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Select Main Deck Cards

{1}{R}{R}
Akki Coalflinger
Creature - Goblin Shaman
First strike

{R}, {T}: Attacking creatures gain first strike until end of turn.
2 / 2
{1}{R}{R}
Akki Coalflinger
Creature - Goblin Shaman
First strike

{R}, {T}: Attacking creatures gain first strike until end of turn.
2 / 2
{2}{R}
Akki Drillmaster
Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
2 / 2
{2}{R}
Akki Drillmaster
Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
2 / 2
{2}{R}
Akki Drillmaster
Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
2 / 2
{2}{R}
Akki Drillmaster
Creature - Goblin Shaman
{T}: Target creature gains haste until end of turn.
2 / 2
{1}{R}
Akki Raider
Creature - Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
2 / 1
{1}{R}
Akki Raider
Creature - Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
2 / 1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 / 1
{2}{B}{B}
Akuta, Born of Ash
Legendary Creature - Spirit
Haste

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
3 / 2
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{R}{R}
Ben-Ben, Akki Hermit
Legendary Creature - Goblin Shaman
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
1 / 1
{1}{R}
Blademane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
1 / 1
{1}{R}
Blademane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
1 / 1
{1}{R}
Blademane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
1 / 1
{1}{R}
Blademane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
1 / 1
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Blind with Anger
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
{3}{R}
Blind with Anger
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
{3}{R}{R}
Blood Rites
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
{3}{R}{R}
Blood Rites
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
{3}{B}
Blood Speaker
Creature - Ogre Shaman
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.

Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
3 / 2
{3}{B}
Blood Speaker
Creature - Ogre Shaman
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.

Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
3 / 2
{2}{B}
Bloodthirsty Ogre
Creature - Ogre Warrior Shaman
{T}: Put a devotion counter on Bloodthirsty Ogre.

{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.
3 / 1
{2}{B}
Bloodthirsty Ogre
Creature - Ogre Warrior Shaman
{T}: Put a devotion counter on Bloodthirsty Ogre.

{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.
3 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brothers Yamazaki
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 / 1
{2}{R}
Brutal Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{2}{R}
Brutal Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{2}{R}
Brutal Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{2}{R}
Brutal Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{1}{G}
Budoka Gardener
Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
2 / 1
--
Dokai, Weaver of Life
Legendary Creature - Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
2 / 1
{1}{G}{G}
Budoka Pupil
Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2 / 2
--
Ichiga, Who Topples Oaks
Legendary Creature - Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
2 / 2
{1}{G}{G}
Budoka Pupil
Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2 / 2
--
Ichiga, Who Topples Oaks
Legendary Creature - Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
2 / 2
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{G}
Burr Grafter
Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{W}
Bushi Tenderfoot
Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
1 / 1
--
Kenzo the Hardhearted
Legendary Creature - Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
1 / 1
{W}
Bushi Tenderfoot
Creature - Human Soldier
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
1 / 1
--
Kenzo the Hardhearted
Legendary Creature - Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
1 / 1
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{U}
Callous Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1 / 3
{2}{U}
Callous Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1 / 3
{2}{U}
Callous Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1 / 3
{2}{U}
Callous Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1 / 3
{1}{U}{U}
Callow Jushi
Creature - Human Wizard
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
2 / 2
--
Jaraku the Interloper
Legendary Creature - Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
2 / 2
{1}{U}{U}
Callow Jushi
Creature - Human Wizard
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
2 / 2
--
Jaraku the Interloper
Legendary Creature - Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
2 / 2
{1}{W}
Candles' Glow
Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{W}
Candles' Glow
Instant - Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Consuming Vortex
Instant - Arcane
Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Consuming Vortex
Instant - Arcane
Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Consuming Vortex
Instant - Arcane
Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Consuming Vortex
Instant - Arcane
Return target creature to its owner's hand.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 / 1
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 / 1
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 / 1
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 / 1
{1}{R}{R}
Cunning Bandit
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
2 / 2
--
Azamuki, Treachery Incarnate
Legendary Creature - Spirit

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
2 / 2
{1}{R}{R}
Cunning Bandit
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
2 / 2
--
Azamuki, Treachery Incarnate
Legendary Creature - Spirit

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
2 / 2
{3}{B}
Cursed Ronin
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{B}: Cursed Ronin gets +1/+1 until end of turn.
1 / 1
{3}{B}
Cursed Ronin
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{B}: Cursed Ronin gets +1/+1 until end of turn.
1 / 1
{3}{B}
Cursed Ronin
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{B}: Cursed Ronin gets +1/+1 until end of turn.
1 / 1
{3}{B}
Cursed Ronin
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{B}: Cursed Ronin gets +1/+1 until end of turn.
1 / 1
{1}{U}
Dampen Thought
Instant - Arcane
Target player mills four cards.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Dampen Thought
Instant - Arcane
Target player mills four cards.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{3}{U}
Descendant of Soramaro
Creature - Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
2 / 3
{3}{U}
Descendant of Soramaro
Creature - Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
2 / 3
{3}{U}
Descendant of Soramaro
Creature - Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
2 / 3
{3}{U}
Descendant of Soramaro
Creature - Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
2 / 3
{W}
Devoted Retainer
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 / 1
{W}
Devoted Retainer
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 / 1
{W}
Devoted Retainer
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 / 1
{W}
Devoted Retainer
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1 / 1
{2}{B}{B}
Devouring Greed
Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
{2}{B}{B}
Devouring Greed
Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
{2}{B}{B}
Devouring Greed
Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
{2}{B}{B}
Devouring Greed
Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
{4}{R}
Devouring Rage
Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
{4}{R}
Devouring Rage
Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
{4}{R}
Devouring Rage
Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
{4}{R}
Devouring Rage
Instant - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}{B}
Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{U}
Dreamcatcher
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
1 / 1
{U}
Dreamcatcher
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
1 / 1
{U}
Dreamcatcher
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
1 / 1
{U}
Dreamcatcher
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
1 / 1
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{4}{R}{R}
Earthshaker
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
4 / 5
{4}{R}{R}
Earthshaker
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
4 / 5
{2}{U}
Eerie Procession
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
{2}{U}
Eerie Procession
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{1}{R}
Ember-Fist Zubera
Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
1 / 2
{1}{R}
Ember-Fist Zubera
Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
1 / 2
{1}{R}
Ember-Fist Zubera
Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
1 / 2
{1}{R}
Ember-Fist Zubera
Creature - Zubera Spirit
When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.
1 / 2
{5}{G}{G}{G}
Endless Swarm
Sorcery
Create a 1/1 green Snake creature token for each card in your hand.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{1}{W}{W}
Faithful Squire
Creature - Human Soldier
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
2 / 2
--
Kaiso, Memory of Loyalty
Legendary Creature - Spirit

Flying

Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
2 / 2
{1}{W}{W}
Faithful Squire
Creature - Human Soldier
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
2 / 2
--
Kaiso, Memory of Loyalty
Legendary Creature - Spirit

Flying

Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
2 / 2
{3}{G}
Feral Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3 / 2
{3}{G}
Feral Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3 / 2
{3}{G}
Feral Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3 / 2
{3}{G}
Feral Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
3 / 2
{4}{W}{W}
Final Judgment
Sorcery
Exile all creatures.
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{1}{U}
Floodbringer
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Tap target land.
1 / 2
{1}{U}
Floodbringer
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Tap target land.
1 / 2
{1}{U}
Floodbringer
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Tap target land.
1 / 2
{1}{U}
Floodbringer
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Tap target land.
1 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{R}{R}
Frost Ogre
Creature - Ogre Warrior
5 / 3
{3}{R}{R}
Frost Ogre
Creature - Ogre Warrior
5 / 3
{3}{R}{R}
Frost Ogre
Creature - Ogre Warrior
5 / 3
{3}{R}{R}
Frost Ogre
Creature - Ogre Warrior
5 / 3
{2}{R}{R}
Frostwielder
Creature - Human Shaman
If a creature dealt damage by Frostwielder this turn would die, exile it instead.

{T}: Frostwielder deals 1 damage to any target.
1 / 2
{2}{R}{R}
Frostwielder
Creature - Human Shaman
If a creature dealt damage by Frostwielder this turn would die, exile it instead.

{T}: Frostwielder deals 1 damage to any target.
1 / 2
{2}{R}{R}
Frostwielder
Creature - Human Shaman
If a creature dealt damage by Frostwielder this turn would die, exile it instead.

{T}: Frostwielder deals 1 damage to any target.
1 / 2
{2}{R}{R}
Frostwielder
Creature - Human Shaman
If a creature dealt damage by Frostwielder this turn would die, exile it instead.

{T}: Frostwielder deals 1 damage to any target.
1 / 2
{2}{R}{R}
Fumiko the Lowblood
Legendary Creature - Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)

Creatures your opponents control attack each combat if able.
3 / 2
{3}{B}
Gibbering Kami
Creature - Spirit
Flying

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{B}
Gibbering Kami
Creature - Spirit
Flying

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{B}
Gibbering Kami
Creature - Spirit
Flying

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{B}
Gibbering Kami
Creature - Spirit
Flying

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
2 / 2
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{1}{R}
Glacial Ray
Instant - Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{R}
Glacial Ray
Instant - Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{R}
Glacial Ray
Instant - Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{R}
Glacial Ray
Instant - Arcane
Glacial Ray deals 2 damage to any target.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
{5}{R}
Godo, Bandit Warlord
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 / 3
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 / 3
{3}{B}{B}
Gutwrencher Oni
Creature - Demon Spirit
Trample

At the beginning of your upkeep, discard a card if you don't control an Ogre.
5 / 4
{3}{B}{B}
Gutwrencher Oni
Creature - Demon Spirit
Trample

At the beginning of your upkeep, discard a card if you don't control an Ogre.
5 / 4
{6}
Hair-Strung Koto
Artifact
Tap an untapped creature you control: Target player mills a card.
{G}
Hana Kami
Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
1 / 1
{G}
Hana Kami
Creature - Spirit
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
1 / 1
{1}{R}{R}
Hanabi Blast
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
{1}{R}{R}
Hanabi Blast
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
{1}
Hankyu
Artifact - Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Hankyu
Artifact - Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Harsh Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1 / 4
{3}{W}
Harsh Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1 / 4
{3}{W}
Harsh Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1 / 4
{3}{W}
Harsh Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1 / 4
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{3}{R}{R}
Heartless Hidetsugu
Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
4 / 3
{1}{B}
Hero's Demise
Instant
Destroy target legendary creature.
{2}{B}{B}
Hideous Laughter
Instant - Arcane
All creatures get -2/-2 until end of turn.

Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{B}{B}
Hideous Laughter
Instant - Arcane
All creatures get -2/-2 until end of turn.

Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Hidetsugu's Second Rite
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
{3}{W}{W}
Hikari, Twilight Guardian
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4 / 4
{1}{U}{U}
Hinder
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
{1}{U}{U}
Hinder
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
{1}{B}{B}
Hired Muscle
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.

At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
2 / 2
--
Scarmaker
Legendary Creature - Spirit

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{1}{B}{B}
Hired Muscle
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.

At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
2 / 2
--
Scarmaker
Legendary Creature - Spirit

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{1}{U}
Hisoka's Defiance
Instant
Counter target Spirit or Arcane spell.
{1}{U}
Hisoka's Defiance
Instant
Counter target Spirit or Arcane spell.
{1}{U}
Hisoka's Defiance
Instant
Counter target Spirit or Arcane spell.
{1}{U}
Hisoka's Defiance
Instant
Counter target Spirit or Arcane spell.
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
2 / 2
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{3}{W}
Honden of Cleansing Fire
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{4}{G}
Honden of Life's Web
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{4}{U}
Honden of Seeing Winds
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
{2}{B}{B}
Horobi, Death's Wail
Legendary Creature - Spirit
Flying

Whenever a creature becomes the target of a spell or ability, destroy that creature.
4 / 4
{1}{G}
Humble Budoka
Creature - Human Monk
Shroud (This creature can't be the target of spells or abilities.)
2 / 2
{1}{G}
Humble Budoka
Creature - Human Monk
Shroud (This creature can't be the target of spells or abilities.)
2 / 2
{1}{G}
Humble Budoka
Creature - Human Monk
Shroud (This creature can't be the target of spells or abilities.)
2 / 2
{1}{G}
Humble Budoka
Creature - Human Monk
Shroud (This creature can't be the target of spells or abilities.)
2 / 2
{4}{W}
Hundred-Talon Kami
Creature - Spirit
Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{W}
Hundred-Talon Kami
Creature - Spirit
Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{W}
Hundred-Talon Kami
Creature - Spirit
Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{W}
Hundred-Talon Kami
Creature - Spirit
Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{W}
Hundred-Talon Strike
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Hundred-Talon Strike
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Hundred-Talon Strike
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Hundred-Talon Strike
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}{R}
Iizuka the Ruthless
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3 / 3
{4}{B}{B}
Iname, Death Aspect
Legendary Creature - Spirit
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
4 / 4
{4}{G}{G}
Iname, Life Aspect
Legendary Creature - Spirit
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
4 / 4
{3}{W}
Indebted Samurai
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
2 / 3
{3}{W}
Indebted Samurai
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
2 / 3
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{3}{W}{W}
Innocence Kami
Creature - Spirit
{W}, {T}: Tap target creature.

Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
2 / 3
{3}{W}{W}
Innocence Kami
Creature - Spirit
{W}, {T}: Tap target creature.

Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
2 / 3
{R}
Into the Fray
Instant - Arcane
Target creature attacks this turn if able.

Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{R}
Into the Fray
Instant - Arcane
Target creature attacks this turn if able.

Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{R}
Into the Fray
Instant - Arcane
Target creature attacks this turn if able.

Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{R}
Into the Fray
Instant - Arcane
Target creature attacks this turn if able.

Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Ire of Kaminari
Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
{3}{R}
Ire of Kaminari
Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
{3}{R}
Ire of Kaminari
Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
{3}{R}
Ire of Kaminari
Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{1}{R}
Ishi-Ishi, Akki Crackshot
Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample

When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 / 5
{1}{U}
Jushi Apprentice
Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1 / 2
--
Tomoya the Revealer
Legendary Creature - Human Wizard

{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
1 / 2
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{3}{B}
Kagemaro's Clutch
Enchantment - Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.
{3}{B}
Kagemaro's Clutch
Enchantment - Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.
{3}{B}
Kagemaro's Clutch
Enchantment - Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.
{3}{B}
Kagemaro's Clutch
Enchantment - Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.
{2}{U}{U}
Kaho, Minamo Historian
Legendary Creature - Human Wizard
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.

{X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
2 / 2
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{3}{B}
Kami of Empty Graves
Creature - Spirit
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 1
{3}{B}
Kami of Empty Graves
Creature - Spirit
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 1
{3}{B}
Kami of Empty Graves
Creature - Spirit
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 1
{3}{B}
Kami of Empty Graves
Creature - Spirit
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 1
{3}{R}
Kami of Fire's Roar
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
2 / 3
{3}{R}
Kami of Fire's Roar
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
2 / 3
{3}{R}
Kami of Fire's Roar
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
2 / 3
{3}{R}
Kami of Fire's Roar
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
2 / 3
{4}{B}{B}
Kami of Lunacy
Creature - Spirit
Flying

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
4 / 1
{4}{B}{B}
Kami of Lunacy
Creature - Spirit
Flying

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
4 / 1
{1}{U}{U}
Kami of Twisted Reflection
Creature - Spirit
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
2 / 2
{1}{U}{U}
Kami of Twisted Reflection
Creature - Spirit
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
2 / 2
{1}{U}{U}
Kami of Twisted Reflection
Creature - Spirit
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
2 / 2
{1}{U}{U}
Kami of Twisted Reflection
Creature - Spirit
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
2 / 2
{U}{U}
Kami of the Crescent Moon
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 / 3
{2}{G}
Kami of the Hunt
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2 / 2
{2}{G}
Kami of the Hunt
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2 / 2
{2}{G}
Kami of the Hunt
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2 / 2
{2}{G}
Kami of the Hunt
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
2 / 2
{4}{W}
Kami of the Painted Road
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
3 / 3
{4}{W}
Kami of the Painted Road
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
3 / 3
{4}{W}
Kami of the Painted Road
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
3 / 3
{4}{W}
Kami of the Painted Road
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
3 / 3
{5}{W}
Kami of the Palace Fields
Creature - Spirit
Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
3 / 2
{5}{W}
Kami of the Palace Fields
Creature - Spirit
Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
3 / 2
{3}{G}
Kami of the Tended Garden
Creature - Spirit
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 4
{3}{G}
Kami of the Tended Garden
Creature - Spirit
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
4 / 4
{2}{B}
Kami of the Waning Moon
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{2}{B}
Kami of the Waning Moon
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{2}{B}
Kami of the Waning Moon
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{2}{B}
Kami of the Waning Moon
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
1 / 1
{1}{G}{G}
Kashi-Tribe Elite
Creature - Snake Warrior
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)

Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 3
{1}{G}{G}
Kashi-Tribe Elite
Creature - Snake Warrior
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)

Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 3
{3}{G}{G}
Kashi-Tribe Warriors
Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 4
{3}{G}{G}
Kashi-Tribe Warriors
Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 4
{3}{G}{G}
Kashi-Tribe Warriors
Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 4
{3}{G}{G}
Kashi-Tribe Warriors
Creature - Snake Warrior
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 4
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{W}
Kitsune Diviner
Creature - Fox Cleric
{T}: Tap target Spirit.
0 / 1
{W}
Kitsune Diviner
Creature - Fox Cleric
{T}: Tap target Spirit.
0 / 1
{W}
Kitsune Diviner
Creature - Fox Cleric
{T}: Tap target Spirit.
0 / 1
{W}
Kitsune Diviner
Creature - Fox Cleric
{T}: Tap target Spirit.
0 / 1
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{3}{W}
Kitsune Healer
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent all damage that would be dealt to target legendary creature this turn.
2 / 2
{1}{W}{W}
Kitsune Riftwalker
Creature - Fox Wizard
Protection from Spirits and from Arcane
2 / 1
{1}{W}{W}
Kitsune Riftwalker
Creature - Fox Wizard
Protection from Spirits and from Arcane
2 / 1
{1}{W}{W}
Kitsune Riftwalker
Creature - Fox Wizard
Protection from Spirits and from Arcane
2 / 1
{1}{W}{W}
Kitsune Riftwalker
Creature - Fox Wizard
Protection from Spirits and from Arcane
2 / 1
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 4
{2}{G}{G}
Kodama of the South Tree
Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
4 / 4
{G}
Kodama's Might
Instant - Arcane
Target creature gets +2/+2 until end of turn.

Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}
Kodama's Might
Instant - Arcane
Target creature gets +2/+2 until end of turn.

Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}
Kodama's Might
Instant - Arcane
Target creature gets +2/+2 until end of turn.

Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}
Kodama's Might
Instant - Arcane
Target creature gets +2/+2 until end of turn.

Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{1}{W}
Konda's Hatamoto
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1 / 2
{5}{W}{W}
Konda, Lord of Eiganjo
Legendary Creature - Human Samurai
Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
3 / 3
{W}
Lantern Kami
Creature - Spirit
Flying
1 / 1
{W}
Lantern Kami
Creature - Spirit
Flying
1 / 1
{W}
Lantern Kami
Creature - Spirit
Flying
1 / 1
{W}
Lantern Kami
Creature - Spirit
Flying
1 / 1
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
{3}
Long-Forgotten Gohei
Artifact
Arcane spells you cast cost {1} less to cast.

Spirit creatures you control get +1/+1.
{2}{G}
Matsu-Tribe Decoy
Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 3
{2}{G}
Matsu-Tribe Decoy
Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 3
{2}{G}
Matsu-Tribe Decoy
Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 3
{2}{G}
Matsu-Tribe Decoy
Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.

Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 3
{4}{U}
Meloku the Clouded Mirror
Legendary Creature - Moonfolk Wizard
Flying

{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
2 / 4
{3}{W}
Michiko Konda, Truth Seeker
Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
2 / 2
{5}
Moonring Mirror
Artifact
Whenever you draw a card, exile the top card of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
{5}{G}
Moss Kami
Creature - Spirit
Trample
5 / 5
{5}{G}
Moss Kami
Creature - Spirit
Trample
5 / 5
{5}{G}
Moss Kami
Creature - Spirit
Trample
5 / 5
{5}{G}
Moss Kami
Creature - Spirit
Trample
5 / 5
{3}{W}
Mothrider Samurai
Creature - Human Samurai
Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{3}{W}
Mothrider Samurai
Creature - Human Samurai
Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{3}{W}
Mothrider Samurai
Creature - Human Samurai
Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{3}{W}
Mothrider Samurai
Creature - Human Samurai
Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{B}
Nezumi Cutthroat
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.
2 / 1
{1}{B}
Nezumi Cutthroat
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.
2 / 1
{1}{B}
Nezumi Cutthroat
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.
2 / 1
{1}{B}
Nezumi Cutthroat
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.
2 / 1
{1}{B}
Nezumi Graverobber
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
2 / 1
--
Nighteyes the Desecrator
Legendary Creature - Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
2 / 1
{1}{B}
Nezumi Graverobber
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
2 / 1
--
Nighteyes the Desecrator
Legendary Creature - Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
2 / 1
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{2}{B}
Nezumi Ronin
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 1
{1}{B}
Nezumi Shortfang
Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
1 / 1
--
Stabwhisker the Odious
Legendary Creature - Rat Shaman

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
1 / 1
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{2}
No-Dachi
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
No-Dachi
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Oathkeeper, Takeno's Daisho
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{2}{G}
Orochi Eggwatcher
Creature - Snake Shaman
{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
1 / 1
--
Shidako, Broodmistress
Legendary Creature - Snake Shaman

{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
1 / 1
{2}{G}
Orochi Eggwatcher
Creature - Snake Shaman
{2}{G}, {T}: Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
1 / 1
--
Shidako, Broodmistress
Legendary Creature - Snake Shaman

{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
1 / 1
{X}{X}
Orochi Hatchery
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.

{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
{1}{G}
Orochi Ranger
Creature - Snake Warrior Ranger
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 1
{1}{G}
Orochi Ranger
Creature - Snake Warrior Ranger
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 1
{1}{G}
Orochi Ranger
Creature - Snake Warrior Ranger
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 1
{1}{G}
Orochi Ranger
Creature - Snake Warrior Ranger
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 1
{1}{G}
Orochi Sustainer
Creature - Snake Shaman
{T}: Add {G}.
1 / 2
{1}{G}
Orochi Sustainer
Creature - Snake Shaman
{T}: Add {G}.
1 / 2
{1}{G}
Orochi Sustainer
Creature - Snake Shaman
{T}: Add {G}.
1 / 2
{1}{G}
Orochi Sustainer
Creature - Snake Shaman
{T}: Add {G}.
1 / 2
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{2}{R}
Pain Kami
Creature - Spirit
{X}{R}, Sacrifice Pain Kami: It deals X damage to target creature.
2 / 2
{2}{R}
Pain Kami
Creature - Spirit
{X}{R}, Sacrifice Pain Kami: It deals X damage to target creature.
2 / 2
{2}{B}
Pain's Reward
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
{3}{B}{B}
Painwracker Oni
Creature - Demon Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
5 / 4
{3}{B}{B}
Painwracker Oni
Creature - Demon Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
5 / 4
{4}{R}{R}
Patron of the Akki
Legendary Creature - Spirit
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)

Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5 / 5
{4}{W}{W}
Patron of the Kitsune
Legendary Creature - Spirit
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)

Whenever a creature attacks, you may gain 1 life.
5 / 6
{5}{U}{U}
Patron of the Moon
Legendary Creature - Spirit
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)

Flying

{1}: Put up to two land cards from your hand onto the battlefield tapped.
5 / 4
{5}{B}{B}
Patron of the Nezumi
Legendary Creature - Spirit
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)

Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
6 / 6
{6}{G}{G}
Patron of the Orochi
Legendary Creature - Spirit
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)

{T}: Untap all Forests and all green creatures. Activate only once each turn.
7 / 7
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{4}{U}
Petals of Insight
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
{4}{U}
Petals of Insight
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Promise of Bunrei
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
{1}{U}
Psychic Puppetry
Instant - Arcane
You may tap or untap target permanent.

Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Psychic Puppetry
Instant - Arcane
You may tap or untap target permanent.

Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Psychic Puppetry
Instant - Arcane
You may tap or untap target permanent.

Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{U}
Psychic Puppetry
Instant - Arcane
You may tap or untap target permanent.

Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{U}
Reach Through Mists
Instant - Arcane
Draw a card.
{2}
Reito Lantern
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
{2}
Reito Lantern
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{B}
Rend Spirit
Instant
Destroy target Spirit.
{2}{B}
Rend Spirit
Instant
Destroy target Spirit.
{2}{B}
Rend Spirit
Instant
Destroy target Spirit.
{2}{B}
Rend Spirit
Instant
Destroy target Spirit.
{2}{W}{W}
Reverence
Enchantment
Creatures with power 2 or less can't attack you.
{2}{U}
River Kaijin
Creature - Spirit
1 / 4
{2}{U}
River Kaijin
Creature - Spirit
1 / 4
{2}{U}
River Kaijin
Creature - Spirit
1 / 4
{2}{U}
River Kaijin
Creature - Spirit
1 / 4
{2}{R}
Ronin Houndmaster
Creature - Human Samurai
Haste

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{R}
Ronin Houndmaster
Creature - Human Samurai
Haste

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{R}
Ronin Houndmaster
Creature - Human Samurai
Haste

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{2}{R}
Ronin Houndmaster
Creature - Human Samurai
Haste

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{3}
Ronin Warclub
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Ronin Warclub
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}{G}
Sachi, Daughter of Seshiro
Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.

Shamans you control have "{T}: Add {G}{G}."
1 / 3
{2}{G}{G}
Sachi, Daughter of Seshiro
Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.

Shamans you control have "{T}: Add {G}{G}."
1 / 3
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}
Scroll of Origins
Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
{4}{B}
Scuttling Death
Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
4 / 2
{4}{B}
Scuttling Death
Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
4 / 2
{4}{B}
Scuttling Death
Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
4 / 2
{4}{B}
Scuttling Death
Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
4 / 2
{3}{B}{B}
Seizan, Perverter of Truth
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
6 / 5
{5}{G}{G}{G}
Sekki, Seasons' Guide
Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0 / 0
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 / 1
{2}{G}
Serpent Skin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

{G}: Regenerate enchanted creature.
{2}{G}
Serpent Skin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

{G}: Regenerate enchanted creature.
{2}{G}
Serpent Skin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

{G}: Regenerate enchanted creature.
{2}{G}
Serpent Skin
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

{G}: Regenerate enchanted creature.
{4}{G}{G}
Seshiro the Anointed
Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.
3 / 4
{4}{B}
Shirei, Shizo's Caretaker
Legendary Creature - Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
2 / 2
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
{1}{U}{U}
Sift Through Sands
Instant - Arcane
Draw two cards, then discard a card.

If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{1}{W}
Silent-Chant Zubera
Creature - Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
1 / 2
{4}{U}{U}
Sire of the Storm
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.
3 / 3
{4}{U}{U}
Sire of the Storm
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may draw a card.
3 / 3
{2}{R}{R}
Skyfire Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
3 / 3
{1}{G}
Soilshaper
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
1 / 1
{1}{G}
Soilshaper
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
1 / 1
{4}{R}
Sokenzan Spellblade
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2 / 3
{4}{R}
Sokenzan Spellblade
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2 / 3
{4}{R}
Sokenzan Spellblade
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2 / 3
{4}{R}
Sokenzan Spellblade
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2 / 3
{3}{U}
Soratami Mirror-Guard
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
3 / 1
{3}{U}
Soratami Mirror-Guard
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
3 / 1
{3}{U}
Soratami Mirror-Guard
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
3 / 1
{3}{U}
Soratami Mirror-Guard
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
3 / 1
{3}{U}
Soratami Mirror-Mage
Creature - Moonfolk Wizard
Flying

{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
2 / 1
{3}{U}
Soratami Mirror-Mage
Creature - Moonfolk Wizard
Flying

{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
2 / 1
{2}{U}
Soratami Rainshaper
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 1
{2}{U}
Soratami Rainshaper
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 1
{2}{U}
Soratami Rainshaper
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 1
{2}{U}
Soratami Rainshaper
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 1
{2}{U}{U}
Soratami Savant
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
2 / 2
{2}{U}{U}
Soratami Savant
Creature - Moonfolk Wizard
Flying

{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
2 / 2
{4}{U}
Soratami Seer
Creature - Moonfolk Wizard
Flying

{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
2 / 3
{4}{U}
Soratami Seer
Creature - Moonfolk Wizard
Flying

{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
2 / 3
{2}{G}{G}
Sosuke, Son of Seshiro
Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3 / 4
{2}{G}{G}
Sosuke, Son of Seshiro
Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3 / 4
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{B}
Soulless Revival
Instant - Arcane
Return target creature card from your graveyard to your hand.

Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{X}{B}{B}
Swallowing Plague
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
{X}{B}{B}
Swallowing Plague
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{W}
Takeno, Samurai General
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3 / 3
{1}{W}
Tallowisp
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
1 / 3
{1}{W}
Tallowisp
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
1 / 3
{6}
Tatsumasa, the Dragon's Fang
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}
{3}{U}{U}
Teller of Tales
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
3 / 3
{3}{U}{U}
Teller of Tales
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
3 / 3
{3}{U}{U}
Teller of Tales
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
3 / 3
{3}{U}{U}
Teller of Tales
Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
3 / 3
{3}
Tenza, Godo's Maul
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Tenza, Godo's Maul
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Terashi's Verdict
Instant - Arcane
Destroy target attacking creature with power 3 or less.
{1}{W}
Terashi's Verdict
Instant - Arcane
Destroy target attacking creature with power 3 or less.
{5}
That Which Was Taken
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.

Each permanent with a divinity counter on it has indestructible.
{6}{U}{U}{U}
The Unspeakable
Legendary Creature - Spirit
Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
6 / 7
{2}{B}
Thief of Hope
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 2
{2}{B}
Thief of Hope
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 2
{1}{U}{U}
Threads of Disloyalty
Enchantment - Aura
Enchant creature with mana value 2 or less

You control enchanted creature.
{4}{U}{U}
Time Stop
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{1}{G}
Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{1}{G}
Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
--
Tomb of Urami
Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
{5}{U}
Tomorrow, Azami's Familiar
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1 / 5
{3}{R}
Torrent of Stone
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Torrent of Stone
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Torrent of Stone
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}
Torrent of Stone
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{B}{B}
Toshiro Umezawa
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2 / 2
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{4}{R}{R}
Undying Flames
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{4}{U}{U}
Uyo, Silent Prophet
Legendary Creature - Moonfolk Wizard
Flying

{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
4 / 4
{4}{G}
Venerable Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{G}
Venerable Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{G}
Venerable Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{4}{G}
Venerable Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{2}{B}
Villainous Ogre
Creature - Ogre Warrior
Villainous Ogre can't block.

As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
3 / 2
{2}{B}
Villainous Ogre
Creature - Ogre Warrior
Villainous Ogre can't block.

As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
3 / 2
{2}{B}
Villainous Ogre
Creature - Ogre Warrior
Villainous Ogre can't block.

As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
3 / 2
{2}{B}
Villainous Ogre
Creature - Ogre Warrior
Villainous Ogre can't block.

As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
3 / 2
{6}{G}
Vine Kami
Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
4 / 4
{6}{G}
Vine Kami
Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
4 / 4
{6}{G}
Vine Kami
Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
4 / 4
{6}{G}
Vine Kami
Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
4 / 4
{2}{B}
Waking Nightmare
Sorcery - Arcane
Target player discards two cards.
{2}{B}
Waking Nightmare
Sorcery - Arcane
Target player discards two cards.
{2}{B}
Waking Nightmare
Sorcery - Arcane
Target player discards two cards.
{2}{B}
Waking Nightmare
Sorcery - Arcane
Target player discards two cards.
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 / 2
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 / 2
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 / 2
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 / 2
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{B}{B}
Wicked Akuba
Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
2 / 2
{B}{B}
Wicked Akuba
Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
2 / 2
{B}{B}
Wicked Akuba
Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
2 / 2
{B}{B}
Wicked Akuba
Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
2 / 2
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}
Yamabushi's Storm
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}
Yamabushi's Storm
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}
Yamabushi's Storm
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}
Yamabushi's Storm
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2