Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2 /
1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}{R}
Ashcloud Phoenix
Creature - Phoenix
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4 /
1
{1}{W}
Assemble the Players
Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
{2}{W}{W}
Aurelia's Vindicator
Creature - Angel
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4 /
2
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 /
3
{3}{R}
Boltbender
Creature - Goblin Wizard
Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
4 /
2
{R}{W}
Boros Charm
Instant
Choose one --
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
--
Branch of Vitu-Ghazi
Land
{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
{1}{R}
Break Through the Line
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{3}
Cloudstone Curio
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
{W}
Daru Mender
Creature - Human Cleric
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
1 /
1
{1}{G}{G}
Deathmist Raptor
Creature - Dinosaur Beast
Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 /
3
{2}{W}
Delney, Streetwise Lookout
Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
2 /
2
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.
2 /
1
{2}
Dream Chisel
Artifact
Face-down creature spells you cast cost {1} less to cast.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{G}
Experiment Twelve
Creature - Elf Lizard Warrior
Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
4 /
4
{1}{R}
Expose the Culprit
Instant
Choose one or both --
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Flourishing Bloom-Kin
Creature - Plant Elemental
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise {4}{G}
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0 /
0
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
{W}
Frontline Strategist
Creature - Human Soldier
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1 /
1
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
{R}
Goblin Maskmaker
Creature - Goblin Citizen
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.
1 /
2
{3}{G}
Greenbelt Radical
Creature - Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
4 /
4
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
{1}{W}
Hidden Dragonslayer
Creature - Human Warrior
Lifelink
Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2 /
1
{X}{G}{G}
Hooded Hydra
Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0 /
0
{1}{R}
Ire Shaman
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2 /
1
{2}{R}{W}
Iroas, God of Victory
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7 /
4
{1}{R}
Jeering Instigator
Creature - Goblin Rogue
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 /
1
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
--
Karplusan Forest
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{R/W}{G}
Kaust, Eyes of the Glade
Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
{T}: Turn target face-down attacking creature you control face up.
2 /
2
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
{1}{W}
Master of Pearls
Creature - Human Monk
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 /
2
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{G}
Obscuring Aether
Enchantment
Face-down creature spells you cast cost {1} less to cast.
{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
2 /
6
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
{4}
Panoptic Projektor
Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Printlifter Ooze
Creature - Ooze
Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise {3}{G}
2 /
2
{1}{R}
Pyrotechnic Performer
Creature - Viashino Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
3 /
2
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
{2}{W}
Retribution of the Meek
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
{4}{G}{G}
Root Elemental
Creature - Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6 /
5
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
--
Sacred Peaks
Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters the battlefield tapped.
{3}{G}
Salt Road Ambushers
Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 /
3
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Scroll of Fate
Artifact
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 /
4
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}{R}{G}
Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs {2} less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Skirk Alarmist
Creature - Human Wizard
Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
1 /
2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
{G}{W}
Sumala Sentry
Creature - Elf Archer
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
1 /
3
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
{1}{W}
True Identity
Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
{4}
Ugin's Mastery
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
{6}
Ugin, the Ineffable
Legendary Planeswalker - Ugin
Colorless spells you cast cost {2} less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
-3: Destroy target permanent that's one or more colors.
L:
4
{1}{W}
Unyielding Gatekeeper
Creature - Elephant Cleric
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3 /
2
{3}{W}
Veiled Ascension
Enchantment
When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.
Face-down creatures you control enter the battlefield with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L:
4
{2}{W}
Welcoming Vampire
Creature - Vampire
Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 /
3
{3}{G}{G}
Whisperwood Elemental
Creature - Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 /
4
{2}{R}{G}
Yarus, Roar of the Old Gods
Legendary Creature - Centaur Druid
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
4 /
4
{4}{G}
Yedora, Grave Gardener
Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5 /
5
--
Zoetic Cavern
Land
{T}: Add {C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)