At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 /
3
{4}
Brass-Talon Chimera
Artifact Creature - Chimera
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
2 /
2
{4}
Brass-Talon Chimera
Artifact Creature - Chimera
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
2 /
2
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
{4}
Clockwork Gnomes
Artifact Creature - Gnome
{3}, {T}: Regenerate target artifact creature.
2 /
2
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 /
3
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 /
3
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 /
3
{4}
Clockwork Swarm
Artifact Creature - Insect
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
0 /
3
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 /
1
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 /
1
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 /
1
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 /
1
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{4}
Iron-Heart Chimera
Artifact Creature - Chimera
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2 /
2
{4}
Iron-Heart Chimera
Artifact Creature - Chimera
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2 /
2
{4}
Lead-Belly Chimera
Artifact Creature - Chimera
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
2 /
2
{4}
Lead-Belly Chimera
Artifact Creature - Chimera
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
2 /
2
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}
Metallic Sliver
Artifact Creature - Sliver
1 /
1
{1}
Metallic Sliver
Artifact Creature - Sliver
1 /
1
{1}
Metallic Sliver
Artifact Creature - Sliver
1 /
1
{1}
Metallic Sliver
Artifact Creature - Sliver
1 /
1
{X}
Phyrexian Marauder
Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0 /
0
{X}
Phyrexian Marauder
Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0 /
0
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{4}
Tin-Wing Chimera
Artifact Creature - Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
2 /
2
{4}
Tin-Wing Chimera
Artifact Creature - Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
2 /
2
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 /
4
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 /
3
{3}
Jangling Automaton
Artifact Creature - Construct
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
3 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{2}
Phyrexian Splicer
Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 /
3
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 /
4
{1}
Roterothopter
Artifact Creature - Thopter
Flying
{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 /
2
{1}
Soldevi Sentry
Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.