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Not how I planned for this deck to come out at all. All those concepts have been set aside for another deck, possibly with the same commander. No, this one is very commander centric, but also not necessarily reliant. It still works without Rocco, but everything the deck does works better with him.
Basic idea: Be casting spells from Exile as often as possible, and capitalize on making your opponents do so as well. Build up an overwhelming advantage with some of the unique things that white and green can do in the theme that Prosper can't. I think it came out very well.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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