Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 /
4
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 /
2
{7}
Bane of Bala Ged
Creature - Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
7 /
5
{4}{U}
Battleground Geist
Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
3 /
3
{3}{W}
Befriending the Moths
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Target creature you control gets +1/+1 and gains flying until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Imperial Moth
Enchantment Creature - Insect
Flying
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Containment Membrane
Enchantment - Aura
Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
--
Contaminated Aquifer
Land - Island Swamp
({T}: Add {U} or {B}.)
Contaminated Aquifer enters the battlefield tapped.
{1}{W}{B}
Daxos the Returned
Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2 /
2
{5}{B}{B}
Deathbringer Regent
Creature - Dragon
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
5 /
6
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{U}
Ghostly Touch
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
{3}{W}
Glory Bearers
Enchantment Creature - Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
3 /
4
{5}{U}
Godhunter Octopus
Creature - Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
5 /
5
{1}{W}
Grasp of the Hieromancer
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
{2}{W}{W}
Hallowed Haunting
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
1 /
1
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace
When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{W}
Lagonna-Band Storyteller
Creature - Centaur Advisor
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
3 /
4
{1}{U}{U}
Latch Seeker
Creature - Spirit
Latch Seeker can't be blocked.
3 /
1
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{B}{B}
Mass of Ghouls
Creature - Zombie Warrior
5 /
3
--
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature
You control enchanted creature.
{W}
Mortal Obstinacy
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
{4}{W}
Nebelgast Beguiler
Creature - Spirit
{W}, {T}: Tap target creature.
2 /
5
{2}{U}
Nebelgast Intruder
Creature - Spirit
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 /
1
{2}{W}
Omen of the Sun
Enchantment
Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice Omen of the Sun: Scry 2.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{W}
Sentinel's Eyes
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape--{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
--
Silverquill Campus
Land
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 /
3
--
Ghastly Haunting
Enchantment - Aura
Enchant creature
You control enchanted creature.
1 /
3
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
2 /
2
{W}
Stonebinder's Familiar
Creature - Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
1 /
1
{W}
Sunspring Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 /
4
{1}{W}
Vessel of Ephemera
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.