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Select Main Deck Cards

{2}
Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{5}
Antler Skulkin
Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{6}
Arachnoid
Artifact Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 6
--
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
--
Blinkmoth Well
Land
{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{2}
Bronze Sable
Artifact Creature - Sable
2 / 1
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
--
Centaur Garden
Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.

Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
{6}
Composite Golem
Artifact Creature - Golem
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.
4 / 4
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{1}
Dead-Iron Sledge
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 / 1
{7}
Ebony Rhino
Artifact Creature - Rhino
Trample
4 / 5
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{2}
Elsewhere Flask
Artifact
When Elsewhere Flask enters the battlefield, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
--
Everglades
Land
Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

{T}: Add {C}{B}.
{2}
Fang Skulkin
Artifact Creature - Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2 / 1
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{3}
Guardians of Meletis
Artifact Creature - Golem
Defender (This creature can't attack.)
0 / 6
{4}
Hedron Rover
Artifact Creature - Construct
Landfall -- Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2 / 2
{4}
Hematite Golem
Artifact Creature - Golem
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
1 / 4
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{1}
Jawbone Skulkin
Artifact Creature - Scarecrow
{2}: Target red creature gains haste until end of turn.
1 / 1
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}
Junkyo Bell
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{4}
Lodestone Golem
Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
5 / 3
--
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
{5}
Mercadian Atlas
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
{3}
Neko-Te
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.

Whenever equipped creature deals damage to a player, that player loses 1 life.

Equip {2}
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Nuisance Engine
Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
{6}
Obelisk of Alara
Artifact
{1}{W}, {T}: You gain 5 life.

{1}{U}, {T}: Draw a card, then discard a card.

{1}{B}, {T}: Target creature gets -2/-2 until end of turn.

{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker.

{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{5}
Pewter Golem
Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
4 / 2
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{3}
Quietus Spike
Artifact - Equipment
Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Ring of Gix
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}, {T}: Tap target artifact, creature, or land.
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Rootwater Depths
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{4}
Shell Skulkin
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 2
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

{T}: Add {R}.
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{3}
Suntouched Myr
Artifact Creature - Myr
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
0 / 0
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}
Thran Weaponry
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

You may choose not to untap Thran Weaponry during your untap step.

{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
{2}
Trip Noose
Artifact
{2}, {T}: Tap target creature.
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{6}
Urza's Blueprints
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{T}: Draw a card.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
{4}
Voltaic Construct
Artifact Creature - Golem Construct
{2}: Untap target artifact creature.
2 / 2
{2}
Wall of Tanglecord
Artifact Creature - Wall
Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
0 / 6
{4}
Watchwing Scarecrow
Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.
2 / 4
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}
Wizard Replica
Artifact Creature - Wizard
Flying

{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
1 / 3
{5}
Worldslayer
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.