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{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{U}{U}
Master of the Pearl Trident
Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Master of the Pearl Trident
Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Master of the Pearl Trident
Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{U}{U}
Master of the Pearl Trident
Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
{2}{U}
Merrow Reejerey
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2 / 2
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U}.

{1}: Return Oboro, Palace in the Clouds to its owner's hand.
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{U}{U}
Tidebinder Mage
Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2 / 2
{U}{U}
Tidebinder Mage
Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2 / 2
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

{T}: Add {W} or {U}.

{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{1}{U}
Flashfreeze
Instant
Counter target red or green spell.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
{U}{U}
Tidebinder Mage
Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2 / 2
{U}{U}
Tidebinder Mage
Creature - Merfolk Wizard
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2 / 2
{1}{U}
Unified Will
Instant
Counter target spell if you control more creatures than that spell's controller.
{1}{U}
Unified Will
Instant
Counter target spell if you control more creatures than that spell's controller.