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--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
--
Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{1}{U}
Cephalid Vandal
Creature - Cephalid Rogue
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
1 / 1
{1}{U}
Chronic Flooding
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}{G}
Conduit of Worlds
Artifact
You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{6}{U}
Curse of Unbinding
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.

{3}: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{2}{U}{U}
Dreamborn Muse
Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2 / 2
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{5}{U}{U}
Fleet Swallower
Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
6 / 6
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{3}{G}{G}
Froghemoth
Creature - Frog Horror
Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4 / 4
--
Glacial Chasm
Land
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.
{2}{G}
Glowing One
Creature - Zombie Mutant
Deathtouch

Whenever Glowing One deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.
2 / 2
{2}{G}{U}
Grolnok, the Omnivore
Legendary Creature - Frog
Whenever a Frog you control attacks, mill three cards.

Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.

You may play lands and cast spells from among cards you own in exile with croak counters on them.
3 / 3
--
Hedge Maze
Land - Forest Island
({T}: Add {G} or {U}.)

Hedge Maze enters the battlefield tapped.

When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {U}.

{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{1}{U}{U}{U}
Jace, Wielder of Mysteries
Legendary Planeswalker - Jace
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

-8: Draw seven cards. Then if your library has no cards in it, you win the game.
L: 4
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
{2}
Millikin
Artifact Creature - Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
0 / 1
{4}{U}
Mirelurk Queen
Creature - Crab Mutant
Vigilance

When Mirelurk Queen enters the battlefield, target player gets two rad counters.

Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
4 / 4
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
--
Overflowing Basin
Land
{1}, {T}: Add {G}{U}.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 / 3
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
{4}
Roaming Throne
Artifact Creature - Golem
Ward {2}

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4 / 4
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{4}{G}{G}
Seasons Past
Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
--
Shelldock Isle
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Shelldock Isle enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{4}{G}{G}
Strong, the Brutish Thespian
Legendary Creature - Mutant Berserker
Ward {2}

Enrage -- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.
7 / 7
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{G}{U}
Tamiyo, Collector of Tales
Legendary Planeswalker - Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

-3: Return target card from your graveyard to your hand.
L: 5
{2}{G}
Tato Farmer
Creature - Zombie Mutant Peasant
Landfall -- Whenever a land enters the battlefield under your control, you may get two rad counters.

{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
1 / 4
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{1}{G}
The Binding of the Titans
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each player mills three cards.

II -- Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III -- Return target creature or land card from your graveyard to your hand.
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{2}{G}{G}
Timeless Witness
Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2 / 1
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{6}{G}
World Breaker
Creature - Eldrazi
Devoid (This card has no color.)

When you cast this spell, exile target artifact, enchantment, or land.

Reach

{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.)
5 / 7
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.

{4}{G}{U}
Aesi, Tyrant of Gyre Strait
Legendary Creature - Serpent
You may play an additional land on each of your turns.

Landfall -- Whenever a land enters the battlefield under your control, you may draw a card.
5 / 5
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{2}{G}
Anurid Scavenger
Creature - Frog Beast
Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
3 / 3
{2}{U}
Arcane Adaptation
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{4}{U}{U}
Auton Soldier
Artifact Creature - Alien Soldier
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0 / 0
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{3}
Birthing Boughs
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
{2}
Blade of Selves
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}
{2}{G}
Blinding Fog
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{3}
Bloodline Pretender
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
2 / 2
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{4}
Bubble Matrix
Artifact
Prevent all damage that would be dealt to creatures.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}{G}
Bygone Marvels
Sorcery
Descend 8 -- When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{2}{G}{G}{G}
Cavalier of Thorns
Creature - Elemental Knight
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5 / 6
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 / 4
{4}{G}
Changeling Titan
Creature - Shapeshifter
Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7 / 7
{2}{U}
Chill of Foreboding
Sorcery
Each player mills five cards.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{2}{G}
Coati Scavenger
Creature - Raccoon
Descend 4 -- When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
3 / 2
{1}
Codex Shredder
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.)

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{4}{U}{U}
Consecrated Sphinx
Creature - Sphinx
Flying

Whenever an opponent draws a card, you may draw two cards.
4 / 6
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{3}{G}{G}
Creeping Renaissance
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}{U}
Croaking Counterpart
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.

Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{G}
Crop Sigil
Enchantment
At the beginning of your upkeep, you may mill a card.

Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{4}{U}{U}
Cut Your Losses
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target player mills half their library, rounded down.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{U}
Diligent Excavator
Creature - Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
1 / 3
{G}{U}
Doc Aurlock, Grizzled Genius
Legendary Creature - Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast.

Plotting cards from your hand costs {2} less.
2 / 3
{2}
Dolmen Gate
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
{U}
Dream Twist
Instant
Target player mills three cards.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Drowned Secrets
Enchantment
Whenever you cast a blue spell, target player mills two cards.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{3}{G}
Elvish Piper
Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1 / 1
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{4}{G}
Excavating Anurid
Creature - Frog Beast
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.

Threshold -- As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
4 / 4
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{U}{U}
Filter Out
Instant
Return all noncreature, nonland permanents to their owners' hands.
{4}{U}{U}
Flood of Tears
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
{1}{U}
Founding the Third Path
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I -- You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II -- Target player mills four cards.

III -- Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
{3}{G}{G}
Game-Trail Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Trample
4 / 4
{3}{G}
Gamekeeper
Creature - Elf
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
2 / 2
{1}
Ghoulcaller's Bell
Artifact
{T}: Each player mills a card.
{2}{G}
Gladewalker Ritualist
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
3 / 3
{2}{G}
Gnaw to the Bone
Instant
You gain 2 life for each creature card in your graveyard.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}{G}
God-Eternal Rhonas
Legendary Creature - Zombie God
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 5
{1}{G}{G}
Golgari Brownscale
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2 / 3
{4}{G}
Golgari Grave-Troll
Creature - Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0 / 0
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{4}{G}{G}
Greenwarden of Murasa
Creature - Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5 / 4
{1}
Grindstone
Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{4}{U}
Halo-Charged Skaab
Creature - Zombie
When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
4 / 4
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{4}{G}
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{3}{U}
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
{2}{U}{U/P}
Jace, the Perfected Mind
Legendary Planeswalker - Jace
Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature gets -3/-0.

-2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.

-X: Target player mills three times X cards.
L: 5
{1}{G}
Jade Avenger
Creature - Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
2 / 2
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{1}{U}
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
{G}
Legolas's Quick Reflexes
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
{3}{G}
Littjara Glade-Warden
Creature - Shapeshifter
Changeling (This card is every creature type.)

{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
3 / 3
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
{4}{G}{G}
Lumra, Bellow of the Woods
Legendary Creature - Elemental Bear
Vigilance, reach

Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
* / *
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{U}
Mystic Speculation
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{G}
Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L: 5
{G}{G}
Nostalgic Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{G}{G}{U}
Omnibian
Creature - Frog
{T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
3 / 3
{U}
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Papercraft Decoy
Artifact Creature - Frog
When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.
2 / 1
{3}{G}
Path of Discovery
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
{1}{G}{U}
Plaxcaster Frogling
Creature - Frog Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
0 / 0
{1}{G}
Poison Dart Frog
Creature - Frog
Reach

{T}: Add one mana of any color.

{2}: Poison Dart Frog gains deathtouch until end of turn.
1 / 1
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{9}
Portal to Phyrexia
Artifact
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{G}
Prismatic Omen
Enchantment
Lands you control are every basic land type in addition to their other types.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{4}{U}
Quantum Misalignment
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{4}{U}
Raise the Palisade
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{2}{G}
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Recollect
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{3}{G}{G}
Restock
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{3}{U}
Riverwise Augur
Creature - Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
2 / 2
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{5}{U}
Screaming Swarm
Creature - Bird Horror
Flying

Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.)

{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{3}{U}
Shadow Kin
Creature - Shapeshifter
Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2 / 2
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{1}{G}
Silhana Wayfinder
Creature - Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2 / 1
{G}
Smuggler's Surprise
Instant
Spree (Choose one or more additional costs.)

+ {2} -- Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.

+ {4}{G} -- You may put up to two creature cards from your hand onto the battlefield.

+ {1} -- Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
{2}{U}{U}
Sphinx of Foresight
Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying

At the beginning of your upkeep, scry 1.
4 / 4
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{3}{U}
Statecraft
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
{2}{G}
Steeple Creeper
Creature - Frog Snake
{3}{U}: Steeple Creeper gains flying until end of turn.
4 / 2
{3}{U}
Struggle for Project Purity
Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.

• Brotherhood -- At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave -- Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}
Tapping at the Window
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{1}{G}{U}
The Bears of Littjara
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 2/2 blue Shapeshifter creature token with changeling.

II -- Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III -- Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{3}{U}
Tidal Barracuda
Creature - Fish
Any player may cast spells as though they had flash.

Your opponents can't cast spells during your turn.
3 / 4
{4}{U}{U}
Titan of Littjara
Creature - Illusion
As Titan of Littjara enters the battlefield, choose a creature type.

Titan of Littjara is the chosen type in addition to its other types.

Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6 / 6
{5}{U}{U}
Tolarian Serpent
Creature - Serpent
At the beginning of your upkeep, mill seven cards.
7 / 7
{1}{G}
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{4}{G}
Trollbred Guardian
Creature - Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.
5 / 5
{1}{G}{G}
Undergrowth Recon
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
{1}{G}
Up the Beanstalk
Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
{1}{G}{U}
Uro, Titan of Nature's Wrath
Legendary Creature - Elder Giant
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape--{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6 / 6
{G}{U}
Vilespawn Spider
Creature - Spider
Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
2 / 3
{U}
Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{2}{G}
Wayward Swordtooth
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.
5 / 5
{3}{G}{G}
Webweaver Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
3 / 5
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
{1}{G}
Woodland Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
2 / 2
{3}{G}
World Shaper
Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
3 / 3
{1}{G}{G}
Wrenn and Realmbreaker
Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

-2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
L: 4
{4}{U}
Xenograft
Enchantment
As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.
{2}{U}
Zellix, Sanity Flayer
Legendary Creature - Horror
Hive Mind -- Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

{1}, {T}: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)
2 / 3