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Select Main Deck Cards

{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{5}
Arcbound Bruiser
Artifact Creature - Golem
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{4}
Arcbound Hybrid
Artifact Creature - Beast
Haste

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{2}
Automated Artificer
Artifact Creature - Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
1 / 3
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

Equip {2}
{1}
Brass Gnat
Artifact Creature - Insect
Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1 / 1
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{1}
Bronze Cudgels
Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Campus Guide
Artifact Creature - Golem
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
2 / 1
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Consulate Skygate
Artifact Creature - Wall
Defender

Reach (This creature can block creatures with flying.)
0 / 4
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.

Equip {1}
{2}
Environmental Sciences
Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{3}
Expanded Anatomy
Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste

{1}: Gingerbrute can't be blocked this turn except by creatures with haste.

{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 / 1
{2}
Gleaming Barrier
Artifact Creature - Wall
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
0 / 4
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{2}
Hedron Scrabbler
Artifact Creature - Construct
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1 / 1
{2}
Hovermyr
Artifact Creature - Myr
Flying, vigilance
1 / 2
{2}
Ichorclaw Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{3}
Introduction to Prophecy
Sorcery - Lesson
Scry 2, then draw a card.
{1}
Iron Apprentice
Artifact Creature - Construct
Iron Apprentice enters the battlefield with a +1/+1 counter on it.

When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
0 / 0
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{2}
Marching Duodrone
Artifact Creature - Construct
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 2
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 / 1
{1}
Myr Scrapling
Artifact Creature - Myr
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
1 / 1
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{1}
Neurok Hoversail
Artifact - Equipment
Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{2}
Papercraft Decoy
Artifact Creature - Frog
When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card.
2 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
{3}
Reinforced Bulwark
Artifact Creature - Wall
Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.
0 / 4
{1}
Roterothopter
Artifact Creature - Thopter
Flying

{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 2
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{4}
Shield-Wall Sentinel
Artifact Creature - Golem
Defender

When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
1 / 3
{3}
Sickleslicer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}
{4}
Skinwing
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip {6}
{1}
Sparring Construct
Artifact Creature - Construct
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
1 / 1
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 / 4
{7}
Thundersteel Colossus
Artifact - Vehicle
Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 7
{2}
Vanguard's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Voltaic Servant
Artifact Creature - Construct
At the beginning of your end step, untap target artifact.
1 / 3
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{2}
Wall of Forgotten Pharaohs
Artifact Creature - Wall
Defender

{T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
0 / 4
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
--
Wastes
Basic Land
{T}: Add {C}.
{0}
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.