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{2}{U}{B}
Anowon, the Ruin Thief
Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
2 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard.
L: 5
{2}{B}
Blackbloom Rogue
Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)

Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
2 / 3
--
Blackbloom Bog
Land

Blackbloom Bog enters the battlefield tapped.

{T}: Add {B}.
2 / 3
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{1}{B}
Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{1}{B}
Frogtosser Banneret
Creature - Goblin Rogue
Haste

Goblin spells and Rogue spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.
2 / 1
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{7}{B}{B}
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{U}{B}
Krydle of Baldur's Gate
Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1 / 3
{4}
Lithoform Engine
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
--
Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add three mana of any one color.
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{1}{B}{B}
Mari, the Killing Quill
Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
{2}{U}{U}
Master Thief
Creature - Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
2 / 2
{1}{U}{U}
Memory Erosion
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
{4}{U}
Mercurial Pretender
Creature - Shapeshifter
You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
0 / 0
{U}
Merfolk Windrobber
Creature - Merfolk Rogue
Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1 / 1
{1}{U}{B}
Mind Funeral
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{2}{B}
Morbid Opportunist
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 / 3
--
Morphic Pool
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {B}.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{1}{B}
Oona's Blackguard
Creature - Faerie Rogue
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1 / 1
{2}{B}
Opposition Agent
Creature - Human Rogue
Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --

• Each player discards a card.

• Each player loses 1 life and draws a card.

• Each player sacrifices a creature.
3 / 3
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{4}{U}
Reflections of Littjara
Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
{B}{B}{B}
Sadistic Sacrament
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{U}
Slither Blade
Creature - Naga Rogue
Slither Blade can't be blocked.
1 / 2
{U}{B}
Soaring Thought-Thief
Creature - Human Rogue
Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.
1 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{3}{B}
Stinkdrinker Bandit
Creature - Goblin Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2 / 1
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U/B}{U/B}
Sygg, River Cutthroat
Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1 / 3
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.

Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
{B}{B}{B}{B}
Temporal Extortion
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.
{6}
The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.
{2}{U}
Thieves' Fortune
Tribal Instant - Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{B}
Thieves' Guild Enforcer
Creature - Human Rogue
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
1 / 1
{1}{U}
Thieving Skydiver
Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2 / 1
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{1}{U}{U}
True-Name Nemesis
Creature - Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player.
3 / 1
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{B}
Varragoth, Bloodsky Sire
Legendary Creature - Demon Rogue
Deathtouch

Boast -- {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
2 / 3
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}{B}
Zareth San, the Trickster
Legendary Creature - Merfolk Rogue
Flash

{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
4 / 4

--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)