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Select Main Deck Cards

{1}{G}
Aloe Alchemist
Creature - Plant Warlock
Trample

When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3 / 2
{G}
Ankle Biter
Creature - Snake
Deathtouch
1 / 1
{4}{B}{G}
Back for More
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{W}{B}
Baron Bertram Graywater
Legendary Creature - Vampire Noble
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

{1}{B}, Sacrifice another creature or artifact: Draw a card.
3 / 4
{2}{B}
Blacksnag Buzzard
Creature - Bird
Flying

Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.

Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2 / 1
{2}{B}
Blacksnag Buzzard
Creature - Bird
Flying

Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.

Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2 / 1
{2}{W}
Claim Jumper
Creature - Rabbit Mercenary
Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3 / 3
--
Creosote Heath
Land - Desert
Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.
{4}{U}
Djinn of Fool's Fall
Creature - Djinn
Flying

Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4 / 3
--
Festering Gulch
Land - Desert
Festering Gulch enters the battlefield tapped.

When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {B} or {G}.
--
Festering Gulch
Land - Desert
Festering Gulch enters the battlefield tapped.

When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {B} or {G}.
{1}{U}
Fleeting Reflection
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
{1}{U}
Fleeting Reflection
Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forlorn Flats
Land - Desert
Forlorn Flats enters the battlefield tapped.

When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {W} or {B}.
{3}{G}
Giant Beaver
Creature - Beaver Mount
Vigilance

Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4 / 4
{1}{G}
Hardbristle Bandit
Creature - Plant Rogue
{T}: Add one mana of any color.

Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1 / 1
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}{W}{U}
Kellan, the Kid
Legendary Creature - Human Faerie Rogue
Flying, lifelink

Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
3 / 3
{1}
Lost Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.

Remove a charge counter from Lost Jitte: Choose one --

• Untap target land.

• Target creature can't block this turn.

• Put a +1/+1 counter on equipped creature.

Equip {1}
--
Mirage Mesa
Land - Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.

{T}: Add one mana of the chosen color.
--
Mirage Mesa
Land - Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.

{T}: Add one mana of the chosen color.
{2}{W}
Mystical Tether
Enchantment
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.

When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
{X}{X}{G}
Pest Infestation
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{G}
Rise of the Varmints
Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
{G}{W}
Seraphic Steed
Creature - Unicorn Mount
First strike, lifelink

Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2 / 2
{4}{W}
Stagecoach Security
Creature - Human Soldier
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4 / 5
{W}
Steer Clear
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
{1}{W}
Take Up the Shield
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{G}
Tumbleweed Rising
Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
{1}{G}
Tumbleweed Rising
Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.

Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)