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Select Main Deck Cards

{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 / 5
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{3}{W}
Angel of Finality
Creature - Angel
Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.
3 / 4
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 / 3
{4}{W}
Angel of Mercy
Creature - Angel
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.
3 / 3
{1}{W}
Angelic Curator
Creature - Angel Spirit
Flying, protection from artifacts
1 / 1
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{2}{W}{W}
Angelic Field Marshal
Creature - Angel
Flying

Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
3 / 3
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{3}{W}
Angelic Protector
Creature - Angel
Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
2 / 2
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{2}{R}{R}
Archwing Dragon
Creature - Dragon
Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.
4 / 4
{3}{B}{B}
Bloodgift Demon
Creature - Demon
Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
5 / 4
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{3}{R}
Crucible of Fire
Enchantment
Dragon creatures you control get +3/+3.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}{B}{B}
Demon of Wailing Agonies
Creature - Demon
Flying

Lieutenant -- As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
4 / 4
{2}{B}{B}
Desecration Demon
Creature - Demon
Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
6 / 6
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{2}{R}
Dragon Grip
Enchantment - Aura
Ferocious -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.
{1}{R}
Dragon Hatchling
Creature - Dragon
Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.
0 / 1
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 / 1
{1}{R}{R}
Dragonspeaker Shaman
Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2 / 2
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{R}
Fearsome Temper
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
{2}{B}
Feast on the Fallen
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
{4}{R}{R}
Flameblast Dragon
Creature - Dragon
Flying

Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
5 / 5
{2}{R}{R}
Furnace Whelp
Creature - Dragon
Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.
2 / 2
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{2}{B}
Grisly Transformation
Enchantment - Aura
Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{B}{B}{B}
Halo Hunter
Creature - Demon
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.
6 / 3
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{1}{B}{B}
Herald of Torment
Enchantment Creature - Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.
3 / 3
{3}{R}{R}
Hoarding Dragon
Creature - Dragon
Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4 / 4
{3}{R}{R}
Hunted Dragon
Creature - Dragon
Flying, haste

When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.
6 / 6
{3}{B}{B}
Indulgent Tormentor
Creature - Demon
Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
5 / 3
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{3}{B}{B}
Kagemaro, First to Suffer
Legendary Creature - Demon Spirit
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
* / *
{R}{R}
Kargan Dragonlord
Creature - Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2 / 2
{2}{R}
Lightning Talons
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{3}{W}
Marked by Honor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
{1}{B}{B}
Master of the Feast
Enchantment Creature - Demon
Flying

At the beginning of your upkeep, each opponent draws a card.
5 / 5
{4}{R/P}{R/P}
Moltensteel Dragon
Artifact Creature - Phyrexian Dragon
({R/P} can be paid with either {R} or 2 life.)

Flying

{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
4 / 4
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {C}.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
{2}{R}{R}
Rakdos Pit Dragon
Creature - Dragon
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.

{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.

Hellbent -- Rakdos Pit Dragon has double strike as long as you have no cards in hand.
3 / 3
{1}{B}
Scourgemark
Enchantment - Aura
Enchant creature

When Scourgemark enters the battlefield, draw a card.

Enchanted creature gets +1/+0.
{3}{W}
Siegecraft
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+4.
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 / 2
{3}{W}{W}
Spectra Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
The Wretched
Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2 / 5
{1}{R}
Volcanic Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)