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Select Main Deck Cards

{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{B}
Acolyte of Xathrid
Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
0 / 1
{3}{G}
Acorn Harvest
Sorcery
Create two 1/1 green Squirrel creature tokens.

Flashback--{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{4}{W}
Angelic Edict
Sorcery
Exile target creature or enchantment.
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{1}{G}
Archers' Parapet
Creature - Wall
Defender

{1}{B}, {T}: Each opponent loses 1 life.
0 / 5
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{2}{W}
Asha's Favor
Enchantment - Aura
Enchant creature

Enchanted creature has flying, first strike, and vigilance.
{3}{U}
Aspiring Aeronaut
Creature - Human Artificer
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{1}{B}{R}
Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
{3}
Auriok Replica
Artifact Creature - Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
2 / 2
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.
1 / 1
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Basilica Guards
Creature - Human Soldier
Defender

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 4
{1}{B}
Basilica Screecher
Creature - Bat
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 2
{5}{R}
Battering Sliver
Creature - Sliver
All Sliver creatures have trample.
4 / 4
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.

Equip {2}
{5}
Blazethorn Scarecrow
Artifact Creature - Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

Equip {2}
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{2}{W}{B}
Blind Hunter
Creature - Bat
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2 / 2
{1}{B}{B}
Blind Zealot
Creature - Phyrexian Human Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
2 / 2
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}
Bloodfire Mentor
Creature - Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
0 / 5
{2}{B}
Bloodrite Invoker
Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
3 / 1
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{R}
Blur Sliver
Creature - Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
2 / 2
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{3}{R}
Bonesplitter Sliver
Creature - Sliver
All Sliver creatures get +2/+0.
2 / 2
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{2}{U}
Bouncing Beebles
Creature - Beeble
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
2 / 2
{1}{R}
Brighthearth Banneret
Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast.

Reinforce 1--{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
1 / 1
{1}{B}
Brine Shaman
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1 / 1
{4}{U}
Bubbling Beebles
Creature - Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
3 / 3
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{G}{W}
Captured Sunlight
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You gain 4 life.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{3}{R}
Caterwauling Boggart
Creature - Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
2 / 2
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{3}{W}
Cenn's Enlistment
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 / 2
{4}{R}
Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{2}{R}
Cinder Pyromancer
Creature - Elemental Shaman
{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.
0 / 1
{2}{B}
Cinderbones
Creature - Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.)

{1}{B}: Regenerate Cinderbones.
1 / 1
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{R}{R}
Claws of Valakut
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{1}{B}
Clot Sliver
Creature - Sliver
All Slivers have "{2}: Regenerate this permanent."
1 / 1
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 1
{4}{R}{R}
Coalhauler Swine
Creature - Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4 / 4
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{2}{U}
Coral Barrier
Creature - Wall
Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 / 3
{2}{B}
Corpse Blockade
Creature - Zombie
Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
1 / 4
{2}
Cranial Plating
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.

{B}{B}: Attach Cranial Plating to target creature you control.

Equip {1}
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 / 1
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{6}{G}
Cytospawn Shambler
Creature - Elemental Mutant
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0 / 0
{4}{W}
Daunting Defender
Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
3 / 3
{2}{W}
Dawnglare Invoker
Creature - Kor Wizard
Flying

{8}: Tap all creatures target player controls.
2 / 1
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{X}{B}{B}
Death Denied
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
{5}{B}
Death Rattle
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target nongreen creature. It can't be regenerated.
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike

Shroud (This creature can't be the target of spells or abilities.)
2 / 1
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{2}{B/G}{B/G}
Desecrator Hag
Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
2 / 2
{2}{W}
Devout Witness
Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
2 / 2
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{U}
Doorkeeper
Creature - Homunculus
Defender

{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
0 / 4
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{G}
Dragon-Scarred Bear
Creature - Bear
Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
3 / 2
{W}{U}
Dramatic Rescue
Instant
Return target creature to its owner's hand. You gain 2 life.
{4}{B}
Dread Drone
Creature - Eldrazi Drone
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
4 / 1
{4}{U}
Drelnoch
Creature - Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
3 / 3
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}
Driver of the Dead
Creature - Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{W}
Dutiful Thrull
Creature - Thrull
{B}: Regenerate Dutiful Thrull.
1 / 1
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}
Eland Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{3}{U}
Elgaud Shieldmate
Creature - Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 3
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{U}
Embodiment of Spring
Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 / 3
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{4}{R}
Emrakul's Hatcher
Creature - Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{6}{U}
Errant Ephemeron
Creature - Illusion
Flying

Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
4 / 4
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{5}{B}
Essence Feed
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{2}{W}
Fate Forgotten
Instant
Exile target artifact or enchantment.
{2}{R}
Feral Ridgewolf
Creature - Wolf
Trample

{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
1 / 2
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{1}{R}{R}
Fiery Hellhound
Creature - Elemental Dog
{R}: Fiery Hellhound gets +1/+0 until end of turn.
2 / 2
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{R}
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{R}
Flamewave Invoker
Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
2 / 2
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{1}
Flight Spellbomb
Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{B}
Font of Return
Enchantment
{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{B}
Foul-Tongue Shriek
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
{5}{G}
Foxfire Oak
Creature - Treefolk Shaman
{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.
3 / 6
{1}{B}
Frenzy Sliver
Creature - Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
1 / 1
{1}{B}
Frogtosser Banneret
Creature - Goblin Rogue
Haste

Goblin spells and Rogue spells you cast cost {1} less to cast.
1 / 1
{2}{U}
Frontline Sage
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}, {T}: Draw a card, then discard a card.
0 / 1
{4}{U}
Frostwind Invoker
Creature - Merfolk Wizard
Flying

{8}: Creatures you control gain flying until end of turn.
3 / 3
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 / 1
{2}{R}
Ghirapur Gearcrafter
Creature - Human Artificer
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
2 / 1
{2}{G}
Gift of the Gargantuan
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{4}{W}
Gleam of Resistance
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{4}{U}
Glintwing Invoker
Creature - Human Wizard Mutant
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
3 / 3
{1}{W}
Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
{B}{R}
Gobhobbler Rats
Creature - Rat
Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
2 / 2
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{R}
Goblin Fireslinger
Creature - Goblin Warrior
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
1 / 1
{1}{R}
Goblin Tunneler
Creature - Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 / 2
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{6}{G}
Groundshaker Sliver
Creature - Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
5 / 5
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{6}{G}{W}
Guardian of Vitu-Ghazi
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 7
{3}{W}
Guardian of the Guildpact
Creature - Spirit
Protection from monocolored
2 / 3
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{1}{B}
Hand of Silumgar
Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{2}
Healer's Headdress
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."

{W}{W}: Attach Healer's Headdress to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 / 1
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{4}{U}
Helium Squirter
Creature - Beast Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0 / 0
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{W}
Hive Stirrings
Sorcery
Create two 1/1 colorless Sliver creature tokens.
{2}{R}
Homing Sliver
Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.

Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
2 / 2
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{1}
Horizon Spellbomb
Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
{7}{G}
Horncaller's Chant
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{R}
Hunter Sliver
Creature - Sliver
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
1 / 1
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{R}
Inferno Fist
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +2/+0.

{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.
{1}{U}
Information Dealer
Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1 / 1
{4}{R}
Ingot Chewer
Creature - Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{1}{B}{R}
Kathari Bomber
Creature - Bird Shaman
Flying

When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{4}{B}
Kheru Dreadmaw
Creature - Zombie Crocodile
Defender

{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4 / 4
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{4}{W}
Knight Watch
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{2}{W}
Kor Sanctifiers
Creature - Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2 / 3
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{2}{R}
Lavafume Invoker
Creature - Goblin Shaman
{8}: Creatures you control get +3/+0 until end of turn.
2 / 2
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{3}{U}
Lethargy Trap
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.

Attacking creatures get -3/-0 until end of turn.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

{B}: Liliana's Shade gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
2 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{R}
Lobber Crew
Creature - Goblin Warrior
Defender

{T}: Lobber Crew deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap Lobber Crew.
0 / 4
{3}{G}
Longshot Squad
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3 / 3
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
{3}{R}
Lose Calm
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
{4}{W}
Lymph Sliver
Creature - Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
3 / 3
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has menace.
{U}{R}
Magefire Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has flying.
{B}{B}
Marsh Casualties
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{1}{R}{R}
Massive Raid
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{2}{W}
Master's Call
Instant
Create two 1/1 colorless Myr artifact creature tokens.
{1}{G}
Matsu-Tribe Sniper
Creature - Snake Warrior Archer
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.

Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 1
{6}{G}
Maul Splicer
Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.
1 / 1
{1}{U}
Merfolk Mesmerist
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1 / 2
{3}{U}
Mesmeric Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
2 / 2
{2}{W}
Militant Inquisitor
Creature - Human Cleric
Militant Inquisitor gets +1/+0 for each Equipment you control.
2 / 3
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{3}{G}
Monstrify
Sorcery
Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}
Moriok Replica
Artifact Creature - Warrior
{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
2 / 2
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{1}{U}{B}
Mortus Strider
Creature - Skeleton
When Mortus Strider dies, return it to its owner's hand.
1 / 1
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{2}{U}{U}
Mystic Restraints
Enchantment - Aura
Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{3}
Neurok Replica
Artifact Creature - Wizard
{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
1 / 4
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Nimbus Naiad
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.
2 / 2
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{3}{U}{U}
Numbing Dose
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
{R}
Nyxborn Rollicker
Enchantment Creature - Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+1.
1 / 1
{5}{G}{G}
Oakgnarl Warrior
Creature - Treefolk Warrior
Vigilance, trample
5 / 7
{B/G}
Odious Trow
Creature - Troll
{1}{B/G}: Regenerate Odious Trow.
1 / 1
{3}{U}{U}
Ojutai's Summons
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{3}
One-Eyed Scarecrow
Artifact Creature - Scarecrow
Defender

Creatures with flying your opponents control get -1/-0.
2 / 3
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 / 2
{2}{B}
Organ Grinder
Creature - Zombie
{T}, Exile three cards from your graveyard: Target player loses 3 life.
3 / 1
{1}
Origin Spellbomb
Artifact
{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Palace Guard
Creature - Human Soldier
Palace Guard can block any number of creatures.
1 / 4
{3}{W}
Pallid Mycoderm
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.

Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
2 / 4
{U}{B}
Paranoid Delusions
Sorcery
Target player mills three cards.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}
Parasitic Strix
Artifact Creature - Bird
Flying

When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
2 / 2
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}
Pili-Pala
Artifact Creature - Scarecrow
Flying

{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1 / 1
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 / 1
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 / 1
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{W}
Pride Guardian
Creature - Cat Monk
Defender

Whenever Pride Guardian blocks, you gain 3 life.
0 / 3
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{U}{U}
Psychic Barrier
Instant
Counter target creature spell. Its controller loses 1 life.
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{1}{G}
Quick Sliver
Creature - Sliver
Flash

Any player may cast Sliver spells as though they had flash.
1 / 1
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{1}{G}
Quiet Disrepair
Enchantment - Aura
Enchant artifact or enchantment

At the beginning of your upkeep, choose one --

• Destroy enchanted permanent.

• You gain 2 life.
{1}{B}
Ragged Veins
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature is dealt damage, its controller loses that much life.
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{6}
Rattleblaze Scarecrow
Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.
5 / 3
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.
{2}{U}
Reduce in Stature
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/2.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}
Returned Phalanx
Creature - Zombie Soldier
Defender

{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
3 / 3
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{1}
Runed Stalactite
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.

Equip {2}
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{1}{R}
Rustrazor Butcher
Creature - Goblin Warrior
First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 / 2
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}{W}
Sandskin
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{3}{G}{G}
Savage Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Savage Thallid.

Remove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Regenerate target Fungus.
5 / 2
{3}{U}
Scaldkin
Creature - Elemental
Flying

{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
2 / 2
{2}{W}
Scholar of Athreos
Creature - Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
1 / 4
{3}{R}
Scorchwalker
Creature - Elemental
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
5 / 1
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{U}
Screeching Sliver
Creature - Sliver
All Slivers have "{T}: Target player mills a card."
1 / 1
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
{2}{W}
Seller of Songbirds
Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1 / 2
{4}{W}
Sensor Splicer
Creature - Phyrexian Artificer
When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.
1 / 1
{1}{W}
Sentinel Sliver
Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 / 2
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.

{2}{B}: Regenerate Servant of Tymaret.
1 / 3
{4}{B}
Shadow Slice
Sorcery
Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{G}{U}
Shambleshark
Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 / 1
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{1}{U}
Shriekgeist
Creature - Spirit
Flying

Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
1 / 1
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
{3}
Sickleslicer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 / 1
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{B}
Sinister Possession
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{1}{B}
Skeletal Grimace
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
--
Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

{T}: Add {U}.
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{B}{G}
Sluiceway Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{2}{B}
Smokespew Invoker
Creature - Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
3 / 1
{B}
Smolder Initiate
Creature - Elemental Shaman
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
1 / 1
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{B}
Soul Stair Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Spearpoint Oread
Enchantment Creature - Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.
2 / 2
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{1}{G}
Spinneret Sliver
Creature - Sliver
All Sliver creatures have reach.
2 / 2
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{3}{G}
Sporeback Troll
Creature - Troll Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{G}: Regenerate target creature with a +1/+1 counter on it.
0 / 0
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 / 3
{3}{G}{G}
Sporoloth Ancient
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.

Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4 / 4
{1}{G}
Sprout Swarm
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender

Other creatures you control with defender get +0/+2.
0 / 3
{1}{W}
Starlight Invoker
Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
1 / 3
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{G}{W}
Steward of Valeron
Creature - Human Druid Knight
Vigilance

{T}: Add {G}.
2 / 2
{1}{G}
Stonewood Invoker
Creature - Elf Mutant
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
2 / 2
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 / 2
{2}{W}{U}
Stormcaller's Boon
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Striking Sliver
Creature - Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
1 / 1
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{3}{W}
Suppression Bonds
Enchantment - Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{3}
Sylvok Replica
Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
1 / 3
{4}{U}
Synchronous Sliver
Creature - Sliver
All Sliver creatures have vigilance.
3 / 3
{3}{B}
Syndicate Enforcer
Creature - Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
3 / 2
{1}{B}{B}
Syphon Life
Sorcery
Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{W}
Talon Sliver
Creature - Sliver
All Sliver creatures have first strike.
1 / 1
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{R}
Taste for Mayhem
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

Hellbent -- Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{6}{B}
Terrus Wurm
Creature - Zombie Wurm
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{G}
Thallid Shell-Dweller
Creature - Fungus
Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
0 / 5
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.

{W}, {T}: Tap target creature.
1 / 1
{6}
Thornwatch Scarecrow
Artifact Creature - Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.
4 / 4
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{R}
Thunderbolt
Instant
Choose one --

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{3}{R}{R}
Torrent of Fire
Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
{4}{W}
Totem-Guide Hartebeest
Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2 / 5
{4}{B/R}
Traitor's Roar
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{1}{B}{G}
Trestle Troll
Creature - Troll
Defender

Reach (This creature can block creatures with flying.)

{1}{B}{G}: Regenerate Trestle Troll.
1 / 4
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{1}{R}
Two-Headed Sliver
Creature - Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 / 1
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{4}{B}
Unmake the Graves
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return up to two target creature cards from your graveyard to your hand.
{X}{G}
Untamed Might
Instant
Target creature gets +X/+X until end of turn.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{T}: Add one mana of any color."
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{2}
Vanguard's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}{B}
Vedalken Ghoul
Creature - Vedalken Zombie
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
1 / 1
{3}{R}
Vent Sentinel
Creature - Elemental
Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
2 / 4
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 / 2
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creatures you control get +1/+0 until end of turn.
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}{G}
Vitaspore Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gains haste until end of turn.
1 / 1
{3}
Vulshok Replica
Artifact Creature - Berserker
{1}{R}, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
3 / 1
{6}{G}{G}
Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7 / 7
{W}
Wall of Hope
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Hope is dealt damage, you gain that much life.
0 / 3
{2}
Wall of Tanglecord
Artifact Creature - Wall
Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
0 / 6
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{B}
Warren Pilferers
Creature - Goblin Rogue
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
3 / 3
{3}{W}
Watcher Sliver
Creature - Sliver
All Sliver creatures get +0/+2.
2 / 2
{4}
Watchwing Scarecrow
Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.
2 / 4
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{U}{U}
Whiplash Trap
Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}{U}
Winged Sliver
Creature - Sliver
All Sliver creatures have flying.
1 / 1
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B}{R}
Wrecking Ball
Instant
Destroy target creature or land.
{W/U}
Zealous Guardian
Creature - Kithkin Soldier
Flash
1 / 1
{1}{R}
Zektar Shrine Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
{1}{U}
Zephyr Charge
Enchantment
{1}{U}: Target creature gains flying until end of turn.
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4