Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
--
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W}.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip {1}{W}
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip {1}{W}
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip {1}{W}
{1}{W}
Glimmer Lens
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip {1}{W}
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 /
2
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 /
2
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 /
2
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 /
2
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1 /
1
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1 /
1
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1 /
1
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1 /
1
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 /
1
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 /
1
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 /
1
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 /
1
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.