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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{3}{R}
Afflicted Deserter
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
3 / 2
--
Werewolf Ransacker
Creature - Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
3 / 2
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}{G}{G}
Archdruid's Charm
Instant
Choose one --

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

• Exile target artifact or enchantment.
{2}{R}{G}
Arlinn, the Pack's Hope
Legendary Planeswalker - Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.
--
Arlinn, the Moon's Fury
Legendary Planeswalker - Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{4}{G}{G}
Avabruck Caretaker
Creature - Human Werewolf
Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
--
Hollowhenge Huntmaster
Creature - Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 4
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{2}{G}
Bird Admirer
Creature - Human Archer Werewolf
Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 / 4
--
Wing Shredder
Creature - Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
1 / 4
{3}{G}
Bite Down on Crime
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)

Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{1}{G}
Bonds of Mortality
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{1}{R}{R}
Breakneck Rider
Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
3 / 3
--
Neck Breaker
Creature - Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
3 / 3
{2}{R}
Chaosphere
World Enchantment
Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{2}{G}
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
--
Commercial District
Land - Mountain Forest
({T}: Add {R} or {G}.)

Commercial District enters the battlefield tapped.

When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{G}
Ent's Fury
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Full Moon's Rise
Enchantment
Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{3}{G}
Halana, Kessig Ranger
Legendary Creature - Human Archer Ranger
Reach

Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)
3 / 4
--
Hall of Oracles
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Hermit of the Natterknolls
Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
2 / 3
--
Lone Wolf of the Natterknolls
Creature - Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
2 / 3
{2}{G}
Hound Tamer
Creature - Human Werewolf
Trample

{3}{G}: Put a +1/+1 counter on target creature.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Untamed Pup
Creature - Werewolf

Trample

Other Wolves and Werewolves you control have trample.

{3}{G}: Put a +1/+1 counter on target creature.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{R}
Howl of the Horde
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid -- If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
{2}{G}
Howl of the Hunt
Enchantment - Aura
Flash

Enchant creature

When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.

Enchanted creature gets +2/+2 and has vigilance.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{2}{G}{G}
Hulking Raptor
Creature - Dinosaur
Ward {2}

At the beginning of your precombat main phase, add {G}{G}.
5 / 3
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{3}{G}
Indomitable Might
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{2}{R}
Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
--
Kazuul's Cliffs
Land

Kazuul's Cliffs enters the battlefield tapped.

{T}: Add {R}.
{1}{R}
Kessig Forgemaster
Creature - Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
2 / 1
--
Flameheart Werewolf
Creature - Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
2 / 1
{R}{G}
Kessig Naturalist
Creature - Human Werewolf
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 2
--
Lord of the Ulvenwald
Creature - Werewolf

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 2
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Lambholt Elder
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
1 / 2
--
Silverpelt Werewolf
Creature - Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
1 / 2
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
--
Howlpack Alpha
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 / 1
{3}{R}
Mondronen Shaman
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
3 / 2
--
Tovolar's Magehunter
Creature - Werewolf

Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
3 / 2
{1}{G}
Moonlight Hunt
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Nightpack Ambusher
Creature - Wolf
Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4 / 4
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{G}
Outland Liberator
Creature - Human Werewolf
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 2
--
Frenzied Trapbreaker
Creature - Werewolf

{1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.

Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Pit of Offerings
Land - Cave
Pit of Offerings enters the battlefield tapped.

When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.

{T}: Add {C}.

{T}: Add one mana of any of the exiled cards' colors.
{2}{G}
Recross the Paths
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{2}{G}
Rot Wolf
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2 / 2
{R}{G}
Ruby, Daring Tracker
Legendary Creature - Human Scout
Haste

Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.

{T}: Add {R} or {G}.
1 / 2
{4}{G}
Sage of Ancient Lore
Creature - Human Shaman Werewolf
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
* / *
--
Werewolf of Ancient Hunger
Creature - Werewolf

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
* / *
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.

Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{3}{G}{G}
Shared Summons
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
{X}{R}{R}
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
--
Shatterskull, the Hammer Pass
Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {R}.
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{R}{R}
Song-Mad Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
--
Song-Mad Ruins
Land

Song-Mad Ruins enters the battlefield tapped.

{T}: Add {R}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Struggle for Skemfar
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{4}
Sword of Kaldra
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
The Celestus
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.

{T}: Add one mana of any color.

{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{R}{G}
Tovolar, Dire Overlord
Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound
3 / 3
--
Tovolar, the Midnight Scourge
Legendary Creature - Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound
3 / 3
{3}{R}{G}
Ulrich of the Krallenhorde
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4 / 4
--
Ulrich, Uncontested Alpha
Legendary Creature - Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
4 / 4
{X}{G}{G}
Uncage the Menagerie
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{5}
Vanquisher's Banner
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.
{3}{R}{R}
Volatile Arsonist
Creature - Human Werewolf
Menace, haste

Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
--
Dire-Strain Anarchist
Creature - Werewolf

Menace, haste

Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 4
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{2}{G}
Weaver of Blossoms
Creature - Human Werewolf
{T}: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
--
Blossom-Clad Werewolf
Creature - Werewolf

{T}: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 3
{5}{G}
Wolfkin Outcast
Creature - Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
5 / 4
--
Wedding Crasher
Creature - Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5 / 4
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.