Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

{3}{B}{B}
Aclazotz, Deepest Betrayal
Legendary Creature - Bat God
Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4
--
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
4 / 4
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{2}
Andúril, Narsil Reforged
Legendary Artifact - Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip {3}
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{2}{W}{W}
Battle Angels of Tyr
Creature - Angel Knight
Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
{3}
Bitterthorn, Nissa's Animus
Legendary Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {3}
{2}
Blade of Selves
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{1}{R}{W}{B}
Caesar, Legion's Emperor
Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two --

• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.

• You draw a card and you lose 1 life.

• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4 / 4
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{2}{B}{R}
Chainer, Nightmare Adept
Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
3 / 2
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{R}{W}
Commander Liara Portyr
Legendary Creature - Human Soldier
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
5 / 3
{1}{W}{B}
Commissar Severina Raine
Legendary Creature - Human Soldier
Leading from the Front -- Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution -- {2}, Sacrifice another creature: You gain 2 life and draw a card.
2 / 2
{2}{B}
Dalek Squadron
Artifact Creature - Dalek
Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3 / 3
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}
Dino DNA
Artifact
Imprint -- {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.

{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
{4}{R}{W}
Duke Ulder Ravengard
Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.
4 / 7
{3}{R}
Elturel Survivors
Creature - Tiefling Peasant
Trample, myriad

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
0 / 4
{W}
Esper Sentinel
Artifact Creature - Human Soldier
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
1 / 1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{R}
Fireflux Squad
Creature - Human Soldier
Haste

Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
4 / 3
{1}{R}
Genasi Enforcers
Creature - Elemental Shaman
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

{1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
1 / 3
{5}{R}
Gnoll War Band
Creature - Gnoll
This spell costs {1} less to cast for each opponent who was dealt damage this turn.

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{2}{W}
Hammers of Moradin
Creature - Dwarf Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
3 / 3
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{3}{W}{W}
Herald of the Host
Creature - Angel
Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{3}{R}{R}
Hexplate Wallbreaker
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip {3}{R}
{W}
Immovable Rod
Artifact
You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
{R}{W}{B}
Isshin, Two Heavens as One
Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
{4}{R}
Karlach, Fury of Avernus
Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)
5 / 4
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{3}{W}
Mangara, the Diplomat
Legendary Creature - Human Cleric
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.
2 / 4
{2}{B}{R}
Mishra, Claimed by Gix
Legendary Creature - Phyrexian Human Artificer
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
3 / 5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{W}
Myrel, Shield of Argive
Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{R}{W}
Neyali, Suns' Vanguard
Legendary Creature - Human Rebel
Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
3 / 3
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{3}{B}
Orc Sureshot
Creature - Orc Archer
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
4 / 2
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{5}{B}{B}{B}
Razaketh, the Foulblooded
Legendary Creature - Demon
Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
8 / 8
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{3}{W}
Romana II
Legendary Creature - Time Lord Scientist
Vigilance

{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)
3 / 3
{R}{R}{W}{W}{W}{B}{B}
Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Shattered Sanctum
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {B}.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}
Space Marine Devastator
Creature - Astartes Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Grav-cannon -- When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3 / 3
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{2}
Sundial of the Infinite
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{4}{W}
Tabaxi Toucaneers
Creature - Cat Ranger
Flying

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3 / 2
{2}{R}{R}
Tectonic Giant
Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one --

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3 / 4
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{R}{R}
Terror of the Peaks
Creature - Dragon
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
5 / 4
{4}{B}{R}
The Master, Multiplied
Legendary Creature - Time Lord Rogue
Myriad

The "legend rule" doesn't apply to creature tokens you control.

Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
4 / 3
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {B}.
--
Vault of the Archangel
Land
{T}: Add {C}.

{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.

{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 / 3
{3}{R}{R}
Warchief Giant
Creature - Giant Warrior
Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 3
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{W}
Wyrm's Crossing Patrol
Creature - Human Soldier
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
1 / 1
{2}{B}{B}
Yawgmoth, Thran Physician
Legendary Creature - Human Cleric
Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 4

{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 / 4
{1}{R}{W}
Anim Pakal, Thousandth Moon
Legendary Creature - Human Soldier
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
1 / 2
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{B}{B}
Banshee of the Dread Choir
Creature - Spirit
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4 / 4
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{2}{R}
Breeches, Eager Pillager
Legendary Creature - Goblin Pirate
First strike

Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn --

• Create a Treasure token.

• Target creature can't block this turn.

• Exile the top card of your library. You may play it this turn.
3 / 3
{2}{W}{W}
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
{R}
Diamond Pick-Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2}
{3}{R}{R}
Goldspan Dragon
Creature - Dragon
Flying, haste

Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.

Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
4 / 4
{6}{W}{W}
Legion Loyalty
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
{4}{W}{W}
Ojer Taq, Deepest Foundation
Legendary Creature - God
Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6 / 6
--
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
6 / 6
{3}{W}{B}
Ravos, Soultender
Legendary Creature - Human Cleric
Flying

Other creatures you control get +1/+1.

At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.

Partner (You can have two commanders if both have partner.)
2 / 2
{2}{W}
Rune-Tail, Kitsune Ascendant
Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2 / 2
--
Rune-Tail's Essence
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.
2 / 2
{4}
Soul Foundry
Artifact
Imprint -- When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
{3}
Spellbinder
Artifact - Equipment
Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand.

Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Equip {4}
{4}{R}
Tiamat's Fanatics
Creature - Dragon Warrior
Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 3