Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U}
Artisan of Forms
Creature - Human Wizard
Heroic -- Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.
1 / 1
--
Barkchannel Pathway
Land
{T}: Add {G}.
--
Tidechannel Pathway
Land

{T}: Add {U}.
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{G}{U}
Double Major
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
{U}
Errant, Street Artist
Legendary Creature - Human Rogue
Flash

Defender, haste

{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
0 / 3
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{4}{U}{U}
Extravagant Replication
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
{3}{U}
Faerie Artisans
Creature - Faerie Artificer
Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2 / 2
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{1}{U}{U}
Faerie Trickery
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C}.
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}{U}
Ivy, Gleeful Spellthief
Legendary Creature - Faerie Rogue
Flying

Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
2 / 1
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{4}
Lithoform Engine
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
--
Lotus Field
Land
Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

{T}: Add three mana of any one color.
{G}{U}
Maraleaf Pixie
Creature - Faerie
Flying

{T}: Add {G} or {U}.
2 / 2
{3}
Mirage Mirror
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{1}{U}{U}
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
{3}{U}
Mistbind Clique
Creature - Faerie Wizard
Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4 / 4
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{G}
One with Nature
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{U}
Orvar, the All-Form
Legendary Creature - Shapeshifter
Changeling

Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.

When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3 / 3
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{G}
Poison the Blade
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{U}{U}
Polymorphist's Jest
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{4}{G}{U}
Progenitor Mimic
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0 / 0
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{G}{U}
Rashmi, Eternities Crafter
Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2 / 3
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}{U}
Sakashima of a Thousand Faces
Legendary Creature - Human Rogue
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)
3 / 1
{4}{U}{U}
Sakashima's Protege
Creature - Shapeshifter
Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3 / 1
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{G}
Sixth Sense
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{4}{U}{U}
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{4}{U}
The Mirari Conjecture
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Return target instant card from your graveyard to your hand.

II -- Return target sorcery card from your graveyard to your hand.

III -- Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
{1}{U}
The Reality Chip
Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 / 4
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}
Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{U}
Vanishing
Enchantment - Aura
Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{3}{U}
Vesuvan Duplimancy
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
{G}{U}{U}
Voidslime
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{5}
Wandering Archaic
Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
4 / 4
--
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
4 / 4