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Select Main Deck Cards

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Academy at Tolaria West
Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever chaos ensues, discard your hand.
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Akoum
Plane - Zendikar
Players may cast enchantment spells as though they had flash.

Whenever chaos ensues, destroy target creature that isn't enchanted.
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Bant
Plane - Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
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Bloodhill Bastion
Plane - Equilor
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
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Celestine Reef
Plane - Luvion
Creatures without flying or islandwalk can't attack.

Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
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Cliffside Market
Plane - Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever chaos ensues, exchange control of two target permanents that share a card type.
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Eloren Wilds
Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.

Whenever chaos ensues, target player can't cast spells until a player planeswalks.
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Fields of Summer
Plane - Moag
Whenever a player casts a spell, that player may gain 2 life.

Whenever chaos ensues, you may gain 10 life.
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Gavony
Plane - Innistrad
All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.
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Glen Elendra
Plane - Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever chaos ensues, gain control of target creature you own.
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Glimmervoid Basin
Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
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Goldmeadow
Plane - Lorwyn
Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.

Whenever chaos ensues, create a 0/1 white Goat creature token.
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Grove of the Dreampods
Plane - Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
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Hedron Fields of Agadeem
Plane - Zendikar
Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
--
Horizon Boughs
Plane - Pyrulea
All permanents untap during each player's untap step.

Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
--
Kessig
Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
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Minamo
Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card.

Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
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Onakke Catacomb
Plane - Shandalar
All creatures are black and have deathtouch.

Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
--
Orzhova
Plane - Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.

Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
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Otaria
Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)

Whenever chaos ensues, take an extra turn after this one.
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Panopticon
Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.
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Prahv
Plane - Ravnica
If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Whenever chaos ensues, you gain life equal to the number of cards in your hand.
--
Raven's Run
Plane - Shadowmoor
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
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Sanctum of Serra
Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever chaos ensues, you may have your life total become 20.
--
Sokenzan
Plane - Kamigawa
All creatures get +1/+1 and have haste.

Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
--
Stairs to Infinity
Plane - Xerex
Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
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Takenuma
Plane - Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.

Whenever chaos ensues, return target creature you control to its owner's hand.
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Talon Gates
Plane - Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, it has haste.)

Whenever chaos ensues, remove two time counters from each suspended card you own.
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The Great Forest
Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
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The Hippodrome
Plane - Segovia
All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
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The Zephyr Maze
Plane - Kyneth
Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever chaos ensues, target creature gains flying until end of turn.
--
Truga Jungle
Plane - Ergamon
All lands have "{T}: Add one mana of any color."

Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Turri Island
Plane - Ir
Creature spells cost {2} less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
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Undercity Reaches
Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.