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{1}{W}
Adorned Pouncer
Creature - Cat
Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1 / 1
{1}{W}
Adorned Pouncer
Creature - Cat
Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1 / 1
{1}{W}
Adorned Pouncer
Creature - Cat
Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1 / 1
{1}{W}
Adorned Pouncer
Creature - Cat
Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
1 / 1
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{3}{W}
Cubwarden
Creature - Cat
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3 / 5
{3}{W}
Cubwarden
Creature - Cat
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3 / 5
{3}{W}
Cubwarden
Creature - Cat
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3 / 5
{3}{W}
Cubwarden
Creature - Cat
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3 / 5
{2}{G}
Feline Sovereign
Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2 / 3
{2}{G}
Feline Sovereign
Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2 / 3
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}{W}
Huntmaster Liger
Creature - Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3 / 4
{3}{W}
Huntmaster Liger
Creature - Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3 / 4
{3}{W}
Huntmaster Liger
Creature - Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3 / 4
{2}{W}
King of the Pride
Creature - Cat
Other Cats you control get +2/+1.
2 / 1
{2}{W}
King of the Pride
Creature - Cat
Other Cats you control get +2/+1.
2 / 1
{2}{W}
King of the Pride
Creature - Cat
Other Cats you control get +2/+1.
2 / 1
{2}{W}
King of the Pride
Creature - Cat
Other Cats you control get +2/+1.
2 / 1
{2}{G}
Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Regal Caracal
Creature - Cat
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
3 / 3
{3}{W}{W}
Regal Caracal
Creature - Cat
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
3 / 3
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

{1}{G/W}{G/W}
Kaheera, the Orphanguard
Legendary Creature - Cat Beast
Companion -- Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3 / 2