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Select Main Deck Cards

{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{5}{W}
Anointer of Valor
Creature - Angel
Flying

Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3 / 5
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{5}{R}
Boarding Party
Creature - Human Pirate
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 / 3
{3}{R}
Breeches, Brazen Plunderer
Legendary Creature - Goblin Pirate
Menace

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner (You can have two commanders if both have partner.)
3 / 3
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{1}{R}
Krark, the Thumbless
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)
2 / 2
{1}{R}
Makeshift Munitions
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{5}{W}{W}
Soul of Eternity
Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.

Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
* / *
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{5}
The Prismatic Piper
Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)
3 / 3
{2}{R}
Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
{3}
Workshop Assistant
Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
1 / 2