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Select Main Deck Cards

{W}
Ajani's Welcome
Enchantment
Whenever a creature you control enters, you gain 1 life.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{W}
And They Shall Know No Fear
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{2}{W}
Archaeomancer's Map
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
{W}{W}
Auriok Champion
Creature - Human Cleric
Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{W}{W}{W}
Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
{3}{W}{W}
Catapult Master
Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
3 / 3
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{4}{W}{W}
Darien, King of Kjeldor
Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
3 / 3
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters or dies, you gain 1 life.
2 / *
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash

Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 / 2
{4}
Dingus Staff
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."

Equip {3}
{3}{W}
Ellyn Harbreeze, Busybody
Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Choose a Background (You can have a Background as a second commander.)
2 / 4
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}{W}
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{2}{W}
Inspiring Leader
Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C}.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
{0}
Jeweled Lotus
Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{2}
Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
{2}
Jinxed Ring
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Luminous Phantom
Creature - Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 / 1
{4}
Magnetic Mine
Artifact
Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}{W}
Mangara, the Diplomat
Legendary Creature - Human Cleric
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.
2 / 4
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
--
Nomad Stadium
Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.

Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{1}{W}{W}
Rumor Gatherer
Creature - Elf Wizard
Alliance -- Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
2 / 1
{4}
Sceptre of Eternal Glory
Legendary Artifact
{T}: Add one mana of any color.

{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{2}{W}
Sivvi's Valor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{3}
Strixhaven Stadium
Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.

Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 / 1
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}
The Golden Throne
Legendary Artifact
Arcane Life-support -- If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day -- {T}, Sacrifice a creature: Add three mana in any combination of colors.
{2}{W}
Tocasia's Welcome
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urza's Saga
Enchantment Land - Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Urza's Saga gains "{T}: Add {C}."

II -- Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"

III -- Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{1}{W}
Valiant Veteran
Creature - Kor Soldier
Other Soldiers you control get +1/+1.

{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
2 / 2
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{3}{W}
Vexilus Praetor
Creature - Custodes Warrior
Flash

Vigilance

Aegis of the Emperor -- Commanders you control have protection from everything.
3 / 4
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.