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Viewing revision 4. There is a more recent version of this deck.
This deck is meant to be a really mean, competitive level (if I can get it there) on a budget as much as possible.
There is no singular win strategy, there are a LOT, but first and foremost this is a control deck where we use our cards to take advantage of the opponents' regular gameplay, and kill them as they just play the game.
Shattergang Brothers isn't necessary to win, but provides just that much more removal, and I've tried to build in enough fuel that I can use them reliably.
High synergy is a goal here, but again, I don't want a card that's over $10 if I can help it (I already had Dryad of the Ilysian Grove...)
We have lots of tutors, draw and ramp to let out your inner nasty.
Opinions appreciated. This is shaping into something into one of those decks that I think I'll be working on for a while, but is beyond my ability to play well yet.
Playtesting and polishing
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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