When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W}.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
{2}{W}
Opal Acrolith
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
{4}{W}
Opal Archangel
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{1}{W}
Opal Gargoyle
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
{2}{W}{W}
Opal Titan
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
{2}{W}{W}
Opalescence
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 /
3
{3}{W}{W}
Radiant, Archangel
Legendary Creature - Angel
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3 /
3
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
{W}
Tethered Griffin
Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
2 /
3
{W}
Tethered Griffin
Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
2 /
3
{W}
Tethered Griffin
Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
2 /
3
{W}
Tethered Griffin
Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
2 /
3
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{1}{W}
Absolute Grace
Enchantment
All creatures have protection from black.
{1}{W}
Absolute Grace
Enchantment
All creatures have protection from black.
{1}{W}
Absolute Law
Enchantment
All creatures have protection from red.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{2}{W}
Opal Avenger
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
{2}{W}
Opal Avenger
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.