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Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{R}
Bloodcrazed Neonate
Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
{2}{R}
Bloodfire Expert
Creature - Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 1
{1}{R}{R}
Bolt of Keranos
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
{R}
Crowd's Favor
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{R}{R}
Erdwal Ripper
Creature - Vampire
Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
{6}{R}
Faultgrinder
Creature - Elemental
Trample

When Faultgrinder enters the battlefield, destroy target land.

Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Forge Devil
Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
1 / 1
{R}
Foundry Street Denizen
Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1 / 1
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{3}{R}
Goblin Heelcutter
Creature - Goblin Berserker
Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{2}{R}
Hanweir Lancer
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
2 / 2
{2}{R}
Hardened Berserker
Creature - Human Berserker
Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.
3 / 2
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{R}
Jackal Familiar
Creature - Jackal
Jackal Familiar can't attack or block alone.
2 / 2
{1}{R}
Kolaghan Aspirant
Creature - Human Warrior
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
2 / 1
{R}
Kolaghan Stormsinger
Creature - Human Shaman
Haste

Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
1 / 1
{1}{R}
Kruin Striker
Creature - Human Warrior
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
2 / 1
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{R}
Lava Spike
Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{4}{R}
Lightning Shrieker
Creature - Dragon
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
5 / 5
{R}
Magma Spray
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{4}{R}
Nearheath Stalker
Creature - Vampire Rogue
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 1
{4}{R}
Pharagax Giant
Creature - Giant
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
3 / 3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{3}{R}{R}
Riddle of Lightning
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
{1}{R}
Riot Piker
Creature - Goblin Berserker
First strike

Riot Piker attacks each combat if able.
2 / 1
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rouse the Mob
Instant
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.
{1}{R}
Scouring Sands
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{1}{R}
Sigiled Skink
Creature - Lizard
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{2}{R}
Tail Slash
Instant
Target creature you control deals damage equal to its power to target creature you don't control.
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{R}
Tormented Pariah
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
3 / 2
--
Rampaging Werewolf
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
3 / 2
{2}{R}
Viashino Racketeer
Creature - Viashino Rogue
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
2 / 1
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 / 1
--
Ironfang
Creature - Werewolf

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 / 1