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Control Jund
This deck is meant to be a really mean, competitive level (if I can get it there) on a budget as much as possible.
There are several win strategies, but first and foremost this is a control deck where we use our cards to take advantage of the opponents' regular gameplay, and kill them with their own stuff.
Shattergang Brothers isn't necessary to win, but provides just that much more removal, and I've tried to build in enough fuel that I can use them reliably.
High synergy is a goal here, but again, I don't want a card that's over $19.
We have lots of tutors, draw and ramp, let out your inner nasty.
Opinions appreciated. This is shaping into something of a dream deck, that I think I'll be working on for a while.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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