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Select Main Deck Cards

{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2
1 / 1
{1}{W}
Clowning Around
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
{3}{B}
Demon's Jester
Creature - Imp
Flying

Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.
2 / 2
{3}{R}
Goblin Battle Jester
Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
2 / 2
{4}{R}
Havoc Jester
Creature - Devil
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
5 / 5
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{5}
Jester's Mask
Artifact
Jester's Mask enters the battlefield tapped.

{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
{3}
Jester's Scepter
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.

{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{4}{G}
Mischief and Mayhem
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
{2}{U}
Planeswalker's Mischief
Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
{3}{U}
Puca's Mischief
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1