dies, draw a card.
1 / 1
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 / 3
{4}{U}
Salvage Scuttler
Creature - Crab
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
4 / 4
{4}{G/U}{G/U}
Scuttlegator
Creature - Crab Turtle Crocodile
Defender

{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6 / 6
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.

Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{4}{U}{U}
Shipbreaker Kraken
Creature - Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6 / 6
{3}{U}
Skitter Eel
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3 / 3
{2}{U}
Skittering Crustacean
Creature - Crab
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
2 / 3
{4}{U}
Specimen Collector
Creature - Vedalken Wizard
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.

When Specimen Collector dies, create a token that's a copy of target token you control.
2 / 1
{3}{U}
Thassa's Emissary
Enchantment Creature - Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.
3 / 3
{8}
Vexing Scuttler
Creature - Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4 / 5
{4}{U}
Viscerid Deepwalker
Creature - Homarid Warrior
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4--{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 3
{1}{U}
Viscerid Drone
Creature - Homarid Drone
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
1 / 2
{3}{U}
Wishcoin Crab
Creature - Crab
2 / 5
{3}{U}
Wormfang Crab
Creature - Nightmare Crab
Wormfang Crab can't be blocked.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 / 6