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Select Main Deck Cards

{4}
Abstruse Archaic
Creature - Avatar
Vigilance

{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
3 / 4
{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{2}{U}
Acquisition Octopus
Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 2
{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X--{X}{3}{U}. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* / *
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{2}{G}{U}
Alaundo the Seer
Legendary Creature - Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3 / 5
{5}{G}{G}
Allosaurus Rider
Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+* / 1+*
{5}{U}{U}
Alrund's Epiphany
Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{2}{U}{U}
Anthroplasm
Creature - Shapeshifter
Anthroplasm enters the battlefield with two +1/+1 counters on it.

{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
0 / 0
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{3}
Arcane Encyclopedia
Artifact
{3}, {T}: Draw a card.
{3}{U}{U}{U}
Arcanis the Omnipotent
Legendary Creature - Wizard
{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
3 / 4
--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{6}
Argentum Armor
Artifact - Equipment
Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}
{1}{G}
Aspect of Mongoose
Enchantment - Aura
Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
{1}{G}{G}
Augur of Autumn
Creature - Human Druid
You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven -- As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2 / 3
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{U}{U}
Aura of Dominion
Enchantment - Aura
Enchant creature

{1}, Tap an untapped creature you control: Untap enchanted creature.
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{2}{G}
Barrier Breach
Instant
Exile up to three target enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Batterskull
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}
{2}{G}{U}
Battery Bearer
Creature - Human Artificer
Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."

Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
3 / 4
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Birthing Boughs
Artifact
{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{G}
Bloated Contaminator
Creature - Phyrexian Beast
Trample

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever Bloated Contaminator deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 4
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{3}
Bonder's Ornament
Artifact
{T}: Add one mana of any color.

{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{2}{G}
Bone Sabres
Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{5}{G}
Bootleggers' Stash
Artifact
Lands you control have "{T}: Create a Treasure token."
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{U}{U}
Brine Elemental
Creature - Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.
5 / 4
{1}
Bronze Cudgels
Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{1}
Campfire
Artifact
{1}, {T}: You gain 2 life.

{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
{4}{U}
Chakram Retriever
Creature - Elemental Dog
Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)

Whenever you cast a spell during your turn, untap target creature.
2 / 4
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{3}
Chaos Wand
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{1}{U}
Clan Crafter
Legendary Enchantment - Background
Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
{2}{G}
Cloakwood Hermit
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
{7}
Clockwork Dragon
Artifact Creature - Dragon
Flying

Clockwork Dragon enters the battlefield with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

{3}: Put a +1/+1 counter on Clockwork Dragon.
0 / 0
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 / 1
{3}{U}{ // }{4}{U}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{5}{G}
Conclave Sledge-Captain
Creature - Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4 / 4
{3}{G}
Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more --

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 10
--
Conqueror's Foothold
Land

(Transforms from Conqueror's Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.
2 / 10
{2}{U}
Copy Enchantment
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}
Crab Umbra
Enchantment - Aura
Enchant creature

{2}{U}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{6}
Cradle Clearcutter
Artifact Creature - Golem
Prototype {2}{G} -- 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

{T}: Add an amount of {G} equal to Cradle Clearcutter's power.
3 / 6
{3}{U}
Crafty Cutpurse
Creature - Human Pirate
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
2 / 2
--
Crashing Footfalls
Sorcery
Suspend 4--{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Create two 4/4 green Rhino creature tokens with trample.
{3}{G}{G}
Cyclical Evolution
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.

Suspend 3--{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}{U}
Danny Pink
Legendary Creature - Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
4 / 3
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{G}{G}
Displaced Dinosaurs
Creature - Dinosaur
As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
7 / 7
{G}{U}
Double Major
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
{1}{U}
Drafna, Founder of Lat-Nam
Legendary Creature - Human Artificer Advisor
{1}{U}: Return target artifact you control to its owner's hand.

{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)
2 / 1
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{6}{G}{ // }{3}{G}
Dread Linnorm // Scale Deflection
Creature - Snake Dragon // Instant - Adventure
Dread Linnorm can't be blocked by creatures with power 3 or less.



Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
7 / 6
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 / 1
{4}{U}{U}
Elminster's Simulacrum
Instant
For each opponent, you create a token that's a copy of up to one target creature that player controls.
{2}{G}
Elvish Hydromancer
Creature - Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.
3 / 2
{4}{G}{G}{ // }{2}{G}
Emerald Dragon // Dissonant Wave
Creature - Dragon // Instant - Adventure
Flying, trample



Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{2}
Energy Chamber
Artifact
At the beginning of your upkeep, choose one --

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.
{2}
Energy Refractor
Artifact
When Energy Refractor enters the battlefield, draw a card.

{2}: Add one mana of any color.
{3}
Ensouled Scimitar
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}{G}
Epic Proportions
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.
{2}
Epochrasite
Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1 / 1
{2}{G}{G}{U}{U}
Experiment Kraj
Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.
4 / 6
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{3}{G}{G}
Fallaji Excavation
Sorcery
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{3}
Ferropede
Artifact Creature - Insect
Ferropede can't be blocked.

Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
1 / 1
{2}{U}
Feywild Visitor
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
{2}{U}
Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.
{1}{U}{U}
Filter Out
Instant
Return all noncreature, nonland permanents to their owners' hands.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{1}{G}
Frontier Guide
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{3}{G}
Fungal Behemoth
Creature - Fungus
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.

Suspend X--{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
* / *
{4}
Gemstone Array
Artifact
{2}: Put a charge counter on Gemstone Array.

Remove a charge counter from Gemstone Array: Add one mana of any color.
{3}{U}{U}
Geology Enthusiast
Creature - Human Artificer
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
2 / 5
{2}
Geometric Nexus
Artifact
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.

{6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
{6}{G}{G}
Giant Ankheg
Creature - Insect
Trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Other creatures you control have trample and ward {2}.
8 / 8
{1}{G/U}{G/U}
Gilder Bairn
Creature - Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
1 / 3
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C}.
{3}{G}
Gnottvold Hermit
Creature - Troll
{5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
4 / 4
--
Chrome Host Hulk
Creature - Phyrexian Troll

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
4 / 4
{1}
Goblin Firebomb
Artifact
Flash

{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
{1}{G}
Graham O'Brien
Legendary Creature - Human Pilot
Paradox -- Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Doctor's companion (You can have two commanders if the other is the Doctor.)
2 / 2
{2}{G}
Guardian Augmenter
Creature - Troll Wizard
Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.
2 / 2
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
--
Hall of Tagsin
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
{3}{G}
Halsin, Emerald Archdruid
Legendary Creature - Elf Druid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.

Choose a Background (You can have a Background as a second commander.)
2 / 4
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{3}
Helm of Kaldra
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.

Equip {2}
{2}
Hero's Heirloom
Artifact - Equipment
Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip {2}
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{2}{G}
Historian's Wisdom
Enchantment - Aura
Enchant artifact or creature

When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +2/+1.
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{9}
Hulking Metamorph
Artifact Creature - Shapeshifter
Prototype {2}{U}{U} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.
7 / 7
{U}
Hypnotic Grifter
Creature - Human Rogue
{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1 / 2
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{4}{U}{ // }{X}{U}{U}
Illithid Harvester // Plant Tadpoles
Creature - Horror // Sorcery - Adventure
Ceremorphosis -- When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.



Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip {3}
--
Inevitable Betrayal
Sorcery
Suspend 3--{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{4}{U}{U}
Inspiring Refrain
Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{3}{U}
Invasion of Kamigawa
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
--
Rooftop Saboteurs
Creature - Moonfolk Ninja

Flying

Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
{2}{U}
Invasion of Segovia
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
--
Caetus, Sea Tyrant of Segovia
Legendary Creature - Serpent

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.)

At the beginning of your end step, untap up to four target creatures.
{3}{U}
Irenicus's Vile Duplication
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Jhoira's Toolbox
Artifact Creature - Insect
{2}: Regenerate target artifact creature.
1 / 1
{3}{U}{U}
Jin-Gitaxias
Legendary Creature - Phyrexian Praetor
Ward {2}

Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5 / 5
--
The Great Synthesis
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II -- Return all non-Phyrexian creatures to their owners' hands.

III -- You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
5 / 5
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{5}{U}{U}
Jin-Gitaxias, Progress Tyrant
Legendary Creature - Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)

Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5 / 5
{5}
Jodah's Codex
Artifact
Domain -- {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.
{1}{U}
Joint Exploration
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
{2}
Journeyer's Kite
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{4}{G}{ // }{1}{G}
Karvanista, Loyal Lupari // Lupari Shield
Legendary Creature - Alien Dog Soldier // Sorcery - Adventure
Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.



Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{4}{U}
Keeper of the Cadence
Creature - Human Wizard
{3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
2 / 5
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{0}
Kite Shield
Artifact - Equipment
Equipped creature gets +0/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{7}{G}{G}{G}
Krosan Cloudscraper
Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13 / 13
{6}{G}{G}{G}
Krosan Colossus
Creature - Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
9 / 9
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{3}{G}{U}
Leafdrake Roost
Enchantment - Aura
Enchant land

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
{1}
Leather Armor
Artifact - Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {0}. Activate only once each turn.
{1}{U}
Ledger Shredder
Creature - Bird Advisor
Flying

Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1 / 3
{2}{G}{G}
Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional {G}.

{6}{G}{G}: Put a +1/+1 counter on each creature you control.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
--
Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
{4}
Lux Artillery
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
{2}
Magewright's Stone
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
{G}
Magus of the Candelabra
Creature - Human Wizard
{X}, {T}: Untap X target lands.
1 / 2
{2}
Malachite Talisman
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
{3}
Manascape Refractor
Artifact
Manascape Refractor enters the battlefield tapped.

Manascape Refractor has all activated abilities of all lands on the battlefield.

You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{2}
Mask of the Jadecrafter
Artifact
{X}, {T}, Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.

Unearth {2}{G} ({2}{G}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
{1}{U}
Meddle
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{U}
Minamo Sightbender
Creature - Human Wizard
{X}, {T}: Target creature with power X or less can't be blocked this turn.
1 / 2
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{2}{U}
Mirage Mockery
Sorcery
Choose one --

• Create a token that's a copy of target artifact creature you control.

• Create a token that's a copy of target nonartifact creature you control.

Entwine {2}{U} (Choose both if you pay the entwine cost.)
{5}
Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
--
Mirrex
Land - Sphere
{T}: Add {C}.

{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.

{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{2}{G}
Molting Skin
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
{2}
Monument to Perfection
Artifact
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.

{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
--
Mox Tantalite
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add one mana of any color.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{G/U}{G/U}{G/U}
Murkfiend Liege
Creature - Horror
Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
{1}{U}
Mystery Key
Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{3}{G}{G}{G}
Nacatl War-Pride
Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3 / 3
{U}
Nephalia Smuggler
Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
1 / 1
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{5}{G}{G}
Overwhelm
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.
{1}{U}
Ovinize
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{5}{G}{G}
Panglacial Wurm
Creature - Wurm
Trample

While you're searching your library, you may cast Panglacial Wurm from your library.
9 / 5
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{2}{G}
Path to the Festival
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Patriar's Seal
Artifact
{T}: Add one mana of any color.

{1}, {T}: Untap target legendary creature you control.
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{5}{G}{G}
Penumbra Wurm
Creature - Wurm
Trample

When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6 / 6
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.

Equip {2}
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{3}{G}
Primeval Light
Sorcery
Destroy all enchantments target player controls.
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{2}{U}{U}
Psychic Possession
Enchantment - Aura
Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.
{4}{U}
Quantum Misalignment
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{G}
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
{5}{G}
Raised by Giants
Legendary Enchantment - Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.

{1}{G}: Level 2

Whenever you attack, put a +1/+1 counter on target attacking creature.

{3}{G}: Level 3

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}
Raving Visionary
Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card.

Delirium -- {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
1 / 1
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{4}{U}{U}
Reality Strobe
Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3--{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}
Realmbreaker, the Invasion Tree
Legendary Artifact
{2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."

{10}, {T}, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
{2}
Reito Lantern
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{4}{U}
Replication Specialist
Creature - Moonfolk Artificer
Flying

Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
3 / 4
{3}{G}{G}
Restock
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Rift Sower
Creature - Elf Druid
{T}: Add one mana of any color.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
1 / 3
{G}{U}
River Hoopoe
Creature - Bird
Flying

{3}{G}{U}: You gain 2 life and draw a card.
1 / 3
{2}{U}
Robe of the Archmagi
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip {4}

Equip Shaman, Warlock, or Wizard {1}
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{3}{G}
Rootpath Purifier
Creature - Elf Druid
Lands you control and land cards in your library are basic.
3 / 4
{5}
Rootwire Amalgam
Artifact Creature - Golem
Prototype {1}{G} -- 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

{3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.
5 / 5
{3}
Rotating Fireplace
Artifact
Rotating Fireplace enters the battlefield tapped with a time counter on it.

{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.

{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
{1}{G}
Rune of Might
Enchantment - Aura Rune
Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
{2}{G}
Saddle of the Cavalier
Artifact - Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip {3}
{2}{U}{U}
Sakashima the Impostor
Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}
Salvaged Manaworker
Artifact Creature - Construct
{1}: Add one mana of any color. Activate only once each turn.
1 / 3
{5}{U}{U}{ // }{2}{U}
Sapphire Dragon // Psionic Pulse
Creature - Dragon // Instant - Adventure
Flying

Whenever Sapphire Dragon attacks or blocks, scry 2.



Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
5 / 6
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
{1}{U}
Scour All Possibilities
Sorcery
Scry 2, then draw a card.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{U}
Second Wind
Enchantment - Aura
Enchant creature

{T}: Tap enchanted creature.

{T}: Untap enchanted creature.
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{2}{U}{U}
Shapeshifter's Marrow
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
{4}
Shell Skulkin
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 2
{4}
Shield of Kaldra
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip {4}
{1}{G}
Shigeki, Jukai Visionary
Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1 / 3
{G/U}{G/U}
Simic Guildmage
Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
{1}{U}
Sinister Concierge
Creature - Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.)
2 / 1
{4}{U}
Sister of Silence
Creature - Human Knight
Flash

Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3 / 3
{1}{G}
Sisterhood of Karn
Creature - Cleric
Sisterhood of Karn enters the battlefield with a +1/+1 counter on it.

Paradox -- Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn.
0 / 0
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.

Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{4}
Slagstone Refinery
Artifact
Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{1}
Slagwurm Armor
Artifact - Equipment
Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{U}
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sol Talisman
Artifact
Suspend 3--{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add {C}{C}.
{4}{U}{U}
Soramaro, First to Dream
Legendary Creature - Spirit
Flying

Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.

{4}, Return a land you control to its owner's hand: Draw a card.
* / *
{5}
Soratami Cloud Chariot
Artifact
{2}: Target creature you control gains flying until end of turn.

{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{3}{U}{U}
Spellweaver Volute
Enchantment - Aura
Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
{4}{G/U}{G/U}
Spitting Image
Sorcery
Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{1}{U}
Stasis Field
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
{1}{U}
Stinging Lionfish
Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
2 / 1
{2}{G}
Stomp and Howl
Sorcery
Destroy target artifact and target enchantment.
{1}{U}
Student of Elements
Creature - Human Wizard
When Student of Elements has flying, flip it.
1 / 1
--
Tobita, Master of Winds
Legendary Creature - Human Wizard

Creatures you control have flying.
1 / 1
{1}{U}
Surge of Brilliance
Instant
Paradox -- Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{U}
Suspend
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{U}
Sword Coast Sailor
Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
{4}
Sword of Kaldra
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{4}{G}{G}
Symbiotic Beast
Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
4 / 4
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{1}{G}{U}
Tainted Observer
Creature - Phyrexian Bird
Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 3
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{6}
Tatsumasa, the Dragon's Fang
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
--
The Hunter Maze
Land - Sphere
The Hunter Maze enters the battlefield tapped.

{T}: Add {G}.

{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
{2}
The Irencrag
Legendary Artifact
{T}: Add {C}.

Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
{3}
The Mana Rig
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
--
The Monumental Facade
Land - Sphere
The Monumental Facade enters the battlefield with two oil counters on it.

{T}: Add {C}.

{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
{2}{U}{U}
The Phasing of Zhalfir
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II -- Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III -- Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
{1}{U}
The Reality Chip
Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.

As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.

Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 / 4
--
The Seedcore
Land - Sphere
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.

Corrupted -- {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
--
The Surgical Bay
Land - Sphere
The Surgical Bay enters the battlefield tapped.

{T}: Add {U}.

{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
{1}{G}{U}
The Thirteenth Doctor
Legendary Creature - Time Lord Doctor
Paradox -- Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS -- At the beginning of your end step, untap each creature you control with a counter on it.
2 / 2
{2}{U}
Theoretical Duplication
Instant
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
--
Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
{6}{U}
Thought Monitor
Artifact Creature - Construct
Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.
2 / 2
{4}{U}{U}{U}
Thought Reflection
Enchantment
If you would draw a card, draw two cards instead.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{3}
Thran Forge
Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
{3}
Thran Spider
Artifact Creature - Spider
Reach

When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.

{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
{G}{U}
Thrasios, Triton Hero
Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 3
{3}{G}{G}
Thrun, Breaker of Silence
Legendary Creature - Troll Shaman
This spell can't be countered.

Trample

Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.

As long as it's your turn, Thrun has indestructible.
5 / 5
{4}{G}{G}
Timberland Ancient
Creature - Treefolk
Reach, trample

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 / 5
{1}{U}
Time Beetle
Creature - Alien Insect
Skulk (This creature can't be blocked by creatures with greater power.)

Parallel Universe -- Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
1 / 1
{4}{U}{U}
Time Stop
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{2}{G}{G}
Timeless Witness
Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2 / 1
{5}{G}{G}{ // }{1}{G}
Tlincalli Hunter // Retrieve Prey
Creature - Scorpion Scout // Sorcery - Adventure
Trample

Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.



Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{3}{U}{U}
Tolarian Contempt
Enchantment
When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.

At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{4}
Tower of Fortunes
Artifact
{8}, {T}: Draw four cards.
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{2}{G}
Tranquil Frillback
Creature - Dinosaur
When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many --

• Destroy target artifact or enchantment.

• Exile target player's graveyard.

• You gain 4 life.
3 / 3
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
--
Tyrite Sanctum
Land
{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{G}{G}
Ulvenwald Oddity
Creature - Beast
Trample, haste

{5}{G}{G}: Transform Ulvenwald Oddity.
4 / 4
--
Ulvenwald Behemoth
Creature - Beast Horror

Trample, haste

Other creatures you control get +1/+1 and have trample and haste.
4 / 4
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{1}{G}
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}
Unstable Obelisk
Artifact
{T}: Add {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{3}{G}
Venture Forth
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.

Suspend 3--{1}{G}
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{2}{U}
Vesuvan Drifter
Creature - Shapeshifter
Flying

You may look at the top card of your library any time.

At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
2 / 4
{3}{U}
Vesuvan Duplimancy
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
{3}{U}
Vhal, Candlekeep Researcher
Legendary Creature - Human Wizard
Vigilance

{T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.

Choose a Background (You can have a Background as a second commander.)
2 / 3
{1}{G}{G}
Viridian Revel
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
{4}{U}{ // }{1}{U}
Virtue of Knowledge // Vantress Visions
Enchantment // Instant - Adventure
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Copy target activated or triggered ability you control. You may choose new targets for the copy.
{5}{G}{G}{ // }{G}
Virtue of Strength // Garenbrig Growth
Enchantment // Sorcery - Adventure
If you tap a basic land for mana, it produces three times as much of that mana instead.



Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
{4}{G}{G}
Vivien on the Hunt
Legendary Planeswalker - Vivien
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.

+1: Mill five cards, then put any number of creature cards milled this way into your hand.

-1: Create a 4/4 green Rhino Warrior creature token.
L: 4
{2}{U}
Vodalian Illusionist
Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
2 / 2
{3}{G}{G}
Vorinclex
Legendary Creature - Phyrexian Praetor
Trample, reach

When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.

{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6 / 6
--
The Grand Evolution
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II -- Distribute seven +1/+1 counters among any number of target creatures you control.

III -- Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
6 / 6
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{3}
Vulshok Battlegear
Artifact - Equipment
Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{5}
Wandering Archaic
Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
4 / 4
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Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
4 / 4
{1}{G}
Weather the Storm
Instant
You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{4}
Whetwheel
Artifact
{X}{X}, {T}: Target player mills X cards.

Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{U}
Wibbly-wobbly, Timey-wimey
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Draw a card.
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
{3}
Wine of Blood and Iron
Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
{4}{U}
Wiretapping
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.
{3}{U}
Wizards of Thay
Creature - Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.
3 / 3
{3}{U}
Wonder
Creature - Incarnation
Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2 / 2
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.
{X}{G}
Wren's Run Hydra
Creature - Hydra
Reach

Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.

Reinforce X--{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
0 / 0
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Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.