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Select Main Deck Cards

{W}
Ajani's Welcome
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{G}
Allosaurus Shepherd
Creature - Elf Shaman
This spell can't be countered.

Green spells you control can't be countered.

{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1 / 1
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}{G}
Arachnogenesis
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
--
Argoth, Sanctum of Nature
Land
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

{T}: Add {G}.

{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)
{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{G}
Aspect of Mongoose
Enchantment - Aura
Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
{1}{G}
Bloodline Shaman
Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{3}{W}{W}{W}{W}
Brilliant Restoration
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
{3}{G}
Canopy Tactician
Creature - Elf Warrior
Other Elves you control get +1/+1.

{T}: Add {G}{G}{G}.
3 / 3
{4}{W}
Celestine, the Living Saint
Legendary Creature - Human Warrior
Flying, lifelink

Healing Tears -- At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
{1}{W}
Chivalric Alliance
Enchantment
Whenever you attack with two or more creatures, draw a card.

{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{W}
Cleric Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{2}{G}{G}
Conduit of Worlds
Artifact
You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 10
--
Conqueror's Foothold
Land

(Transforms from Conqueror's Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.
2 / 10
{1}{W}
Contraband Livestock
Instant
Exile target creature, then roll a d20.

1--9 | Its controller creates a 4/4 green Ox creature token.

10--19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.
{3}{G}{G}
Creeping Renaissance
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Crown of Skemfar
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Elf you control and has reach.

{2}{G}: Return Crown of Skemfar from your graveyard to your hand.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash

Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 / 2
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{5}
Dollhouse of Horrors
Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{2}{G}
Druidic Ritual
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Dwynen, Gilt-Leaf Daen
Legendary Creature - Elf Warrior
Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3 / 4
{X}{2}{G}
Ecological Appreciation
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Reclaimer
Creature - Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1 / 2
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{3}{W}
Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{1}{W}
Folk Hero
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
{2}{G}
For the Ancestors
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{X}{W}{W}
Grand Crescendo
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
--
Hall of Heliod's Generosity
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
{2}{W}
Halo Fountain
Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{4}{W}{W}{W}
Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy all nontoken creatures.
{G}{W}
Hunting Grounds
Enchantment
Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{W}
Inspiring Leader
Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
{3}{G}{G}
Invasion of Shandalar
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.
--
Leyline Surge
Enchantment

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Mentor
Creature - Elf Spellshaper
{G}, {T}, Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has "{T}: Add {G}."
1 / 1
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{3}
Mighty Servant of Leuk-o
Artifact - Vehicle
Trample

Ward--Discard a card.

Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.

Crew 4
6 / 6
{2}
Millikin
Artifact Creature - Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
0 / 1
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
--
Mistveil Plains
Land - Plains
({T}: Add {W}.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
{4}
Nautiloid Ship
Artifact - Vehicle
Flying

When Nautiloid Ship enters the battlefield, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3
5 / 5
{3}{W}
Nesting Dovehawk
Creature - Bird
Flying

At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
2 / 2
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{3}{G}{G}
Overwhelming Encounter
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.

1--9 | Creatures you control get +2/+2 until end of turn.

10--19 | Put two +1/+1 counters on each creature you control.

20 | Put four +1/+1 counters on each creature you control.
{3}
Patriar's Seal
Artifact
{T}: Add one mana of any color.

{1}, {T}: Untap target legendary creature you control.
{3}{G}{G}
Perilous Forays
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
{3}
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{G}{G}{G}
Praetor's Counsel
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{2}{G/W}{G/W}{G/W}
Privileged Position
Enchantment
({G/W} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{7}
Reaver Titan
Artifact - Vehicle
Void Shields -- Protection from mana value 3 or less

Gatling Blaster -- Whenever Reaver Titan attacks, it deals 5 damage to each opponent.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}{W}{W}
Repair and Recharge
Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
--
Resurgent Belief
Sorcery
Suspend 2--{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{2}{W}
Revivify
Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1--14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.

{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 / 1
--
Riftstone Portal
Land
{T}: Add {C}.

As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."
{3}{W}
Robaran Mercenaries
Creature - Human Mercenary
Vigilance

Robaran Mercenaries has all activated abilities of all legendary creatures you control.
3 / 4
{1}{G}
Roots of Wisdom
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
{6}
Scavenged Brawler
Artifact Creature - Construct
Flying, vigilance, trample, lifelink

{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4 / 4
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.

Draw a card.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{2}{W}{W}
Serra Paragon
Creature - Angel
Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3 / 4
{4}
Skullmead Cauldron
Artifact
{T}: You gain 1 life.

{T}, Discard a card: You gain 3 life.
{2}{W}
Smuggler's Share
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
{3}
Soul Separator
Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
{1}{W}
Spirit Loop
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}{W}
Staff of the Storyteller
Artifact
When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.

Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.

{W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.
{4}{W}{W}
Storm of Souls
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
{2}{W}
The Restoration of Eiganjo
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Architect of Restoration
Enchantment Creature - Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
{6}
Thunderhawk Gunship
Artifact - Vehicle
Flying

When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.

Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.

Crew 2
6 / 6
{1}{G}{G}
Titania, Voice of Gaea
Legendary Creature - Elemental
Reach

Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.

At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
3 / 4
{4}{G}{W}
Tolsimir Wolfblood
Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3 / 4
{5}{G}
Travel Through Caradhras
Sorcery
Council's dilemma -- Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.

Exile Travel Through Caradhras.
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{6}{W}{W}{W}
Triumphant Reckoning
Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
{2}{G}
Turntimber Sower
Creature - Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.

{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
3 / 3
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{3}{G}{G}
Vorinclex
Legendary Creature - Phyrexian Praetor
Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6 / 6
--
The Grand Evolution
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II -- Distribute seven +1/+1 counters among any number of target creatures you control.

III -- Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
6 / 6
{2}{W}
Wand of the Worldsoul
Artifact
Wand of the Worldsoul enters the battlefield tapped.

{T}: Add {W}.

{T}: The next spell you cast this turn has convoke.
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{X}{W}{W}
White Sun's Twilight
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
{1}{G/W}{G/W}{G/W}
Wilt-Leaf Liege
Creature - Elf Knight
Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{4}{G}{G}
Wolverine Riders
Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
4 / 4
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4