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Zeige Revision 203. There is a more recent version of this deck.
This has been an ongoing deck project and has been a real joy to make and play. It is my favorite commander deck I own.
Main gameplan is graveyard landfall nonsense - loop fetch lands in/out of the graveyard with Erinis's ability, triggering landfall and ramping, play a bunch of stompy mutatey creatures, and recur them from the graveyard if they die. Also if there is a halfling card that fits the theme well, they are included in the deck, halflings rule.
White Deck: Go-Wide Tokens
Inspiring Leader :
Decklist: https://deckstats.net/decks/209840/3066757-erinis-leader-legion-from-the-
EDHrec page: https://edhrec.com/deckpreview/bUwi0rUGk-YGv1ZnlW6JFg
Least-finalized module, current focus is creature token go-wide on top of existing Landfall gameplan.
Blue Deck: Copies
Sword Coast Sailor :
Decklist: https://deckstats.net/decks/209840/2811719-erinis-sword-coast-smuggling-r
EDHrec page: https://edhrec.com/deckpreview/PSVwzoMdH0oQkt_u3XnETA
Focuses on Copying creatures, and has some more Mutate cards for potential Multiple Commander value time.
Black Deck: Graveyard Landfall
Scion of Halaster :
Decklist: https://deckstats.net/decks/209840/2672720-erinis-scion-the-undying-lands
EDHrec page: https://edhrec.com/deckpreview/5n7bK0SKbVPaDcgE7_RWNw
Original deck was with this background, focuses on more Landfall cards and Mutating creatures, a lot of reanimation available to replay threats.
Red Deck: Token Sacrifice
Street Urchin:
Decklist: https://deckstats.net/decks/209840/2820182-erinis-urchin-stone-dead
EDHrec page: https://edhrec.com/deckpreview/psPEQvkhIU4QeQUHMvjyEA
Potentially highest power deck of the five options, death touch removal in the command zone for creatures, lots of token creation to fuel the plan, Artifact lands included to provide extra sacrifice items.
Green Deck: +1/+1 Counters
Master Chef:
Decklist: https://deckstats.net/decks/209840/2839808-erinis-chef-eat-your-greens
EDHrec page: https://edhrec.com/deckpreview/HBbvGNYiWO_RrbzIygag-A
Mono Green version of deck, big focus on +1/+1 counters for good ol stompy time - this is my "lower power" version of the deck, very one-note and predictable.
Thanks for looking, I highly recommend trying out a modular deck, it's a fun way to explore deck building, deck archetypes, and get new ways to play a commander you really enjoy.
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