Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
A-Luminarch Aspirant
--
A-Luminarch Aspirant
--
A-Luminarch Aspirant
--
A-Luminarch Aspirant
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
1
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
1
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 /
1
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 /
5
{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 /
5
{4}{W}{W}
Adarkar Valkyrie
Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
4 /
5
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* /
4
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* /
4
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 /
6
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 /
6
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying
Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 /
6
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 /
5
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 /
5
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 /
5
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 /
1
{W}
Anointer of Champions
Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Anointer of Champions
Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Anointer of Champions
Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Anointer of Champions
Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
1 /
1
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.
{W}
Arrester's Zeal
Instant
Target creature gets +2/+2 until end of turn.
Addendum -- If you cast this spell during your main phase, that creature gains flying until end of turn.