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Select Main Deck Cards

{2}{R}{R}
Ali from Cairo
Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0 / 1
{2}{B}{B}
All Hallow's Eve
Sorcery
Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
{G}
Allosaurus Shepherd
Creature - Elf Shaman
This spell can't be countered.

Green spells you control can't be countered.

{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1 / 1
{G}{W}{U}
Angus Mackenzie
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
2 / 2
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{3}{U}{U}
Capture of Jingzhou
Sorcery
Take an extra turn after this one.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{2}
City in a Bottle
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{4}
Cyclopean Tomb
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
--
Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{4}{R}
Dong Zhou, the Tyrant
Legendary Creature - Human Soldier
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
3 / 3
{G}
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{2}{G}{G}
Eureka
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
{U}
Field of Dreams
World Enchantment
Players play with the top card of their libraries revealed.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{4}
Gauntlet of Might
Artifact
Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
{1}{U}
Gilded Drake
Creature - Drake
Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
3 / 3
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{3}{B}
Guardian Beast
Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2 / 4
{U}{B}{B}{R}
Gwendlyn Di Corci
Legendary Creature - Human Rogue
{T}: Target player discards a card at random. Activate only during your turn.
3 / 5
{4}{R}{G}{W}
Hazezon Tamar
Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.
2 / 4
{2}{G}{G}
Ifh-Bíff Efreet
Creature - Efreet
Flying

{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
{2}
Illusionary Mask
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
{B}
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{U}
In the Eye of Chaos
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
--
Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
{2}{B}{B}
Juzám Djinn
Creature - Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
5 / 5
{2}{B}
Khabál Ghoul
Creature - Zombie
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
1 / 1
{1}{W}
King Suleiman
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1 / 1
{1}{U}{U}
Lady Sun
Legendary Creature - Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1 / 1
{4}{G}
Lady Zhurong, Warrior Queen
Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4 / 3
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{2}{U}{U}
Land Equilibrium
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
{B}{B}{B}{B}
Lich
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{6}
Mirror Universe
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{G}
Natural Selection
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
{3}{B}
Nether Void
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{1}{U}{U}
Old Man of the Sea
Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.

{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2 / 3
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{U}{U}
Power Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{6}
Pyramids
Artifact
{2}: Choose one --

• Destroy target Aura attached to a land.

• The next time target land would be destroyed this turn, remove all damage marked on it instead.
{R}{R}
Raging River
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
{4}{W}{U}
Rasputin Dreamweaver
Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {C}.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.
4 / 1
{3}{W}
Ravages of War
Sorcery
Destroy all lands.
{3}{W}
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{2}{G}
Riding the Dilu Horse
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
{5}
Ring of Ma'rûf
Artifact
{5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{2}{U}{U}
Serendib Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.
5 / 6
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{3}{G}
Singing Tree
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0 / 3
{W}{U}{B}{R}{G}
Sliver Legion
Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
7 / 7
{W}{U}{B}{R}{G}
Sliver Queen
Legendary Creature - Sliver
{2}: Create a 1/1 colorless Sliver creature token.
7 / 7
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{4}
Tawnos's Coffin
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.

{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
{3}{B}
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{W}{W}
Thunder Spirit
Creature - Elemental Spirit
Flying, first strike
2 / 2
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{U}{U}
Transmute Artifact
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{4}{R}
Two-Headed Giant of Foriys
Creature - Giant
Trample

Two-Headed Giant of Foriys can block an additional creature each combat.
4 / 4
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{R}{R}
Warrior's Oath
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{2}{G}{G}
Willow Satyr
Creature - Satyr
You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
1 / 1
{B}{B}
Word of Command
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{R}{R}{R}
Ydwen Efreet
Creature - Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3 / 6
{7}{R}{R}
Zodiac Dragon
Creature - Dragon
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
8 / 8