When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Arctic Treeline
Snow Land - Forest Plains
({T}: Add {G} or {W}.)
Arctic Treeline enters the battlefield tapped.
{W}{W}
Armored Warhorse
Creature - Horse
2 /
3
{1}{G}
Balduvian Bears
Creature - Bear
2 /
2
{1}{G}
Barbary Apes
Creature - Ape
2 /
2
{2}{W}
Bastion Enforcer
Creature - Dwarf Soldier
3 /
2
{1}{G}
Bear Cub
Creature - Bear
2 /
2
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 /
1
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
{2}{W}
Border Guard
Creature - Human Soldier
1 /
4
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 /
3
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 /
1
{2}{G}
Colossodon Yearling
Creature - Beast
2 /
4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Cylian Elf
Creature - Elf Scout
2 /
2
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{1}{W}
Devilthorn Fox
Creature - Fox
3 /
1
{W}
Devoted Hero
Creature - Elf Soldier
1 /
2
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 /
1
{W}
Eager Cadet
Creature - Human Soldier
1 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 /
1
{2}{W}
Femeref Scouts
Creature - Human Scout
1 /
4
{2}
Field Creeper
Artifact Creature - Scarecrow
2 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{W}
Fresh Volunteers
Creature - Human Rebel
2 /
2
--
Gingerbread Cabin
Land - Forest
({T}: Add {G}.)
Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{W}
Glory Seeker
Creature - Human Soldier
2 /
2
{2}{G}
Harrier Naga
Creature - Naga Warrior
3 /
3
--
Heap Gate
Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Idyllic Grange
Land - Plains
({T}: Add {W}.)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
{1}{G}{W}
Jasmine Boreal of the Seven
Legendary Creature - Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
2 /
4
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
{1}{W}{W}
Keepers of the Faith
Creature - Human Cleric
2 /
3
{1}{W}
Knight Errant
Creature - Human Knight
2 /
2
{2}{W}
Knight of the Keep
Creature - Human Knight
3 /
2
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 /
2
{2}{W}
Loxodon Wayfarer
Creature - Elephant Monk
1 /
5
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
{2}{G}
Murasa Brute
Creature - Troll Warrior
3 /
3
{G}
Norwood Ranger
Creature - Elf Scout Ranger
1 /
2
{2}
Omega Myr
Artifact Creature - Myr
1 /
2
{2}{G}
Orazca Frillback
Creature - Dinosaur
4 /
2
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 /
1
{2}{W}
Pearled Unicorn
Creature - Unicorn
2 /
2
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Prowling Caracal
Creature - Cat
3 /
1
--
Radiant Grove
Land - Forest Plains
({T}: Add {G} or {W}.)
Radiant Grove enters the battlefield tapped.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{2}{W}
Regal Unicorn
Creature - Unicorn
2 /
3
{1}{G}
Runeclaw Bear
Creature - Bear
2 /
2
{W}
Sanctuary Cat
Creature - Cat
1 /
2
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
{1}{W}
Savai Sabertooth
Creature - Cat
3 /
1
{W}
Savannah Lions
Creature - Cat
2 /
1
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
{2}{W}
Shu Foot Soldiers
Creature - Human Soldier
2 /
3
{1}{W}
Silvercoat Lion
Creature - Cat
2 /
2
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Sliver Construct
Artifact Creature - Sliver Construct
2 /
2
{2}{G}
Spined Karok
Creature - Crocodile
2 /
4
{1}{W}
Squire
Creature - Human Soldier
1 /
2
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{3}
Stonework Puma
Artifact Creature - Cat Ally
2 /
2
{W}
Tasseled Dromedary
Creature - Camel
0 /
4
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.
Indestructible
{T}: Add {G} or {W}.
{2}{W}
Those Who Serve
Creature - Zombie
2 /
4
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Thriving Heath
Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 /
3
{G}
Trained Jackal
Creature - Jackal
1 /
2
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{1}{W}
Traveling Philosopher
Creature - Human Advisor
2 /
2
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.