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Select Main Deck Cards

{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{W}
Ageless Guardian
Creature - Spirit Soldier
1 / 4
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{3}{W}
Angelic Exaltation
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{G}{ // }{1}{W}
Appeal // Authority
Sorcery // Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
{G}
Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}{G}
Axebane Beast
Creature - Beast
3 / 4
{2}{G}
Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{3}{G}
Broodhunter Wurm
Creature - Wurm
4 / 3
{4}{G}{G}
Canopy Gorger
Creature - Wurm
6 / 5
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{4}{G}
Colossapede
Creature - Insect
5 / 5
{2}{G}
Colossodon Yearling
Creature - Beast
2 / 4
{1}{G}
Commencement of Festivities
Instant
Prevent all combat damage that would be dealt to players this turn.
{4}{G}{G}
Cowl Prowler
Creature - Wurm
6 / 6
{2}{G}
Crash the Ramparts
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{3}{G}{G}
Declare Dominance
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{W}
Demystify
Instant
Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
{W}
Djeru's Resolve
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Dragonscale Boon
Instant
Put two +1/+1 counters on target creature and untap it.
{3}{W}
Dutiful Servants
Creature - Zombie
2 / 5
{3}{G}
Emergent Growth
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{W}
Expose Evil
Instant
Tap up to two target creatures.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}
Fell the Pheasant
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{4}{G}
Feral Krushok
Creature - Beast
5 / 4
{1}{W}
Flare of Faith
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
{1}{G}
Forced Landing
Instant
Put target creature with flying on the bottom of its owner's library.
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Fountain of Ichor
Artifact
{T}: Add one mana of any color.

{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{G}
Gift of Growth
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
{1}{G}
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
{4}{W}
Gleam of Resistance
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{4}{W}
Great-Horn Krushok
Creature - Beast
3 / 5
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{2}{G}
Harrier Naga
Creature - Naga Warrior
3 / 3
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Insatiable Appetite
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
{3}{W}
Ironclad Krovod
Creature - Beast
2 / 5
{1}{G}{W}
Jasmine Boreal of the Seven
Legendary Creature - Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.

Creatures you control with no abilities can't be blocked by creatures with abilities.
2 / 4
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{W}
Lithomancer's Focus
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 / 7
{1}{G}
Might of Murasa
Instant
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Moment of Triumph
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
{2}{G}
Murasa Brute
Creature - Troll Warrior
3 / 3
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{3}{G}{G}{G}
Nyxborn Colossus
Enchantment Creature - Giant
6 / 7
{1}{W}{W}
Nyxborn Courser
Enchantment Creature - Centaur Scout
2 / 4
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{W}
Outflank
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{1}
Prying Blade
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{G}
Reclaim the Wastes
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
{2}{G}{G}
Reclaiming Vines
Sorcery
Destroy target artifact, enchantment, or land.
{W}
Recruit the Worthy
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.
{W}
Resolute Strike
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
{2}{G}
Revealing Wind
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{2}{G}
Sagittars' Volley
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
{2}{W}
Sandblast
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{2}{G}
Scale the Heights
Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.
{2}{G}
Scout the Wilderness
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
{G}
Shape the Sands
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
{1}{W}{ // }{W}
Shepherd of the Flock // Usher to Safety
Creature - Human Peasant // Instant - Adventure




Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{1}{W}{ // }{2}{W}
Silverflame Squire // On Alert
Creature - Human Soldier // Instant - Adventure




Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{2}{G}
Spined Karok
Creature - Crocodile
2 / 4
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 / 3
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Stirring Address
Instant
Target creature you control gets +2/+2 until end of turn.

Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{W}
Study Break
Instant
Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{2}
Stuffed Bear
Artifact
{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{G}
Take Down
Sorcery
Choose one --

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.
{W}
Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{W}
Tasseled Dromedary
Creature - Camel
0 / 4
{2}{G}
Thornado
Instant
Destroy target creature with flying.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{2}{W}
Those Who Serve
Creature - Zombie
2 / 4
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{G}
Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{5}{G}{ // }{3}{G}
Tuinvale Treefolk // Oaken Boon
Creature - Treefolk Druid // Sorcery - Adventure




Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
6 / 5
{G}
Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{G}
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{W}
Yoked Ox
Creature - Ox
0 / 4