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Select Main Deck Cards

{U}
Alchemist's Retrieval
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.
{2}{U}
Alirios, Enraptured
Legendary Creature - Human
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.

When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
2 / 3
{1}{U}
Anticognition
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
{2}{U}
Blur
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{3}
Bronze Walrus
Artifact Creature - Walrus
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{T}: Add one mana of any color.
2 / 2
{2}{U}
Candlekeep Sage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
{U}
Cerulean Wisps
Instant
Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Dragonborn Looter
Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
1 / 2
{2}
Ecologist's Terrarium
Artifact
When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 / 2
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{1}{U}
Gray Harbor Merfolk
Creature - Merfolk Rogue
Gray Harbor Merfolk can't be blocked.

Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
0 / 3
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{1}{U}
Machine Over Matter
Instant
This spell costs {1} less to cast if you control an artifact creature.

Return target nonland permanent to its owner's hand.
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{1}{U}
Scatter Ray
Instant
Counter target artifact or creature spell unless its controller pays {4}.
{1}{U}
Security Bypass
Enchantment - Aura
Enchant creature

As long as enchanted creature is attacking alone, it can't be blocked.

Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Wing Commando
Creature - Human Soldier
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.