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Norin WR Beatdown (Modern)

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As you can see, the presence on the battlefield of both Purphoros, Impact Tremors and Genesis Chamber makes us deal 6 points of damage for each creature entering the battlefield (2+1 for the creature + 2+1 for the Myr token), damage that we can maximize with Quest for Pure Flame and Kuldotha Rebirth (which would sacrifice one of the many Myr tokens we would have to deal something like 18 points of damage!).
You can obviously see that this would be something God-Hand-like, but with the help of Champion of the Parish, Spirit Bonds and the two additional "blinking" one-drops, the deck aims at covering the lack of the God-Hand at its best.

The sideboard covers what the deck lacks, while the Maybeboard contains non-modern cards and other options I need to try.

Note: no fetches because, despite the overall cost of the deck, I try to keep it budget. I know this limits its potential explosive speed but I had to choose between an empty wallet and a less-optimal deck, and my choice was the first. If you feel inclined to accellerate this deck, feel free to remove 2 plains, 1 mountain and 1 wind-scarred crag in favour of 4 Arid Mesas.

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Maybeboard

This deck appears to be legal in Modern.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 7 June 26, 2015 JackOfSpades
Revision 6 June 22, 2015 JackOfSpades
Revision 5 May 8, 2015 JackOfSpades
Revision 4 May 8, 2015 JackOfSpades
Revision 3 May 8, 2015 JackOfSpades
Revision 2 April 3, 2015 JackOfSpades
Revision 1 April 3, 2015 JackOfSpades
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